refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708)
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@@ -326,7 +326,7 @@ public:
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void Reset()
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{
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me->SetDisableGravity(true);
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me->setFaction(14);
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me->SetFaction(FACTION_MONSTER);
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MovementTimer = 0;
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ToxicSporeTimer = 5000;
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BoltTimer = 5500;
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@@ -364,7 +364,7 @@ public:
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{
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if (Creature* trig = me->SummonCreature(TOXIC_SPORES_TRIGGER, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000))
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{
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trig->setFaction(14);
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trig->SetFaction(FACTION_MONSTER);
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trig->CastSpell(trig, SPELL_TOXIC_SPORES, true);
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}
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}
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@@ -382,7 +382,7 @@ public:
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// remove
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me->setDeathState(DEAD);
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me->RemoveCorpse();
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me->setFaction(35);
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me->SetFaction(FACTION_FRIENDLY);
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}
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CheckTimer = 1000;
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