refactor(Core/World): Create WorldSessionMgr to split session logic out of World (#21400)
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@@ -25,6 +25,7 @@
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#include "ScriptMgr.h"
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#include "World.h"
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#include "WorldSession.h"
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#include "WorldSessionMgr.h"
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//#include "WorldStatePackets.h"
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void ArenaScore::AppendToPacket(WorldPacket& data)
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@@ -224,7 +225,7 @@ void Arena::EndBattleground(TeamId winnerTeamId)
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{
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// pussywizard: arena logs in database
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uint32 fightId = sArenaTeamMgr->GetNextArenaLogId();
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uint32 currOnline = sWorld->GetActiveSessionCount();
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uint32 currOnline = sWorldSessionMgr->GetActiveSessionCount();
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_FIGHT);
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