feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)

This commit is contained in:
UltraNix
2021-04-25 22:18:03 +02:00
committed by GitHub
parent 91081f4ad8
commit f4c226423d
568 changed files with 10655 additions and 11019 deletions
+164 -472
View File
@@ -22,31 +22,45 @@
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "Transport.h"
#include "Vehicle.h"
#include "World.h"
#include "WorldPacket.h"
#include <cmath>
template<class T>
void HashMapHolder<T>::Insert(T* o)
{
static_assert(std::is_same<Player, T>::value
|| std::is_same<MotionTransport, T>::value,
"Only Player and Motion Transport can be registered in global HashMapHolder");
std::unique_lock<std::shared_mutex> lock(*GetLock());
m_objectMap[o->GetGUID()] = o;
GetContainer()[o->GetGUID()] = o;
}
template<class T>
void HashMapHolder<T>::Remove(T* o)
{
std::unique_lock<std::shared_mutex> lock(*GetLock());
m_objectMap.erase(o->GetGUID());
GetContainer().erase(o->GetGUID());
}
template<class T>
T* HashMapHolder<T>::Find(uint64 guid)
T* HashMapHolder<T>::Find(ObjectGuid guid)
{
std::shared_lock<std::shared_mutex> lock(*GetLock());
typename MapType::iterator itr = m_objectMap.find(guid);
return (itr != m_objectMap.end()) ? itr->second : nullptr;
typename MapType::iterator itr = GetContainer().find(guid);
return (itr != GetContainer().end()) ? itr->second : nullptr;
}
template<class T>
auto HashMapHolder<T>::GetContainer() -> MapType&
{
static MapType _objectMap;
return _objectMap;
}
template<class T>
@@ -56,181 +70,188 @@ std::shared_mutex* HashMapHolder<T>::GetLock()
return &_lock;
}
ObjectAccessor::ObjectAccessor()
HashMapHolder<Player>::MapType const& ObjectAccessor::GetPlayers()
{
return HashMapHolder<Player>::GetContainer();
}
ObjectAccessor::~ObjectAccessor()
{
}
template class HashMapHolder<Player>;
template class HashMapHolder<MotionTransport>;
ObjectAccessor* ObjectAccessor::instance()
namespace PlayerNameMapHolder
{
static ObjectAccessor instance;
return &instance;
}
typedef std::unordered_map<std::string, Player*> MapType;
static MapType PlayerNameMap;
Player* ObjectAccessor::GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/)
{
Player* player = HashMapHolder<Player>::Find(guid);
return player && player->IsInWorld() ? player : nullptr;
}
WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid)
{
switch (GUID_HIPART(guid))
void Insert(Player* p)
{
case HIGHGUID_PLAYER:
PlayerNameMap[p->GetName()] = p;
}
void Remove(Player* p)
{
PlayerNameMap.erase(p->GetName());
}
Player* Find(std::string const& name)
{
std::string charName(name);
if (!normalizePlayerName(charName))
return nullptr;
auto itr = PlayerNameMap.find(charName);
return (itr != PlayerNameMap.end()) ? itr->second : nullptr;
}
} // namespace PlayerNameMapHolder
WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, ObjectGuid const guid)
{
switch (guid.GetHigh())
{
case HighGuid::Player:
return GetPlayer(p, guid);
case HIGHGUID_TRANSPORT:
case HIGHGUID_MO_TRANSPORT:
case HIGHGUID_GAMEOBJECT:
case HighGuid::Transport:
case HighGuid::Mo_Transport:
case HighGuid::GameObject:
return GetGameObject(p, guid);
case HIGHGUID_VEHICLE:
case HIGHGUID_UNIT:
case HighGuid::Vehicle:
case HighGuid::Unit:
return GetCreature(p, guid);
case HIGHGUID_PET:
case HighGuid::Pet:
return GetPet(p, guid);
case HIGHGUID_DYNAMICOBJECT:
case HighGuid::DynamicObject:
return GetDynamicObject(p, guid);
case HIGHGUID_CORPSE:
case HighGuid::Corpse:
return GetCorpse(p, guid);
default:
return nullptr;
}
}
Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, uint32 typemask)
{
switch (GUID_HIPART(guid))
{
case HIGHGUID_ITEM:
if (typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
return ((Player const&)p).GetItemByGuid(guid);
break;
case HIGHGUID_PLAYER:
if (typemask & TYPEMASK_PLAYER)
return GetPlayer(p, guid);
break;
case HIGHGUID_TRANSPORT:
case HIGHGUID_MO_TRANSPORT:
case HIGHGUID_GAMEOBJECT:
if (typemask & TYPEMASK_GAMEOBJECT)
return GetGameObject(p, guid);
break;
case HIGHGUID_UNIT:
case HIGHGUID_VEHICLE:
if (typemask & TYPEMASK_UNIT)
return GetCreature(p, guid);
break;
case HIGHGUID_PET:
if (typemask & TYPEMASK_UNIT)
return GetPet(p, guid);
break;
case HIGHGUID_DYNAMICOBJECT:
if (typemask & TYPEMASK_DYNAMICOBJECT)
return GetDynamicObject(p, guid);
break;
case HIGHGUID_CORPSE:
break;
}
return nullptr;
}
Corpse* ObjectAccessor::GetCorpse(WorldObject const& u, uint64 guid)
Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, ObjectGuid const guid, uint32 typemask)
{
return GetObjectInMap(guid, u.GetMap(), (Corpse*)nullptr);
switch (guid.GetHigh())
{
case HighGuid::Item:
if (typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
return ((Player const&)p).GetItemByGuid(guid);
break;
case HighGuid::Player:
if (typemask & TYPEMASK_PLAYER)
return GetPlayer(p, guid);
break;
case HighGuid::Transport:
case HighGuid::Mo_Transport:
case HighGuid::GameObject:
if (typemask & TYPEMASK_GAMEOBJECT)
return GetGameObject(p, guid);
break;
case HighGuid::Unit:
case HighGuid::Vehicle:
if (typemask & TYPEMASK_UNIT)
return GetCreature(p, guid);
break;
case HighGuid::Pet:
if (typemask & TYPEMASK_UNIT)
return GetPet(p, guid);
break;
case HighGuid::DynamicObject:
if (typemask & TYPEMASK_DYNAMICOBJECT)
return GetDynamicObject(p, guid);
break;
default:
return nullptr;
}
return nullptr;
}
GameObject* ObjectAccessor::GetGameObject(WorldObject const& u, uint64 guid)
Corpse* ObjectAccessor::GetCorpse(WorldObject const& u, ObjectGuid const guid)
{
return GetObjectInMap(guid, u.GetMap(), (GameObject*)nullptr);
return u.GetMap()->GetCorpse(guid);
}
Transport* ObjectAccessor::GetTransport(WorldObject const& u, uint64 guid)
GameObject* ObjectAccessor::GetGameObject(WorldObject const& u, ObjectGuid const guid)
{
if (GUID_HIPART(guid) != HIGHGUID_MO_TRANSPORT && GUID_HIPART(guid) != HIGHGUID_TRANSPORT)
return nullptr;
GameObject* go = GetGameObject(u, guid);
return go ? go->ToTransport() : nullptr;
return u.GetMap()->GetGameObject(guid);
}
DynamicObject* ObjectAccessor::GetDynamicObject(WorldObject const& u, uint64 guid)
Transport* ObjectAccessor::GetTransport(WorldObject const& u, ObjectGuid const guid)
{
return GetObjectInMap(guid, u.GetMap(), (DynamicObject*)nullptr);
return u.GetMap()->GetTransport(guid);
}
Unit* ObjectAccessor::GetUnit(WorldObject const& u, uint64 guid)
DynamicObject* ObjectAccessor::GetDynamicObject(WorldObject const& u, ObjectGuid const guid)
{
return GetObjectInMap(guid, u.GetMap(), (Unit*)nullptr);
return u.GetMap()->GetDynamicObject(guid);
}
Creature* ObjectAccessor::GetCreature(WorldObject const& u, uint64 guid)
Unit* ObjectAccessor::GetUnit(WorldObject const& u, ObjectGuid const guid)
{
return GetObjectInMap(guid, u.GetMap(), (Creature*)nullptr);
}
if (guid.IsPlayer())
return GetPlayer(u, guid);
Pet* ObjectAccessor::GetPet(WorldObject const& u, uint64 guid)
{
return GetObjectInMap(guid, u.GetMap(), (Pet*)nullptr);
}
Player* ObjectAccessor::GetPlayer(WorldObject const& u, uint64 guid)
{
return GetObjectInMap(guid, u.GetMap(), (Player*)nullptr);
}
Creature* ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const& u, uint64 guid)
{
if (IS_PET_GUID(guid))
if (guid.IsPet())
return GetPet(u, guid);
if (IS_CRE_OR_VEH_GUID(guid))
return GetCreature(u, guid);
}
Creature* ObjectAccessor::GetCreature(WorldObject const& u, ObjectGuid const guid)
{
return u.GetMap()->GetCreature(guid);
}
Pet* ObjectAccessor::GetPet(WorldObject const& u, ObjectGuid const guid)
{
return u.GetMap()->GetPet(guid);
}
