fix(Core/Grids): Grid improvements (#20955)

This commit is contained in:
Takenbacon
2025-02-14 13:11:27 -08:00
committed by GitHub
parent 10183efd51
commit ee69a569c4
67 changed files with 1955 additions and 2026 deletions
+59
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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_GRID_OBJECT_LOADER_H
#define ACORE_GRID_OBJECT_LOADER_H
#include "Cell.h"
#include "Define.h"
#include "GridDefines.h"
#include "ObjectMgr.h"
class GridObjectLoader
{
public:
GridObjectLoader(MapGridType& grid, Map* map)
: _grid(grid), _map(map) { }
void LoadAllCellsInGrid();
private:
template<class T>
void AddObjectHelper(Map* map, T* obj);
void LoadCreatures(CellGuidSet const& guid_set, Map* map);
void LoadGameObjects(CellGuidSet const& guid_set, Map* map);
MapGridType& _grid;
Map* _map;
};
// Clean up and remove from world
class GridObjectCleaner
{
public:
template<class T> void Visit(GridRefMgr<T>&);
};
// Delete objects before deleting NGrid
class GridObjectUnloader
{
public:
void Visit(CorpseMapType&) { } // corpses are deleted with Map
template<class T> void Visit(GridRefMgr<T>& m);
};
#endif