feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
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@@ -61,14 +61,14 @@ public:
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/* Packet Building */
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void BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, Player* player);
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void BuildPlayerLeftBattlegroundPacket(WorldPacket* data, uint64 guid);
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void BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere);
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void BuildPlayerLeftBattlegroundPacket(WorldPacket* data, ObjectGuid guid);
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void BuildBattlegroundListPacket(WorldPacket* data, ObjectGuid guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere);
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void BuildGroupJoinedBattlegroundPacket(WorldPacket* data, GroupJoinBattlegroundResult result);
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void BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value);
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void BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg);
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void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 queueSlot, uint8 statusId, uint32 time1, uint32 time2, uint8 arenaType, TeamId teamId, bool isRated = false, BattlegroundTypeId forceBgTypeId = BATTLEGROUND_TYPE_NONE);
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void BuildPlaySoundPacket(WorldPacket* data, uint32 soundid);
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void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid);
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void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, ObjectGuid guid);
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/* Battlegrounds */
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Battleground* GetBattleground(uint32 InstanceID);
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