Player* ObjectAccessor::GetPlayer(Map const* m, ObjectGuid const guid)
{
if (Player * player = HashMapHolder<Player>::Find(guid))
if (player->IsInWorld() && player->GetMap() == m)
return player;
return nullptr;
}
Player* ObjectAccessor::GetPlayer(WorldObject const& u, ObjectGuid const guid)
{
return GetPlayer(u.GetMap(), guid);
}
Creature* ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const& u, ObjectGuid const guid)
{
if (guid.IsPet())
return GetPet(u, guid);
if (guid.IsCreatureOrVehicle())
return GetCreature(u, guid);
return nullptr;
}
Pet* ObjectAccessor::FindPet(uint64 guid)
Player* ObjectAccessor::FindPlayer(ObjectGuid const guid)
{
return GetObjectInWorld(guid, (Pet*)nullptr);
Player* player = HashMapHolder<Player>::Find(guid);
return player && player->IsInWorld() ? player : nullptr;
}
Player* ObjectAccessor::FindPlayer(uint64 guid)
Player* ObjectAccessor::FindPlayerByLowGUID(ObjectGuid::LowType lowguid)
{
return GetObjectInWorld(guid, (Player*)nullptr);
ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(lowguid);
return ObjectAccessor::FindPlayer(guid);
}
Player* ObjectAccessor::FindPlayerInOrOutOfWorld(uint64 guid)
{
return GetObjectInOrOutOfWorld(guid, (Player*)nullptr);
}
Unit* ObjectAccessor::FindUnit(uint64 guid)
{
return GetObjectInWorld(guid, (Unit*)nullptr);
}
Player* ObjectAccessor::FindConnectedPlayer(uint64 const& guid)
Player* ObjectAccessor::FindConnectedPlayer(ObjectGuid const guid)
{
return HashMapHolder<Player>::Find(guid);
}
Player* ObjectAccessor::FindPlayerByName(std::string const& name, bool checkInWorld)
{
// pussywizard: optimization
std::string nameStr = name;
std::transform(nameStr.begin(), nameStr.end(), nameStr.begin(), ::tolower);
std::map<std::string, Player*>::iterator itr = playerNameToPlayerPointer.find(nameStr);
if (itr != playerNameToPlayerPointer.end())
if (!checkInWorld || itr->second->IsInWorld())
return itr->second;
return nullptr;
}
void ObjectAccessor::SaveAllPlayers()
{
std::shared_lock<std::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
@@ -240,354 +261,25 @@ void ObjectAccessor::SaveAllPlayers()
itr->second->SaveToDB(false, false);
}
Corpse* ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid)
Player* ObjectAccessor::FindPlayerByName(std::string const& name, bool checkInWorld)
{
std::shared_lock<std::shared_mutex> lock(i_corpseLock);
Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid);
if (iter == i_player2corpse.end())
return nullptr;
ASSERT(iter->second->GetType() != CORPSE_BONES);
return iter->second;
}
void ObjectAccessor::RemoveCorpse(Corpse* corpse, bool final)
{
ASSERT(corpse && corpse->GetType() != CORPSE_BONES);
if (!final)
{
std::unique_lock<std::shared_mutex> guard(i_corpseLock);
Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID());
if (iter == i_player2corpse.end())
return;
i_player2corpse.erase(iter);
AddDelayedCorpseAction(corpse, 0);
return;
}
//TODO: more works need to be done for corpse and other world object
if (Map* map = corpse->FindMap())
{
// xinef: ok, should be called in both cases
corpse->DestroyForNearbyPlayers();
if (corpse->IsInGrid())
map->RemoveFromMap(corpse, false);
else
{
corpse->RemoveFromWorld();
corpse->ResetMap();
}
}
else
corpse->RemoveFromWorld();
// Critical section
{
std::unique_lock<std::shared_mutex> guard(i_corpseLock);
// build mapid*cellid -> guid_set map
CellCoord cellCoord = acore::ComputeCellCoord(corpse->GetPositionX(), corpse->GetPositionY());
sObjectMgr->DeleteCorpseCellData(corpse->GetMapId(), cellCoord.GetId(), GUID_LOPART(corpse->GetOwnerGUID()));
}
delete corpse; // pussywizard: as it is delayed now, delete is moved here (previously in ConvertCorpseForPlayer)
}
void ObjectAccessor::AddCorpse(Corpse* corpse)
{
ASSERT(corpse && corpse->GetType() != CORPSE_BONES);
// Critical section
{
std::unique_lock<std::shared_mutex> guard(i_corpseLock);
ASSERT(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end());
i_player2corpse[corpse->GetOwnerGUID()] = corpse;
// build mapid*cellid -> guid_set map
CellCoord cellCoord = acore::ComputeCellCoord(corpse->GetPositionX(), corpse->GetPositionY());
sObjectMgr->AddCorpseCellData(corpse->GetMapId(), cellCoord.GetId(), GUID_LOPART(corpse->GetOwnerGUID()), corpse->GetInstanceId());
}
}
void ObjectAccessor::AddCorpsesToGrid(GridCoord const& gridpair, GridType& grid, Map* map)
{
std::shared_lock<std::shared_mutex> guard(i_corpseLock);
for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
{
// We need this check otherwise a corpose may be added to a grid twice
if (iter->second->IsInGrid())
continue;
if (iter->second->GetGridCoord() == gridpair)
{
// verify, if the corpse in our instance (add only corpses which are)
if (map->Instanceable())
{
if (iter->second->GetInstanceId() == map->GetInstanceId())
grid.AddWorldObject(iter->second);
}
else
grid.AddWorldObject(iter->second);
}
}
}
Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia /*=false*/)
{
Corpse* corpse = GetCorpseForPlayerGUID(player_guid);
if (!corpse)
{
//in fact this function is called from several places
//even when player doesn't have a corpse, not an error
return nullptr;
}
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "Deleting Corpse and spawned bones.");
#endif
// Map can be nullptr
Map* map = corpse->FindMap();
bool inWorld = corpse->IsInWorld();
// remove corpse from player_guid -> corpse map and from current map
RemoveCorpse(corpse);
// remove corpse from DB
SQLTransaction trans = CharacterDatabase.BeginTransaction();
corpse->DeleteFromDB(trans);
CharacterDatabase.CommitTransaction(trans);
Corpse* bones = nullptr;
// create the bones only if the map and the grid is loaded at the corpse's location
// ignore bones creating option in case insignia
if (map && corpse->IsPositionValid() && inWorld && (insignia ||
(map->IsBattlegroundOrArena() ? sWorld->getBoolConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld->getBoolConfig(CONFIG_DEATH_BONES_WORLD))) &&
!map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
{
// Create bones, don't change Corpse
bones = new Corpse;
bones->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_CORPSE), map);
for (uint8 i = OBJECT_FIELD_TYPE + 1; i < CORPSE_END; ++i) // don't overwrite guid and object type
bones->SetUInt32Value(i, corpse->GetUInt32Value(i));
bones->SetGridCoord(corpse->GetGridCoord());
// bones->m_time = m_time; // don't overwrite time
// bones->m_type = m_type; // don't overwrite type
bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
bones->SetPhaseMask(corpse->GetPhaseMask(), false);
bones->SetUInt32Value(CORPSE_FIELD_FLAGS, CORPSE_FLAG_UNK2 | CORPSE_FLAG_BONES);
bones->SetUInt64Value(CORPSE_FIELD_OWNER, 0);
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
if (corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
}
// add bones in grid store if grid loaded where corpse placed
if (insignia) // pussywizard: in case of insignia we need bones right now, map is the same so not a problem
map->AddToMap(bones);
else
{
bones->ResetMap();
sObjectAccessor->AddDelayedCorpseAction(bones, 1, map->GetId(), map->GetInstanceId());
}
// pussywizard: for deleting bones
std::unique_lock<std::shared_mutex> guard(i_corpseLock);
i_playerBones.push_back(bones->GetGUID());
}
// all references to the corpse should be removed at this point
//delete corpse; // pussywizard: deleting corpse is delayed (crashfix)
return bones;
}
void ObjectAccessor::RemoveOldCorpses()
{
time_t now = time(nullptr);
Player2CorpsesMapType::iterator next;
