fix(Core/Spells): Restricted aura application prevention when immune to banish effects (e.g cyclone) (#20060)
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@@ -3158,8 +3158,9 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
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if (m_spellAura)
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if (m_spellAura)
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{
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{
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// Prevent aura application if target is immuned
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// Prevent aura application if target is banished and immuned
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if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->IsImmunedToDamageOrSchool(m_spellAura->GetSpellInfo()))
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if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->IsImmunedToDamageOrSchool(m_spellAura->GetSpellInfo())
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&& m_targets.GetUnitTarget()->HasUnitState(UNIT_STATE_ISOLATED))
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{
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{
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m_spellAura->Remove();
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m_spellAura->Remove();
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return SPELL_MISS_IMMUNE;
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return SPELL_MISS_IMMUNE;
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