refactor(Core/World): Create WorldSessionMgr to split session logic out of World (#21400)
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@@ -19,6 +19,7 @@
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#include "GuildMgr.h"
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#include "ObjectAccessor.h"
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#include "World.h"
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#include "WorldSessionMgr.h"
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WhoListCacheMgr* WhoListCacheMgr::instance()
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{
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@@ -30,7 +31,7 @@ void WhoListCacheMgr::Update()
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{
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// clear current list
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_whoListStorage.clear();
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_whoListStorage.reserve(sWorld->GetPlayerCount() + 1);
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_whoListStorage.reserve(sWorldSessionMgr->GetPlayerCount() + 1);
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for (auto const& [guid, player] : ObjectAccessor::GetPlayers())
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{
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