for (Player2CorpsesMapType::iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); itr = next)
{
next = itr;
++next;
if (!itr->second->IsExpired(now))
continue;
ConvertCorpseForPlayer(itr->first);
}
// pussywizard: for deleting bones
std::list<uint64>::iterator next2;
std::unique_lock<std::shared_mutex> guard(i_corpseLock);
for (std::list<uint64>::iterator itr = i_playerBones.begin(); itr != i_playerBones.end(); itr = next2)
{
next2 = itr;
++next2;
Corpse* c = GetObjectInWorld((*itr), (Corpse*)nullptr);
if (c)
{
if (!c->IsExpired(now))
continue;
if (Map* map = c->FindMap())
{
if (c->IsInGrid())
map->RemoveFromMap(c, false);
else
{
c->DestroyForNearbyPlayers();
c->RemoveFromWorld();
c->ResetMap();
}
}
else
c->RemoveFromWorld();
}
i_playerBones.erase(itr);
}
}
void ObjectAccessor::AddDelayedCorpseAction(Corpse* corpse, uint8 action, uint32 mapId, uint32 instanceId)
{
std::lock_guard<std::mutex> guard(DelayedCorpseLock);
i_delayedCorpseActions.push_back(DelayedCorpseAction(corpse, action, mapId, instanceId));
}
void ObjectAccessor::ProcessDelayedCorpseActions()
{
std::lock_guard<std::mutex> guard(DelayedCorpseLock);
for (std::list<DelayedCorpseAction>::iterator itr = i_delayedCorpseActions.begin(); itr != i_delayedCorpseActions.end(); ++itr)
{
DelayedCorpseAction a = (*itr);
switch (a._action)
{
case 0: // remove corpse
RemoveCorpse(a._corpse, true);
break;
case 1: // add bones
if (Map* map = sMapMgr->FindMap(a._mapId, a._instanceId))
if (!map->IsRemovalGrid(a._corpse->GetPositionX(), a._corpse->GetPositionY()))
{
a._corpse->SetMap(map);
map->AddToMap(a._corpse);
}
break;
}
}
i_delayedCorpseActions.clear();
}
void ObjectAccessor::Update(uint32 /*diff*/)
{
UpdateDataMapType update_players;
UpdatePlayerSet player_set;
while (!i_objects.empty())
{
Object* obj = *i_objects.begin();
ASSERT(obj && obj->IsInWorld());
i_objects.erase(i_objects.begin());
obj->BuildUpdate(update_players, player_set);
}
WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
{
iter->second.BuildPacket(&packet);
iter->first->GetSession()->SendPacket(&packet);
packet.clear(); // clean the string
}
}
void Map::BuildAndSendUpdateForObjects()
{
UpdateDataMapType update_players;
UpdatePlayerSet player_set;
while (!i_objectsToUpdate.empty())
{
Object* obj = *i_objectsToUpdate.begin();
ASSERT(obj && obj->IsInWorld());
i_objectsToUpdate.erase(i_objectsToUpdate.begin());
obj->BuildUpdate(update_players, player_set);
}
WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
{
iter->second.BuildPacket(&packet);
iter->first->GetSession()->SendPacket(&packet);
packet.clear(); // clean the string
}
}
void ObjectAccessor::UnloadAll()
{
for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
{
itr->second->RemoveFromWorld();
delete itr->second;
}
}
template<class T>
/*static*/ T* ObjectAccessor::GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
{
T* obj = HashMapHolder<T>::Find(guid);
if (!obj || obj->GetMapId() != mapid)
return nullptr;
CellCoord p = acore::ComputeCellCoord(x, y);
if (!p.IsCoordValid())
{
LOG_ERROR("server", "ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
return nullptr;
}
CellCoord q = acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!q.IsCoordValid())
{
LOG_ERROR("server", "ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
return nullptr;
}
int32 dx = int32(p.x_coord) - int32(q.x_coord);
int32 dy = int32(p.y_coord) - int32(q.y_coord);
if (dx > -2 && dx < 2 && dy > -2 && dy < 2)
return obj;
if (Player* player = PlayerNameMapHolder::Find(name))
if (!checkInWorld || player->IsInWorld())
return player;
return nullptr;
}
std::map<std::string, Player*> ObjectAccessor::playerNameToPlayerPointer;
template<>
void ObjectAccessor::AddObject(Player* player)
{
HashMapHolder<Player>::Insert(player);
PlayerNameMapHolder::Insert(player);
}
/// Global definitions for the hashmap storage
template class HashMapHolder<Player>;
template class HashMapHolder<Pet>;
template class HashMapHolder<GameObject>;
template class HashMapHolder<DynamicObject>;
template class HashMapHolder<Creature>;
template class HashMapHolder<Corpse>;
template Player* ObjectAccessor::GetObjectInWorld<Player>(uint32 mapid, float x, float y, uint64 guid, Player* /*fake*/);
template Pet* ObjectAccessor::GetObjectInWorld<Pet>(uint32 mapid, float x, float y, uint64 guid, Pet* /*fake*/);
template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, float x, float y, uint64 guid, Creature* /*fake*/);
template Corpse* ObjectAccessor::GetObjectInWorld<Corpse>(uint32 mapid, float x, float y, uint64 guid, Corpse* /*fake*/);
template GameObject* ObjectAccessor::GetObjectInWorld<GameObject>(uint32 mapid, float x, float y, uint64 guid, GameObject* /*fake*/);
template DynamicObject* ObjectAccessor::GetObjectInWorld<DynamicObject>(uint32 mapid, float x, float y, uint64 guid, DynamicObject* /*fake*/);
template<>
void ObjectAccessor::RemoveObject(Player* player)
{
HashMapHolder<Player>::Remove(player);
PlayerNameMapHolder::Remove(player);
}
+37 -174
View File
@@ -32,206 +32,69 @@ class MotionTransport;
template <class T>
class HashMapHolder
{
//Non instanceable only static
HashMapHolder() { }
public:
typedef std::unordered_map<uint64, T*> MapType;
typedef std::unordered_map<ObjectGuid, T*> MapType;
static void Insert(T* o);
static void Remove(T* o);
static T* Find(uint64 guid);
static MapType& GetContainer() { return m_objectMap; }
static T* Find(ObjectGuid guid);
static MapType& GetContainer();
static std::shared_mutex* GetLock();
private:
//Non instanceable only static
HashMapHolder() = default;
static MapType m_objectMap;
};
/// Define the static members of HashMapHolder
template <class T> std::unordered_map< uint64, T* > HashMapHolder<T>::m_objectMap;
// pussywizard:
class DelayedCorpseAction
namespace ObjectAccessor
{
public:
DelayedCorpseAction(Corpse* corpse, uint8 action, uint32 mapId, uint32 instanceId) : _corpse(corpse), _action(action), _mapId(mapId), _instanceId(instanceId) {}
Corpse* _corpse;
uint8 _action;
uint32 _mapId;
uint32 _instanceId;
};
class ObjectAccessor
{
private:
ObjectAccessor();
~ObjectAccessor();
ObjectAccessor(const ObjectAccessor&);
ObjectAccessor& operator=(const ObjectAccessor&);
public:
static ObjectAccessor* instance();
// TODO: override these template functions for each holder type and add assertions
template<class T> static T* GetObjectInOrOutOfWorld(uint64 guid, T* /*typeSpecifier*/)
{
return HashMapHolder<T>::Find(guid);
}
static Unit* GetObjectInOrOutOfWorld(uint64 guid, Unit* /*typeSpecifier*/)
{
if (IS_PLAYER_GUID(guid))
return (Unit*)GetObjectInOrOutOfWorld(guid, (Player*)nullptr);
if (IS_PET_GUID(guid))
return (Unit*)GetObjectInOrOutOfWorld(guid, (Pet*)nullptr);
return (Unit*)GetObjectInOrOutOfWorld(guid, (Creature*)nullptr);
}
// returns object if is in world
template<class T> static T* GetObjectInWorld(uint64 guid, T* /*typeSpecifier*/)
{
return HashMapHolder<T>::Find(guid);
}
// Player may be not in world while in ObjectAccessor
static Player* GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/);
static Unit* GetObjectInWorld(uint64 guid, Unit* /*typeSpecifier*/)
{
if (IS_PLAYER_GUID(guid))
return (Unit*)GetObjectInWorld(guid, (Player*)nullptr);
if (IS_PET_GUID(guid))
return (Unit*)GetObjectInWorld(guid, (Pet*)nullptr);
return (Unit*)GetObjectInWorld(guid, (Creature*)nullptr);
}
// returns object if is in map
template<class T> static T* GetObjectInMap(uint64 guid, Map* map, T* /*typeSpecifier*/)
{
ASSERT(map);
if (T* obj = GetObjectInWorld(guid, (T*)nullptr))
