fix(Core/Battlegrounds): don't block BG entry on a stale charm reference (#26487)
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -2257,7 +2257,9 @@ namespace lfg
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{
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{
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error = LFG_TELEPORTERROR_IN_VEHICLE;
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error = LFG_TELEPORTERROR_IN_VEHICLE;
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}
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}
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else if (player->GetCharmGUID() || player->IsInCombat())
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// GetCharm() validates the charmed unit still exists and clears a stale reference,
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// unlike GetCharmGUID(); a despawned vehicle must not permanently block the teleport.
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else if (player->GetCharm() || player->IsInCombat())
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{
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{
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error = LFG_TELEPORTERROR_COMBAT;
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error = LFG_TELEPORTERROR_COMBAT;
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}
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}
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@@ -412,7 +412,9 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recvData)
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return;
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return;
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}
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}
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if (_player->GetCharmGUID() || _player->IsInCombat())
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// GetCharm() validates the charmed unit still exists and clears a stale reference,
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// unlike GetCharmGUID(); a despawned vehicle must not permanently block BG entry.
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if (_player->GetCharm() || _player->IsInCombat())
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{
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{
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ChatHandler(_player->GetSession()).SendNotification(LANG_YOU_IN_COMBAT);
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ChatHandler(_player->GetSession()).SendNotification(LANG_YOU_IN_COMBAT);
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return;
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return;
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