fix(Scripts/BlackiwingLair): Rogues should be teleported in front of Nefarian during Class Call event. (#11513)

This commit is contained in:
UltraNix
2022-04-24 19:58:39 +02:00
committed by GitHub
parent 5b0af98097
commit ef6c97e96e
@@ -1033,31 +1033,24 @@ class spell_class_call_handler : public SpellScript
} }
} }
void HandleOnHitRogue() void HandleOnHitRogue(SpellEffIndex /*effIndex*/)
{ {
Unit* caster = GetCaster(); Unit* caster = GetCaster();
Unit* target = GetHitUnit(); Unit* target = GetHitUnit();
if (!caster || !target) if (!caster || !target)
{ {
return; return;
} }
float angle = rand_norm() * 2 * M_PI; Position tp = caster->GetFirstCollisionPosition(5.f, 0.f);
Position tp = caster->GetPosition(); target->NearTeleportTo(tp.GetPositionX(), tp.GetPositionY(), tp.GetPositionZ(), tp.GetOrientation());
tp.m_positionX += std::cos(angle) * 5.f;
tp.m_positionY += std::sin(angle) * 5.f;
float z = tp.m_positionZ + 0.5f;
caster->UpdateAllowedPositionZ(tp.GetPositionX(), tp.GetPositionY(), z);
target->NearTeleportTo(tp.GetPositionX(), tp.GetPositionY(), z, angle - M_PI);
target->UpdatePositionData();
} }
void HandleOnHitWarlock() void HandleOnHitWarlock()
{ {
if (GetHitUnit()) if (Unit* target = GetHitUnit())
{ {
GetHitUnit()->CastSpell(GetHitUnit(), SPELL_SUMMON_INFERNALS, true); target->CastSpell(target, SPELL_SUMMON_INFERNALS, true);
} }
} }
@@ -1067,7 +1060,7 @@ class spell_class_call_handler : public SpellScript
if (m_scriptSpellId == SPELL_ROGUE) if (m_scriptSpellId == SPELL_ROGUE)
{ {
OnHit += SpellHitFn(spell_class_call_handler::HandleOnHitRogue); OnEffectLaunchTarget += SpellEffectFn(spell_class_call_handler::HandleOnHitRogue, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
} }
else if (m_scriptSpellId == SPELL_WARLOCK) else if (m_scriptSpellId == SPELL_WARLOCK)
{ {