if (obj->GetMap() == map)
return obj;
return nullptr;
}
template<class T>
static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/);
// these functions return objects only if in map of specified object
static WorldObject* GetWorldObject(WorldObject const&, uint64);
static Object* GetObjectByTypeMask(WorldObject const&, uint64, uint32 typemask);
static Corpse* GetCorpse(WorldObject const& u, uint64 guid);
static GameObject* GetGameObject(WorldObject const& u, uint64 guid);
static Transport* GetTransport(WorldObject const& u, uint64 guid);
static DynamicObject* GetDynamicObject(WorldObject const& u, uint64 guid);
static Unit* GetUnit(WorldObject const&, uint64 guid);
static Creature* GetCreature(WorldObject const& u, uint64 guid);
static Pet* GetPet(WorldObject const&, uint64 guid);
static Player* GetPlayer(WorldObject const&, uint64 guid);
static Creature* GetCreatureOrPetOrVehicle(WorldObject const&, uint64);
WorldObject* GetWorldObject(WorldObject const&, ObjectGuid const guid);
Object* GetObjectByTypeMask(WorldObject const&, ObjectGuid const guid, uint32 typemask);
Corpse* GetCorpse(WorldObject const& u, ObjectGuid const guid);
GameObject* GetGameObject(WorldObject const& u, ObjectGuid const guid);
Transport* GetTransport(WorldObject const& u, ObjectGuid const guid);
DynamicObject* GetDynamicObject(WorldObject const& u, ObjectGuid const guid);
Unit* GetUnit(WorldObject const&, ObjectGuid const guid);
Creature* GetCreature(WorldObject const& u, ObjectGuid const guid);
Pet* GetPet(WorldObject const&, ObjectGuid const guid);
Player* GetPlayer(Map const*, ObjectGuid const guid);
Player* GetPlayer(WorldObject const&, ObjectGuid const guid);
Creature* GetCreatureOrPetOrVehicle(WorldObject const&, ObjectGuid const);
// these functions return objects if found in whole world
// ACCESS LIKE THAT IS NOT THREAD SAFE
static Pet* FindPet(uint64);
static Player* FindPlayer(uint64);
static Player* FindPlayerInOrOutOfWorld(uint64 m_guid);
static Unit* FindUnit(uint64);
static Player* FindConnectedPlayer(uint64 const&);
static Player* FindPlayerByName(std::string const& name, bool checkInWorld = true);
static std::map<std::string, Player*> playerNameToPlayerPointer; // pussywizard: optimization
Player* FindPlayer(ObjectGuid const guid);
Player* FindPlayerByLowGUID(ObjectGuid::LowType lowguid);
Player* FindConnectedPlayer(ObjectGuid const guid);
Player* FindPlayerByName(std::string const& name, bool checkInWorld = true);
// when using this, you must use the hashmapholder's lock
static HashMapHolder<Player>::MapType const& GetPlayers()
{
return HashMapHolder<Player>::GetContainer();
}
HashMapHolder<Player>::MapType const& GetPlayers();
// when using this, you must use the hashmapholder's lock
static HashMapHolder<Creature>::MapType const& GetCreatures()
{
return HashMapHolder<Creature>::GetContainer();
}
// when using this, you must use the hashmapholder's lock
static HashMapHolder<GameObject>::MapType const& GetGameObjects()
{
return HashMapHolder<GameObject>::GetContainer();
}
template<class T> static void AddObject(T* object)
template<class T>
void AddObject(T* object)
{
HashMapHolder<T>::Insert(object);
}
template<class T> static void RemoveObject(T* object)
template<class T>
void RemoveObject(T* object)
{
HashMapHolder<T>::Remove(object);
}
static void SaveAllPlayers();
void SaveAllPlayers();
//non-static functions
void AddUpdateObject(Object* obj)
{
std::lock_guard<std::mutex> guard(i_objectLock);
if (obj->GetTypeId() < TYPEID_UNIT) // these are not in map: TYPEID_OBJECT, TYPEID_ITEM, TYPEID_CONTAINER
i_objects.insert(obj);
else
((WorldObject*)obj)->FindMap()->i_objectsToUpdate.insert(obj);
}
template<>
void AddObject(Player* player);
void RemoveUpdateObject(Object* obj)
{
std::lock_guard<std::mutex> guard(i_objectLock);
if (obj->GetTypeId() < TYPEID_UNIT) // these are not in map: TYPEID_OBJECT, TYPEID_ITEM, TYPEID_CONTAINER
i_objects.erase(obj);
else
((WorldObject*)obj)->FindMap()->i_objectsToUpdate.erase(obj);
}
//Thread safe
Corpse* GetCorpseForPlayerGUID(uint64 guid);
void RemoveCorpse(Corpse* corpse, bool final = false);
void AddCorpse(Corpse* corpse);
void AddCorpsesToGrid(GridCoord const& gridpair, GridType& grid, Map* map);
Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
//Thread unsafe
void Update(uint32 diff);
void RemoveOldCorpses();
void UnloadAll();
// pussywizard: crashfix for corpses
void AddDelayedCorpseAction(Corpse* corpse, uint8 action, uint32 mapId = 0, uint32 instanceId = 0);
void ProcessDelayedCorpseActions();
private:
static void _buildChangeObjectForPlayer(WorldObject*, UpdateDataMapType&);
static void _buildPacket(Player*, Object*, UpdateDataMapType&);
void _update();
typedef std::unordered_map<uint64, Corpse*> Player2CorpsesMapType;
typedef std::unordered_map<Player*, UpdateData>::value_type UpdateDataValueType;
std::unordered_set<Object*> i_objects;
Player2CorpsesMapType i_player2corpse;
std::list<uint64> i_playerBones;
std::mutex i_objectLock;
std::shared_mutex i_corpseLock;
std::list<DelayedCorpseAction> i_delayedCorpseActions;
mutable std::mutex DelayedCorpseLock;
template<>
void RemoveObject(Player* player);
};
#define sObjectAccessor ObjectAccessor::instance()
#endif
+112 -289
View File
@@ -281,18 +281,10 @@ bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clicke
ObjectMgr::ObjectMgr():
_auctionId(1),
_equipmentSetGuid(1),
_itemTextId(1),
_mailId(1),
_hiPetNumber(1),
_hiCharGuid(1),
_hiCreatureGuid(1),
_hiPetGuid(1),
_hiVehicleGuid(1),
_hiItemGuid(1),
_hiGoGuid(1),
_hiDoGuid(1),
_hiCorpseGuid(1),
_hiMoTransGuid(1),
_creatureSpawnId(1),
_gameObjectSpawnId(1),
DBCLocaleIndex(LOCALE_enUS)
{
for (uint8 i = 0; i < MAX_CLASSES; ++i)
@@ -1149,7 +1141,7 @@ void ObjectMgr::LoadCreatureAddons()
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
ObjectGuid::LowType guid = fields[0].GetUInt32();
CreatureData const* creData = GetCreatureData(guid);
if (!creData)
@@ -1228,7 +1220,7 @@ void ObjectMgr::LoadGameObjectAddons()
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
ObjectGuid::LowType guid = fields[0].GetUInt32();
const GameObjectData* goData = GetGOData(guid);
if (!goData)
@@ -1261,7 +1253,7 @@ void ObjectMgr::LoadGameObjectAddons()
LOG_INFO("server", " ");
}
GameObjectAddon const* ObjectMgr::GetGameObjectAddon(uint32 lowguid)
GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid)
{
GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid);
if (itr != _gameObjectAddonStore.end())
@@ -1270,7 +1262,7 @@ GameObjectAddon const* ObjectMgr::GetGameObjectAddon(uint32 lowguid)
return nullptr;
}
CreatureAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid)
CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid)
{
CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
if (itr != _creatureAddonStore.end())
@@ -1528,11 +1520,11 @@ void ObjectMgr::LoadLinkedRespawn()
{
Field* fields = result->Fetch();
uint32 guidLow = fields[0].GetUInt32();
uint32 linkedGuidLow = fields[1].GetUInt32();
ObjectGuid::LowType guidLow = fields[0].GetUInt32();
ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt32();
uint8 linkType = fields[2].GetUInt8();
uint64 guid = 0, linkedGuid = 0;
ObjectGuid guid, linkedGuid;
bool error = false;
switch (linkType)
{
@@ -1569,8 +1561,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_UNIT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_UNIT);
guid = ObjectGuid::Create<HighGuid::Unit>(slave->id, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id, linkedGuidLow);
