chore(Core/Conf): Remove unused config (#17544)
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@@ -1372,17 +1372,6 @@ DetectPosCollision = 1
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CheckGameObjectLoS = 1
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CheckGameObjectLoS = 1
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#
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# TargetPosRecalculateRange
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# Description: Max distance from movement target point (+moving unit size) and targeted
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# object (+size) after that new target movement point calculated.
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# Range: 0.5-5.0
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# Default: 1.5
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# 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)
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# 5.0 - (Maximum, Melee attack range, Less CPU usage)
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TargetPosRecalculateRange = 1.5
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#
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#
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# PreloadAllNonInstancedMapGrids
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# PreloadAllNonInstancedMapGrids
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# Description: Preload all grids on all non-instanced maps. This will take a great amount
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# Description: Preload all grids on all non-instanced maps. This will take a great amount
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@@ -506,7 +506,6 @@ enum Rates
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RATE_TALENT,
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RATE_TALENT,
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RATE_CORPSE_DECAY_LOOTED,
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RATE_CORPSE_DECAY_LOOTED,
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RATE_INSTANCE_RESET_TIME,
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RATE_INSTANCE_RESET_TIME,
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RATE_TARGET_POS_RECALCULATION_RANGE,
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RATE_DURABILITY_LOSS_ON_DEATH,
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RATE_DURABILITY_LOSS_ON_DEATH,
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RATE_DURABILITY_LOSS_DAMAGE,
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RATE_DURABILITY_LOSS_DAMAGE,
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RATE_DURABILITY_LOSS_PARRY,
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RATE_DURABILITY_LOSS_PARRY,
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@@ -586,18 +586,6 @@ void World::LoadConfigSettings(bool reload)
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for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * _rate_values[RATE_MOVESPEED];
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for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * _rate_values[RATE_MOVESPEED];
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_rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfigMgr->GetOption<float>("Rate.Corpse.Decay.Looted", 0.5f);
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_rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfigMgr->GetOption<float>("Rate.Corpse.Decay.Looted", 0.5f);
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_rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfigMgr->GetOption<float>("TargetPosRecalculateRange", 1.5f);
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if (_rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
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{
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LOG_ERROR("server.loading", "TargetPosRecalculateRange ({}) must be >= {}. Using {} instead.", _rate_values[RATE_TARGET_POS_RECALCULATION_RANGE], CONTACT_DISTANCE, CONTACT_DISTANCE);
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_rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
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}
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else if (_rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > NOMINAL_MELEE_RANGE)
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{
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LOG_ERROR("server.loading", "TargetPosRecalculateRange ({}) must be <= {}. Using {} instead.", _rate_values[RATE_TARGET_POS_RECALCULATION_RANGE], NOMINAL_MELEE_RANGE, NOMINAL_MELEE_RANGE);
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_rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = NOMINAL_MELEE_RANGE;
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}
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_rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfigMgr->GetOption<float>("DurabilityLoss.OnDeath", 10.0f);
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_rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfigMgr->GetOption<float>("DurabilityLoss.OnDeath", 10.0f);
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if (_rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f)
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if (_rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f)
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{
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{
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