diff --git a/modules/mod-eluna/src/ElunaLuaEngine_SC.cpp b/modules/mod-eluna/src/ElunaLuaEngine_SC.cpp index c4e5d42ec..da0423529 100644 --- a/modules/mod-eluna/src/ElunaLuaEngine_SC.cpp +++ b/modules/mod-eluna/src/ElunaLuaEngine_SC.cpp @@ -929,7 +929,7 @@ public: return sEluna->CanPlayerResurrect(player); } - bool OnPlayerBeforeTeleport(Player *player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit *target) + bool OnPlayerBeforeTeleport(Player *player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit *target) override { return sEluna->OnPlayerBeforeTeleport(player, mapid, x, y, z, orientation, options, target); } diff --git a/modules/mod-eluna/src/LuaEngine/LuaEngine.h b/modules/mod-eluna/src/LuaEngine/LuaEngine.h index dfda5e511..e4aceb11a 100644 --- a/modules/mod-eluna/src/LuaEngine/LuaEngine.h +++ b/modules/mod-eluna/src/LuaEngine/LuaEngine.h @@ -497,7 +497,7 @@ public: void OnPlayerAuraApply(Player* player, Aura* aura); void OnPlayerHeal(Player* player, Unit* target, uint32& gain); void OnPlayerDamage(Player* player, Unit* target, uint32& gain); - void OnBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit* target); + void OnPlayerBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit* target); /* Vehicle */ void OnInstall(Vehicle* vehicle);