break;
}
case CREATURE_TO_GO:
@@ -1606,8 +1598,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_UNIT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_GAMEOBJECT);
guid = ObjectGuid::Create<HighGuid::Unit>(slave->id, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->id, linkedGuidLow);
break;
}
case GO_TO_GO:
@@ -1643,8 +1635,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_GAMEOBJECT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_GAMEOBJECT);
guid = ObjectGuid::Create<HighGuid::GameObject>(slave->id, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->id, linkedGuidLow);
break;
}
case GO_TO_CREATURE:
@@ -1680,8 +1672,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_GAMEOBJECT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_UNIT);
guid = ObjectGuid::Create<HighGuid::GameObject>(slave->id, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id, linkedGuidLow);
break;
}
}
@@ -1694,13 +1686,13 @@ void ObjectMgr::LoadLinkedRespawn()
LOG_INFO("server", " ");
}
bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow)
{
if (!guidLow)
return false;
const CreatureData* master = GetCreatureData(guidLow);
uint64 guid = MAKE_NEW_GUID(guidLow, master->id, HIGHGUID_UNIT);
CreatureData const* master = GetCreatureData(guidLow);
ObjectGuid guid = ObjectGuid::Create<HighGuid::Unit>(master->id, guidLow);
if (!linkedGuidLow) // we're removing the linking
{
@@ -1711,14 +1703,14 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
return true;
}
const CreatureData* slave = GetCreatureData(linkedGuidLow);
CreatureData const* slave = GetCreatureData(linkedGuidLow);
if (!slave)
{
// LOG_ERROR("server", "sql.sql", "Creature '%u' linking to non-existent creature '%u'.", guidLow, linkedGuidLow);
return false;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
MapEntry const* map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
LOG_ERROR("sql.sql", "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
@@ -1731,7 +1723,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
return false;
}
uint64 linkedGuid = MAKE_NEW_GUID(linkedGuidLow, slave->id, HIGHGUID_UNIT);
ObjectGuid linkedGuid = ObjectGuid::Create<HighGuid::Unit>(slave->id, linkedGuidLow);
_linkedRespawnStore[guid] = linkedGuid;
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN);
@@ -1860,17 +1852,17 @@ void ObjectMgr::LoadCreatures()
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
ObjectGuid::LowType spawnId = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
{
LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u, skipped.", spawnId, entry);
continue;
}
CreatureData& data = _creatureDataStore[guid];
CreatureData& data = _creatureDataStore[spawnId];
data.id = entry;
data.mapid = fields[2].GetUInt16();
data.displayid = fields[3].GetUInt32();
@@ -1896,7 +1888,7 @@ void ObjectMgr::LoadCreatures()
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.", guid, data.mapid);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u) that spawned at not existed map (Id: %u), skipped.", spawnId, data.mapid);
continue;
}
@@ -1906,15 +1898,16 @@ void ObjectMgr::LoadCreatures()
// Skip spawnMask check for transport maps
if (!_transportMaps.count(data.mapid) && data.spawnMask & ~spawnMasks[data.mapid])
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).", guid, data.spawnMask, data.mapid);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",
spawnId, data.spawnMask, data.mapid);
bool ok = true;
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end())
{
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
guid, diff + 1, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
spawnId, diff + 1, data.id);
ok = false;
}
}
@@ -1926,7 +1919,8 @@ void ObjectMgr::LoadCreatures()
{
if (!GetEquipmentInfo(data.id, data.equipmentId))
{
LOG_ERROR("sql.sql", "Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
LOG_ERROR("sql.sql", "Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
data.id, data.equipmentId);
data.equipmentId = 0;
}
}
@@ -1934,19 +1928,21 @@ void ObjectMgr::LoadCreatures()
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
{
if (!mapEntry->IsDungeon())
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.", guid, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",
spawnId, data.id);
}
if (data.wander_distance < 0.0f)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `wander_distance`< 0, set to 0.", guid, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `wander_distance`< 0, set to 0.", spawnId, data.id);
data.wander_distance = 0.0f;
}
else if (data.movementType == RANDOM_MOTION_TYPE)
{
if (data.wander_distance == 0.0f)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).", guid, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).",
spawnId, data.id);
data.movementType = IDLE_MOTION_TYPE;
}
}
@@ -1954,14 +1950,14 @@ void ObjectMgr::LoadCreatures()
{
if (data.wander_distance != 0.0f)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", guid, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", spawnId, data.id);
data.wander_distance = 0.0f;
}
}
if (data.phaseMask == 0)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", spawnId, data.id);
data.phaseMask = 1;
}
@@ -1974,14 +1970,14 @@ void ObjectMgr::LoadCreatures()
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
stmt->setUInt64(2, guid);
stmt->setUInt32(2, spawnId);
WorldDatabase.Execute(stmt);
}
// Add to grid if not managed by the game event or pool system
if (gameEvent == 0 && PoolId == 0)
AddCreatureToGrid(guid, &data);
AddCreatureToGrid(spawnId, &data);
++count;
} while (result->NextRow());
@@ -1990,7 +1986,7 @@ void ObjectMgr::LoadCreatures()
LOG_INFO("server", " ");
}
void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -2004,7 +2000,7 @@ void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
}
}
void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -2028,8 +2024,9 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
if (!map)
return 0;
uint32 guid = GenerateLowGuid(HIGHGUID_GAMEOBJECT);
GameObjectData& data = NewGOData(guid);
ObjectGuid::LowType spawnId = GenerateGameObjectSpawnId();
GameObjectData& data = NewGOData(spawnId);
data.id = entry;
data.mapid = mapId;
data.posX = x;
@@ -2048,14 +2045,14 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0;
data.dbData = false;
AddGameobjectToGrid(guid, &data);
AddGameobjectToGrid(spawnId, &data);
// Spawn if necessary (loaded grids only)
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(x, y))
{
GameObject* go = sObjectMgr->IsGameObjectStaticTransport(data.id) ? new StaticTransport() : new GameObject();
if (!go->LoadGameObjectFromDB(guid, map))
if (!go->LoadGameObjectFromDB(spawnId, map))
{
LOG_ERROR("server", "AddGOData: cannot add gameobject entry %u to map", entry);
delete go;
@@ -2064,43 +2061,10 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
}
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("maps", "AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o);
LOG_DEBUG("maps", "AddGOData: spawnId %u entry %u map %u x %f y %f z %f o %f", spawnId, entry, mapId, x, y, z, o);
#endif
return guid;
}
bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
{
CreatureData& data = NewOrExistCreatureData(guid);
if (!data.id)
return false;
RemoveCreatureFromGrid(guid, &data);
if (data.posX == pos.GetPositionX() && data.posY == pos.GetPositionY() && data.posZ == pos.GetPositionZ())
return true;
data.posX = pos.GetPositionX();
