feat(Core/Scripting): move all script objects to separated files (#17860)

* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
This commit is contained in:
Winfidonarleyan
2023-12-03 03:13:20 +07:00
committed by GitHub
parent fe9bda1bc4
commit eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions
@@ -16,6 +16,7 @@
*/
#include "OutdoorPvPEP.h"
#include "CreatureScript.h"
#include "GameGraveyard.h"
#include "GameObject.h"
#include "Language.h"
@@ -23,8 +24,8 @@
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "OutdoorPvPScript.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "World.h"
#include "WorldPacket.h"
@@ -775,3 +776,4 @@ void AddSC_outdoorpvp_ep()
{
new OutdoorPvP_eastern_plaguelands();
}
@@ -16,11 +16,12 @@
*/
#include "OutdoorPvPGH.h"
#include "CreatureScript.h"
#include "GameEventMgr.h"
#include "MapMgr.h"
#include "OutdoorPvPMgr.h"
#include "OutdoorPvPScript.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "WorldPacket.h"
OutdoorPvPGH::OutdoorPvPGH()
@@ -130,3 +131,4 @@ void AddSC_outdoorpvp_gh()
{
new OutdoorPvP_grizzly_hills();
}
@@ -16,13 +16,14 @@
*/
#include "OutdoorPvPHP.h"
#include "CreatureScript.h"
#include "Language.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "OutdoorPvP.h"
#include "OutdoorPvPMgr.h"
#include "OutdoorPvPScript.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "World.h"
#include "WorldPacket.h"
@@ -368,3 +369,4 @@ void AddSC_outdoorpvp_hp()
{
new OutdoorPvP_hellfire_peninsula();
}
@@ -16,13 +16,14 @@
*/
#include "OutdoorPvPNA.h"
#include "CreatureScript.h"
#include "GameGraveyard.h"
#include "Language.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "OutdoorPvPScript.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "World.h"
#include "WorldPacket.h"
@@ -679,3 +680,4 @@ void AddSC_outdoorpvp_na()
{
new OutdoorPvP_nagrand();
}
@@ -16,14 +16,15 @@
*/
#include "OutdoorPvPSI.h"
#include "CreatureScript.h"
#include "GameObject.h"
#include "Language.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "OutdoorPvPScript.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "Transport.h"
#include "World.h"
#include "WorldPacket.h"
@@ -263,3 +264,4 @@ void AddSC_outdoorpvp_si()
{
new OutdoorPvP_silithus();
}
@@ -16,13 +16,14 @@
*/
#include "OutdoorPvPTF.h"
#include "CreatureScript.h"
#include "GameTime.h"
#include "Language.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "OutdoorPvP.h"
#include "OutdoorPvPScript.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "World.h"
#include "WorldPacket.h"
@@ -485,3 +486,4 @@ void AddSC_outdoorpvp_tf()
{
new OutdoorPvP_terokkar_forest();
}
@@ -17,12 +17,13 @@
#include "OutdoorPvPZM.h"
#include "Creature.h"
#include "CreatureScript.h"
#include "GameGraveyard.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "OutdoorPvPScript.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "World.h"
#include "WorldPacket.h"
@@ -470,3 +471,4 @@ void AddSC_outdoorpvp_zm()
{
new OutdoorPvP_zangarmarsh();
}