refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708)

This commit is contained in:
Malcrom
2021-11-01 13:04:32 -03:00
committed by GitHub
parent 3396a9da87
commit f106de8788
129 changed files with 418 additions and 444 deletions
@@ -446,7 +446,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
if (!GetCreatureAddon())
SetSheath(SHEATH_STATE_MELEE);
setFaction(cInfo->faction);
SetFaction(cInfo->faction);
uint32 npcflag, unit_flags, dynamicflags;
ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data);
@@ -517,7 +517,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
{
if (Player* owner = Creature::GetCharmerOrOwnerPlayerOrPlayerItself()) // this check comes in case we don't have a player
{
setFaction(owner->getFaction()); // vehicles should have same as owner faction
SetFaction(owner->GetFaction()); // vehicles should have same as owner faction
owner->VehicleSpellInitialize();
}
}
@@ -2280,7 +2280,7 @@ bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /
// only from same creature faction
if (checkfaction)
{
if (getFaction() != u->getFaction())
if (GetFaction() != u->GetFaction())
return false;
}
else
@@ -2362,7 +2362,7 @@ void Creature::UpdateMoveInLineOfSightState()
}
bool nonHostile = true;
if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(getFaction()))
if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetFaction()))
if (factionTemplate->hostileMask || factionTemplate->enemyFaction[0] || factionTemplate->enemyFaction[1] || factionTemplate->enemyFaction[2] || factionTemplate->enemyFaction[3])
nonHostile = false;
@@ -199,7 +199,7 @@ void TempSummon::InitStats(uint32 duration)
{
if (IsTrigger() && m_spells[0])
{
setFaction(owner->getFaction());
SetFaction(owner->GetFaction());
SetLevel(owner->getLevel());
if (owner->GetTypeId() == TYPEID_PLAYER)
m_ControlledByPlayer = true;
@@ -227,9 +227,9 @@ void TempSummon::InitStats(uint32 duration)
}
if (m_Properties->Faction)
setFaction(m_Properties->Faction);
SetFaction(m_Properties->Faction);
else if (IsVehicle() && owner) // properties should be vehicle
setFaction(owner->getFaction());
SetFaction(owner->GetFaction());
}
void TempSummon::InitSummon()
@@ -320,7 +320,7 @@ void Minion::InitStats(uint32 duration)
Unit* owner = GetOwner();
SetCreatorGUID(owner->GetGUID());
setFaction(owner->getFaction());
SetFaction(owner->GetFaction());
owner->SetMinion(this, true);
}