data.posY = pos.GetPositionY();
data.posZ = pos.GetPositionZ();
data.orientation = pos.GetOrientation();
AddCreatureToGrid(guid, &data);
// Spawn if necessary (loaded grids only)
if (Map* map = sMapMgr->CreateBaseMap(mapId))
{
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(data.posX, data.posY))
{
Creature* creature = new Creature();
if (!creature->LoadCreatureFromDB(guid, map))
{
LOG_ERROR("server", "MoveCreData: Cannot add creature guid %u to map", guid);
delete creature;
return false;
}
}
}
return true;
return spawnId;
}
uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay)
@@ -2111,9 +2075,13 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float
uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class);
Map* map = sMapMgr->CreateBaseMap(mapId);
if (!map)
return 0;
uint32 guid = GenerateLowGuid(HIGHGUID_UNIT);
CreatureData& data = NewOrExistCreatureData(guid);
ObjectGuid::LowType spawnId = GenerateCreatureSpawnId();
CreatureData& data = NewOrExistCreatureData(spawnId);
data.spawnMask = spawnId;
data.id = entry;
data.mapid = mapId;
data.displayid = 0;
@@ -2135,25 +2103,21 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float
data.unit_flags = cInfo->unit_flags;
data.dynamicflags = cInfo->dynamicflags;
AddCreatureToGrid(guid, &data);
AddCreatureToGrid(spawnId, &data);
// Spawn if necessary (loaded grids only)
if (Map* map = sMapMgr->CreateBaseMap(mapId))
if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
{
// We use spawn coords to spawn
if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
Creature* creature = new Creature();
if (!creature->LoadCreatureFromDB(spawnId, map, true, false, true))
{
Creature* creature = new Creature();
if (!creature->LoadCreatureFromDB(guid, map))
{
LOG_ERROR("server", "AddCreature: Cannot add creature entry %u to map", entry);
delete creature;
return 0;
}
LOG_ERROR("server", "AddCreature: Cannot add creature entry %u to map", entry);
delete creature;
return 0;
}
}
return guid;
return spawnId;
}
void ObjectMgr::LoadGameobjects()
@@ -2189,8 +2153,8 @@ void ObjectMgr::LoadGameobjects()
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
if (!gInfo)
@@ -2309,7 +2273,7 @@ void ObjectMgr::LoadGameobjects()
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
stmt->setUInt64(2, guid);
stmt->setUInt32(2, guid);
WorldDatabase.Execute(stmt);
}
@@ -2323,7 +2287,7 @@ void ObjectMgr::LoadGameobjects()
LOG_INFO("server", " ");
}
void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -2337,7 +2301,7 @@ void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
}
}
void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -2351,20 +2315,20 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data
}
}
uint64 ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
ObjectGuid ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
{
// Get data from global storage
if (uint32 guidLow = sWorld->GetGlobalPlayerGUID(name))
return MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
if (ObjectGuid guid = sWorld->GetGlobalPlayerGUID(name))
return guid;
// No player found
return 0;
return ObjectGuid::Empty;
}
bool ObjectMgr::GetPlayerNameByGUID(uint64 guid, std::string& name) const
bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid::LowType lowGuid, std::string& name) const
{
// Get data from global storage
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(guid)))
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(lowGuid))
{
name = playerData->name;
return true;
@@ -2373,19 +2337,19 @@ bool ObjectMgr::GetPlayerNameByGUID(uint64 guid, std::string& name) const
return false;
}
TeamId ObjectMgr::GetPlayerTeamIdByGUID(uint64 guid) const
TeamId ObjectMgr::GetPlayerTeamIdByGUID(ObjectGuid::LowType guid) const
{
// xinef: Get data from global storage
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(guid)))
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid))
return Player::TeamIdForRace(playerData->race);
return TEAM_NEUTRAL;
}
uint32 ObjectMgr::GetPlayerAccountIdByGUID(uint64 guid) const
uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid::LowType guid) const
{
// xinef: Get data from global storage
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(guid)))
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid))
return playerData->accountId;
return 0;
@@ -2394,8 +2358,8 @@ uint32 ObjectMgr::GetPlayerAccountIdByGUID(uint64 guid) const
uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
{
// Get data from global storage
if (uint32 guidLow = sWorld->GetGlobalPlayerGUID(name))
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guidLow))
if (ObjectGuid guid = sWorld->GetGlobalPlayerGUID(name))
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid.GetCounter()))
return playerData->accountId;
return 0;
@@ -5713,7 +5677,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
Player* player = nullptr;
if (serverUp)
player = ObjectAccessor::FindPlayerInOrOutOfWorld(MAKE_NEW_GUID(m->receiver, 0, HIGHGUID_PLAYER));
player = ObjectAccessor::FindPlayerByLowGUID(m->receiver);
if (player) // don't modify mails of a logged in player
{
@@ -6418,39 +6382,21 @@ void ObjectMgr::SetHighestGuids()
{
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
if (result)
_hiCharGuid = (*result)[0].GetUInt32() + 1;
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
if (result)
{
_hiCreatureGuid = (*result)[0].GetUInt32() + 1;
_hiCreatureRecycledGuid = _hiCreatureGuid;
_hiCreatureRecycledGuidMax = _hiCreatureRecycledGuid + 10000;
_hiCreatureGuid = _hiCreatureRecycledGuidMax + 1;
}
GetGuidSequenceGenerator<HighGuid::Player>().Set((*result)[0].GetUInt32() + 1);
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
if (result)
_hiItemGuid = (*result)[0].GetUInt32() + 1;
GetGuidSequenceGenerator<HighGuid::Item>().Set((*result)[0].GetUInt32() + 1);
// Cleanup other tables from not existed guids ( >= _hiItemGuid)
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", _hiItemGuid); // One-time query
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", _hiItemGuid); // One-time query
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", _hiItemGuid); // One-time query
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", _hiItemGuid); // One-time query
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
if (result)
{
_hiGoGuid = (*result)[0].GetUInt32() + 1;
_hiGoRecycledGuid = _hiGoGuid;
_hiGoRecycledGuidMax = _hiGoRecycledGuid + 1;
_hiGoGuid = _hiGoRecycledGuidMax + 1;
}
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
if (result)
_hiMoTransGuid = (*result)[0].GetUInt32() + 1;
GetGuidSequenceGenerator<HighGuid::Mo_Transport>().Set((*result)[0].GetUInt32() + 1);
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
if (result)
@@ -6460,10 +6406,6 @@ void ObjectMgr::SetHighestGuids()
if (result)
_mailId = (*result)[0].GetUInt32() + 1;
result = CharacterDatabase.Query("SELECT MAX(corpseGuid) FROM corpse");
if (result)
_hiCorpseGuid = (*result)[0].GetUInt32() + 1;
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
if (result)
sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32() + 1);
@@ -6479,6 +6421,14 @@ void ObjectMgr::SetHighestGuids()
result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
if (result)
sGuildMgr->SetNextGuildId((*result)[0].GetUInt32() + 1);
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
if (result)
_creatureSpawnId = (*result)[0].GetUInt32() + 1;
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
if (result)
