Directory Structure [step 1]: moving files
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// -*- C++ -*-
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//=============================================================================
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/**
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* @file Thread_Adapter.h
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*
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* @author Carlos O'Ryan <coryan@uci.edu>
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*/
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//=============================================================================
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#ifndef ACE_THREAD_ADAPTER_H
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#define ACE_THREAD_ADAPTER_H
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#include /**/ "ace/pre.h"
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#include /**/ "ace/ACE_export.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#include "ace/Base_Thread_Adapter.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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// Forward decl.
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class ACE_Thread_Manager;
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class ACE_Thread_Descriptor;
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/**
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* @class ACE_Thread_Adapter
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*
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* @brief Converts a C++ function into a function that
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* can be called from a thread creation routine
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* (e.g., pthread_create() or _beginthreadex()) that expects an
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* extern "C" entry point. This class also makes it possible to
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* transparently provide hooks to register a thread with an
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* ACE_Thread_Manager.
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*
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* This class is used in ACE_OS::thr_create(). In general, the
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* thread that creates an object of this class is different from
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* the thread that calls @c invoke() on this object. Therefore,
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* the @c invoke() method is responsible for deleting itself.
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*/
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class ACE_Export ACE_Thread_Adapter : public ACE_Base_Thread_Adapter
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{
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public:
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/// Constructor.
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ACE_Thread_Adapter (ACE_THR_FUNC user_func,
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void *arg,
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ACE_THR_C_FUNC entry_point = (ACE_THR_C_FUNC) ACE_THREAD_ADAPTER_NAME,
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ACE_Thread_Manager *thr_mgr = 0,
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ACE_Thread_Descriptor *td = 0
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# if defined (ACE_HAS_WIN32_STRUCTURAL_EXCEPTIONS)
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, ACE_SEH_EXCEPT_HANDLER selector = 0,
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ACE_SEH_EXCEPT_HANDLER handler = 0
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# endif /* ACE_HAS_WIN32_STRUCTURAL_EXCEPTIONS */
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, long cancel_flags = 0
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);
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/**
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* Execute the <user_func_> with the <arg>. This function deletes
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* @c this, thereby rendering the object useless after the call
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* returns.
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*/
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virtual ACE_THR_FUNC_RETURN invoke (void);
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/// Accessor for the optional ACE_Thread_Manager.
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ACE_Thread_Manager *thr_mgr (void);
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protected:
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/// Ensure that this object must be allocated on the heap.
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~ACE_Thread_Adapter (void);
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private:
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/// Called by invoke, mainly here to separate the SEH stuff because
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/// SEH on Win32 doesn't compile with local vars with destructors.
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virtual ACE_THR_FUNC_RETURN invoke_i (void);
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private:
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/// Optional thread manager.
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ACE_Thread_Manager *thr_mgr_;
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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# if defined (ACE_HAS_INLINED_OSCALLS)
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# if defined (ACE_INLINE)
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# undef ACE_INLINE
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# endif /* ACE_INLINE */
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# define ACE_INLINE inline
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# include "ace/Thread_Adapter.inl"
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# endif /* ACE_HAS_INLINED_OSCALLS */
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#include /**/ "ace/post.h"
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#endif /* ACE_THREAD_ADAPTER_H */
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