fix(Core/Grids): Grid improvements (#20955)
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@@ -172,7 +172,6 @@ struct boss_nightbane : public BossAI
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{
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if (action == ACTION_START_INTRO)
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{
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me->GetMap()->LoadGrid(-11260.0f, -1771.0f); // load grid at far end of intro path
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me->GetMap()->SetVisibilityRange(DEFAULT_VISIBILITY_INSTANCE + 100.0f); // see nightbane
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me->AddUnitState(UNIT_STATE_IGNORE_PATHFINDING);
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_phase = PHASE_INTRO;
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