_gameObjectSpawnId = (*result)[0].GetUInt32() + 1;
}
uint32 ObjectMgr::GenerateAuctionID()
@@ -6512,92 +6462,24 @@ uint32 ObjectMgr::GenerateMailID()
return _mailId++;
}
uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
uint32 ObjectMgr::GenerateCreatureSpawnId()
{
switch (guidhigh)
if (_creatureSpawnId >= uint32(0xFFFFFF))
{
case HIGHGUID_ITEM:
{
ASSERT(_hiItemGuid < 0xFFFFFFFE && "Item guid overflow!");
std::lock_guard<std::mutex> guard(_hiItemGuidMutex);
return _hiItemGuid++;
}
case HIGHGUID_UNIT:
{
ASSERT(_hiCreatureGuid < 0x00FFFFFE && "Creature guid overflow!");
std::lock_guard<std::mutex> guard(_hiCreatureGuidMutex);
return _hiCreatureGuid++;
}
case HIGHGUID_PET:
{
ASSERT(_hiPetGuid < 0x00FFFFFE && "Pet guid overflow!");
std::lock_guard<std::mutex> guard(_hiPetGuidMutex);
return _hiPetGuid++;
}
case HIGHGUID_VEHICLE:
{
ASSERT(_hiVehicleGuid < 0x00FFFFFF && "Vehicle guid overflow!");
std::lock_guard<std::mutex> guard(_hiVehicleGuidMutex);
return _hiVehicleGuid++;
}
case HIGHGUID_PLAYER:
{
ASSERT(_hiCharGuid < 0xFFFFFFFE && "Player guid overflow!");
return _hiCharGuid++;
}
case HIGHGUID_GAMEOBJECT:
{
ASSERT(_hiGoGuid < 0x00FFFFFE && "Gameobject guid overflow!");
std::lock_guard<std::mutex> guard(_hiGoGuidMutex);
return _hiGoGuid++;
}
case HIGHGUID_CORPSE:
{
ASSERT(_hiCorpseGuid < 0xFFFFFFFE && "Corpse guid overflow!");
std::lock_guard<std::mutex> guard(_hiCorpseGuidMutex);
return _hiCorpseGuid++;
}
case HIGHGUID_DYNAMICOBJECT:
{
ASSERT(_hiDoGuid < 0xFFFFFFFE && "DynamicObject guid overflow!");
std::lock_guard<std::mutex> guard(_hiDoGuidMutex);
return _hiDoGuid++;
}
case HIGHGUID_MO_TRANSPORT:
{
ASSERT(_hiMoTransGuid < 0xFFFFFFFE && "MO Transport guid overflow!");
std::lock_guard<std::mutex> guard(_hiMoTransGuidMutex);
return _hiMoTransGuid++;
}
default:
ASSERT(false && "ObjectMgr::GenerateLowGuid - Unknown HIGHGUID type");
return 0;
LOG_ERROR("server", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
World::StopNow(ERROR_EXIT_CODE);
}
return _creatureSpawnId++;
}
uint32 ObjectMgr::GenerateRecycledLowGuid(HighGuid guidHigh)
uint32 ObjectMgr::GenerateGameObjectSpawnId()
{
switch (guidHigh)
if (_gameObjectSpawnId >= uint32(0xFFFFFF))
{
case HIGHGUID_UNIT:
{
ASSERT(_hiCreatureRecycledGuid < 0x00FFFFFE && "Creature recycled guid overflow!");
if (_hiCreatureRecycledGuid < _hiCreatureRecycledGuidMax)
return _hiCreatureRecycledGuid++;
break;
}
case HIGHGUID_GAMEOBJECT:
{
ASSERT(_hiGoRecycledGuid < 0x00FFFFFE && "Gameobject recycled guid overflow!");
if (_hiGoRecycledGuid < _hiGoRecycledGuidMax)
return _hiGoRecycledGuid++;
break;
}
default: // Default case is not handled by the recycler
break;
LOG_ERROR("server", "GameObject spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return GenerateLowGuid(guidHigh);
return _gameObjectSpawnId++;
}
void ObjectMgr::LoadGameObjectLocales()
@@ -7051,45 +6933,6 @@ uint32 ObjectMgr::GeneratePetNumber()
return ++_hiPetNumber;
}
void ObjectMgr::LoadCorpses()
{
uint32 oldMSTime = getMSTime();
PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES));
if (!result)
{
LOG_INFO("server", ">> Loaded 0 corpses. DB table `corpse` is empty.");
LOG_INFO("server", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guid = fields[16].GetUInt32();
CorpseType type = CorpseType(fields[13].GetUInt8());
if (type >= MAX_CORPSE_TYPE)
{
LOG_ERROR("server", "Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type);
continue;
}
Corpse* corpse = new Corpse(type);
if (!corpse->LoadCorpseFromDB(guid, fields))
{
delete corpse;
continue;
}
sObjectAccessor->AddCorpse(corpse);
++count;
} while (result->NextRow());
LOG_INFO("server", ">> Loaded %u corpses in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
void ObjectMgr::LoadReputationRewardRate()
{
uint32 oldMSTime = getMSTime();
@@ -7554,7 +7397,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
LOG_INFO("server", " ");
}
void ObjectMgr::DeleteCreatureData(uint32 guid)
void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
CreatureData const* data = GetCreatureData(guid);
@@ -7564,7 +7407,7 @@ void ObjectMgr::DeleteCreatureData(uint32 guid)
_creatureDataStore.erase(guid);
}
void ObjectMgr::DeleteGOData(uint32 guid)
void ObjectMgr::DeleteGOData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
GameObjectData const* data = GetGOData(guid);
@@ -7574,20 +7417,6 @@ void ObjectMgr::DeleteGOData(uint32 guid)
_gameObjectDataStore.erase(guid);
}
void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance)
{
// corpses are always added to spawn mode 0 and they are spawned by their instance id
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(mapid, 0)][cellid];
cell_guids.corpses[player_guid] = instance;
}
void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid)
{
// corpses are always added to spawn mode 0 and they are spawned by their instance id
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(mapid, 0)][cellid];
cell_guids.corpses.erase(player_guid);
}
void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string const& table, bool starter, bool go)
{
uint32 oldMSTime = getMSTime();
@@ -9327,12 +9156,6 @@ GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry)
return nullptr;
}
Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
{
uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER);
return ObjectAccessor::FindPlayer(guid);
}
bool ObjectMgr::IsGameObjectStaticTransport(uint32 entry)
{
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
@@ -9358,7 +9181,7 @@ VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) con
if (Creature* cre = veh->GetBase()->ToCreature())
{
// Give preference to GUID-based accessories
VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetDBTableGUIDLow());
VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId());
if (itr != _vehicleAccessoryStore.end())
return &itr->second;
}
+51 -60
View File
@@ -461,14 +461,12 @@ struct BroadcastText
typedef std::unordered_map<uint32, BroadcastText> BroadcastTextContainer;
typedef std::set<uint32> CellGuidSet;
typedef std::unordered_map<uint32/*player guid*/, uint32/*instance*/> CellCorpseSet;
typedef std::set<ObjectGuid::LowType> CellGuidSet;
struct CellObjectGuids
{
CellGuidSet creatures;
CellGuidSet gameobjects;
CellCorpseSet corpses;
};
typedef std::unordered_map<uint32/*cell_id*/, CellObjectGuids> CellObjectGuidsMap;
@@ -488,9 +486,9 @@ struct AcoreString
StringVector Content;
};
typedef std::map<uint64, uint64> LinkedRespawnContainer;
typedef std::unordered_map<uint32, CreatureData> CreatureDataContainer;
typedef std::unordered_map<uint32, GameObjectData> GameObjectDataContainer;
typedef std::map<ObjectGuid, ObjectGuid> LinkedRespawnContainer;
typedef std::unordered_map<ObjectGuid::LowType, CreatureData> CreatureDataContainer;
typedef std::unordered_map<ObjectGuid::LowType, GameObjectData> GameObjectDataContainer;
typedef std::map<TempSummonGroupKey, std::vector<TempSummonData> > TempSummonDataContainer;
typedef std::unordered_map<uint32, CreatureLocale> CreatureLocaleContainer;
typedef std::unordered_map<uint32, GameObjectLocale> GameObjectLocaleContainer;
@@ -716,8 +714,6 @@ public:
typedef std::map<uint32, uint32> CharacterConversionMap;
[[nodiscard]] Player* GetPlayerByLowGUID(uint32 lowguid) const;
GameObjectTemplate const* GetGameObjectTemplate(uint32 entry);
bool IsGameObjectStaticTransport(uint32 entry);
[[nodiscard]] GameObjectTemplateContainer const* GetGameObjectTemplates() const { return &_gameObjectTemplateStore; }
@@ -734,8 +730,8 @@ public:
