fix(Scripts/SlavePens): spawn Ahune loot chest when killed during submerge (#26298)
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -304,11 +304,11 @@ struct npc_frozen_core : public ScriptedAI
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void JustDied(Unit* /*killer*/) override
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void JustDied(Unit* /*killer*/) override
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{
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{
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if (Creature* ahune = _instance->GetCreature(DATA_AHUNE))
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Unit::Kill(me, ahune);
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DoCastSelf(SPELL_SUMMON_LOOT_MISSILE, true);
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DoCastSelf(SPELL_SUMMON_LOOT_MISSILE, true);
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DoCastSelf(SPELL_MINION_DESPAWNER, true);
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DoCastSelf(SPELL_MINION_DESPAWNER, true);
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if (Creature* ahune = _instance->GetCreature(DATA_AHUNE))
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Unit::Kill(me, ahune);
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}
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}
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void DoAction(int32 action) override
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void DoAction(int32 action) override
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