Directory Structure [step 1]: moving files
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/**
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@file Crypto.h
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@maintainer Morgan McGuire, http://graphics.cs.williams.edu
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@created 2006-03-29
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@edited 2006-04-06
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*/
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#ifndef G3D_CRYPTO_H
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#define G3D_CRYPTO_H
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#include "G3D/platform.h"
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#include "G3D/g3dmath.h"
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#include <string>
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namespace G3D {
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/** See G3D::Crypto::md5 */
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class MD5Hash {
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private:
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uint8 value[16];
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public:
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MD5Hash() {
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for (int i = 0; i < 16; ++i) {
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value[i] = 0;
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}
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}
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explicit MD5Hash(class BinaryInput& b);
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uint8& operator[](int i) {
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return value[i];
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}
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const uint8& operator[](int i) const {
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return value[i];
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}
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bool operator==(const MD5Hash& other) const {
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bool match = true;
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for (int i = 0; i < 16; ++i) {
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match = match && (other.value[i] == value[i]);
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}
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return match;
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}
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inline bool operator!=(const MD5Hash& other) const {
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return !(*this == other);
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}
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void deserialize(class BinaryInput& b);
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void serialize(class BinaryOutput& b) const;
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};
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/** Cryptography and hashing helper functions */
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class Crypto {
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public:
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/**
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Computes the CRC32 value of a byte array. CRC32 is designed to be a hash
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function that produces different values for similar strings.
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This implementation is compatible with PKZIP and GZIP.
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Based on http://www.gamedev.net/reference/programming/features/crc32/
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*/
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static uint32 crc32(const void* bytes, size_t numBytes);
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/**
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Computes the MD5 hash (message digest) of a byte stream, as defined by
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http://www.ietf.org/rfc/rfc1321.txt.
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@cite Based on implementation by L. Peter Deutsch, ghost@aladdin.com
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*/
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MD5Hash md5(const void* bytes, size_t numBytes);
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/**
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Returns the nth prime less than 2000 in constant time. The first prime has index
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0 and is the number 2.
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*/
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static int smallPrime(int n);
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/** Returns 1 + the largest value that can be passed to smallPrime. */
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static int numSmallPrimes();
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};
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}
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#endif
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