static uint32 ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data = nullptr);
static void ChooseCreatureFlags(CreatureTemplate const* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, CreatureData const* data = nullptr);
EquipmentInfo const* GetEquipmentInfo(uint32 entry, int8& id);
CreatureAddon const* GetCreatureAddon(uint32 lowguid);
GameObjectAddon const* GetGameObjectAddon(uint32 lowguid);
CreatureAddon const* GetCreatureAddon(ObjectGuid::LowType lowguid);
GameObjectAddon const* GetGameObjectAddon(ObjectGuid::LowType lowguid);
[[nodiscard]] GameObjectTemplateAddon const* GetGameObjectTemplateAddon(uint32 entry) const;
CreatureAddon const* GetCreatureTemplateAddon(uint32 entry);
ItemTemplate const* GetItemTemplate(uint32 entry);
@@ -766,10 +762,10 @@ public:
void GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const;
[[nodiscard]] uint64 GetPlayerGUIDByName(std::string const& name) const;
bool GetPlayerNameByGUID(uint64 guid, std::string& name) const;
[[nodiscard]] TeamId GetPlayerTeamIdByGUID(uint64 guid) const;
[[nodiscard]] uint32 GetPlayerAccountIdByGUID(uint64 guid) const;
[[nodiscard]] ObjectGuid GetPlayerGUIDByName(std::string const& name) const;
bool GetPlayerNameByGUID(ObjectGuid::LowType lowGuid, std::string& name) const;
[[nodiscard]] TeamId GetPlayerTeamIdByGUID(ObjectGuid::LowType guid) const;
[[nodiscard]] uint32 GetPlayerAccountIdByGUID(ObjectGuid::LowType guid) const;
[[nodiscard]] uint32 GetPlayerAccountIdByPlayerName(std::string const& name) const;
uint32 GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 teamId);
@@ -988,7 +984,7 @@ public:
void LoadTempSummons();
void LoadCreatures();
void LoadLinkedRespawn();
bool SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid);
bool SetCreatureLinkedRespawn(ObjectGuid::LowType guid, ObjectGuid::LowType linkedGuid);
void LoadCreatureAddons();
void LoadGameObjectAddons();
void LoadCreatureModelInfo();
@@ -1030,7 +1026,6 @@ public:
void LoadExplorationBaseXP();
void LoadPetNames();
void LoadPetNumber();
void LoadCorpses();
void LoadFishingBaseSkillLevel();
void ChangeFishingBaseSkillLevel(uint32 entry, int32 skill);
@@ -1067,12 +1062,20 @@ public:
CreatureBaseStats const* GetCreatureBaseStats(uint8 level, uint8 unitClass);
void SetHighestGuids();
uint32 GenerateLowGuid(HighGuid guidhigh);
uint32 GenerateRecycledLowGuid(HighGuid guidHigh);
template<HighGuid type>
inline ObjectGuidGeneratorBase& GetGenerator()
{
static_assert(ObjectGuidTraits<type>::Global, "Only global guid can be generated in ObjectMgr context");
return GetGuidSequenceGenerator<type>();
}
uint32 GenerateAuctionID();
uint64 GenerateEquipmentSetGuid();
uint32 GenerateMailID();
uint32 GeneratePetNumber();
ObjectGuid::LowType GenerateCreatureSpawnId();
ObjectGuid::LowType GenerateGameObjectSpawnId();
typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
typedef std::pair<ExclusiveQuestGroups::const_iterator, ExclusiveQuestGroups::const_iterator> ExclusiveQuestGroupsBounds;
@@ -1137,26 +1140,27 @@ public:
return &itr->second;
return nullptr;
}
[[nodiscard]] CreatureData const* GetCreatureData(uint32 guid) const
[[nodiscard]] CreatureData const* GetCreatureData(ObjectGuid::LowType spawnId) const
{
CreatureDataContainer::const_iterator itr = _creatureDataStore.find(guid);
CreatureDataContainer::const_iterator itr = _creatureDataStore.find(spawnId);
if (itr == _creatureDataStore.end()) return nullptr;
return &itr->second;
}
CreatureData& NewOrExistCreatureData(uint32 guid) { return _creatureDataStore[guid]; }
void DeleteCreatureData(uint32 guid);
[[nodiscard]] uint64 GetLinkedRespawnGuid(uint64 guid) const
CreatureData& NewOrExistCreatureData(ObjectGuid::LowType spawnId) { return _creatureDataStore[spawnId]; }
void DeleteCreatureData(ObjectGuid::LowType spawnId);
[[nodiscard]] ObjectGuid GetLinkedRespawnGuid(ObjectGuid guid) const
{
LinkedRespawnContainer::const_iterator itr = _linkedRespawnStore.find(guid);
if (itr == _linkedRespawnStore.end()) return 0;
if (itr == _linkedRespawnStore.end())
return ObjectGuid::Empty;
return itr->second;
}
[[nodiscard]] GameObjectData const* GetGOData(uint32 guid) const
[[nodiscard]] GameObjectData const* GetGOData(ObjectGuid::LowType spawnId) const
{
GameObjectDataContainer::const_iterator itr = _gameObjectDataStore.find(guid);
GameObjectDataContainer::const_iterator itr = _gameObjectDataStore.find(spawnId);
if (itr == _gameObjectDataStore.end()) return nullptr;
return &itr->second;
return &itr->second;
}
[[nodiscard]] CreatureLocale const* GetCreatureLocale(uint32 entry) const
{
@@ -1224,8 +1228,8 @@ public:
if (itr == _npcTextLocaleStore.end()) return nullptr;
return &itr->second;
}
GameObjectData& NewGOData(uint32 guid) { return _gameObjectDataStore[guid]; }
void DeleteGOData(uint32 guid);
GameObjectData& NewGOData(ObjectGuid::LowType guid) { return _gameObjectDataStore[guid]; }
void DeleteGOData(ObjectGuid::LowType guid);
[[nodiscard]] AcoreString const* GetAcoreString(uint32 entry) const
{
@@ -1240,17 +1244,13 @@ public:
[[nodiscard]] LocaleConstant GetDBCLocaleIndex() const { return DBCLocaleIndex; }
void SetDBCLocaleIndex(LocaleConstant locale) { DBCLocaleIndex = locale; }
void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
// grid objects
void AddCreatureToGrid(uint32 guid, CreatureData const* data);
void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
void AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data);
void RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data);
void AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data);
void RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data);
uint32 AddGOData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
uint32 AddCreData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
bool MoveCreData(uint32 guid, uint32 map, Position pos);
// reserved names
void LoadReservedPlayersNames();
@@ -1351,35 +1351,26 @@ private:
// first free id for selected id type
uint32 _auctionId; // pussywizard: accessed by a single thread
uint64 _equipmentSetGuid; // pussywizard: accessed by a single thread
uint32 _itemTextId; // pussywizard: unused? xD
uint32 _mailId;
std::mutex _mailIdMutex;
uint32 _hiPetNumber;
std::mutex _hiPetNumberMutex;
// first free low guid for selected guid type
uint32 _hiCharGuid; // pussywizard: accessed by a single thread
uint32 _hiCreatureGuid;
std::mutex _hiCreatureGuidMutex;
uint32 _hiPetGuid;
std::mutex _hiPetGuidMutex;
uint32 _hiVehicleGuid;
std::mutex _hiVehicleGuidMutex;
uint32 _hiItemGuid;
std::mutex _hiItemGuidMutex;
uint32 _hiGoGuid;
std::mutex _hiGoGuidMutex;
uint32 _hiDoGuid;
std::mutex _hiDoGuidMutex;
uint32 _hiCorpseGuid;
std::mutex _hiCorpseGuidMutex;
uint32 _hiMoTransGuid;
std::mutex _hiMoTransGuidMutex;
ObjectGuid::LowType _creatureSpawnId;
ObjectGuid::LowType _gameObjectSpawnId;
uint32 _hiCreatureRecycledGuidMax;
uint32 _hiCreatureRecycledGuid;
uint32 _hiGoRecycledGuidMax;
uint32 _hiGoRecycledGuid;
// first free low guid for selected guid type
template<HighGuid high>
inline ObjectGuidGeneratorBase& GetGuidSequenceGenerator()
{
auto itr = _guidGenerators.find(high);
if (itr == _guidGenerators.end())
itr = _guidGenerators.insert(std::make_pair(high, std::unique_ptr<ObjectGuidGenerator<high>>(new ObjectGuidGenerator<high>()))).first;
return *itr->second;
}
std::map<HighGuid, std::unique_ptr<ObjectGuidGeneratorBase>> _guidGenerators;
QuestMap _questTemplates;
std::vector<Quest*> _questTemplatesFast; // pussywizard