fix (Core/Unit): add AutoRpeatSpell delay to Auto Shot as well (#19603)
Update Unit.cpp
This commit is contained in:
@@ -3875,7 +3875,7 @@ void Unit::_UpdateAutoRepeatSpell()
|
|||||||
static uint32 const HUNTER_AUTOSHOOT = 75;
|
static uint32 const HUNTER_AUTOSHOOT = 75;
|
||||||
|
|
||||||
// Check "realtime" interrupts
|
// Check "realtime" interrupts
|
||||||
if ((IsPlayer() && ToPlayer()->isMoving() && spellProto->Id != HUNTER_AUTOSHOOT) || IsNonMeleeSpellCast(false, false, true, spellProto->Id == HUNTER_AUTOSHOOT))
|
if ((IsPlayer() && ToPlayer()->isMoving()) || IsNonMeleeSpellCast(false, false, true, spellProto->Id == HUNTER_AUTOSHOOT))
|
||||||
{
|
{
|
||||||
// cancel wand shoot
|
// cancel wand shoot
|
||||||
if (spellProto->Id != HUNTER_AUTOSHOOT)
|
if (spellProto->Id != HUNTER_AUTOSHOOT)
|
||||||
@@ -3884,8 +3884,7 @@ void Unit::_UpdateAutoRepeatSpell()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply delay (Hunter's autoshoot not affected)
|
if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500)
|
||||||
if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 && spellProto->Id != HUNTER_AUTOSHOOT)
|
|
||||||
{
|
{
|
||||||
setAttackTimer(RANGED_ATTACK, 500);
|
setAttackTimer(RANGED_ATTACK, 500);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user