feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
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@@ -81,23 +81,23 @@ public:
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bool IsClosed() const { return _type != TICKET_TYPE_OPEN; }
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bool IsCompleted() const { return _completed; }
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bool IsFromPlayer(uint64 guid) const { return guid == _playerGuid; }
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bool IsAssigned() const { return _assignedTo != 0; }
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bool IsAssignedTo(uint64 guid) const { return guid == _assignedTo; }
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bool IsAssignedNotTo(uint64 guid) const { return IsAssigned() && !IsAssignedTo(guid); }
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bool IsFromPlayer(ObjectGuid guid) const { return guid == _playerGuid; }
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bool IsAssigned() const { return _assignedTo; }
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bool IsAssignedTo(ObjectGuid guid) const { return guid == _assignedTo; }
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bool IsAssignedNotTo(ObjectGuid guid) const { return IsAssigned() && !IsAssignedTo(guid); }
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uint32 GetId() const { return _id; }
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Player* GetPlayer() const { return ObjectAccessor::FindPlayerInOrOutOfWorld(_playerGuid); }
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Player* GetPlayer() const { return ObjectAccessor::FindConnectedPlayer(_playerGuid); }
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std::string const& GetPlayerName() const { return _playerName; }
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std::string const& GetMessage() const { return _message; }
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Player* GetAssignedPlayer() const { return ObjectAccessor::FindPlayerInOrOutOfWorld(_assignedTo); }
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uint64 GetAssignedToGUID() const { return _assignedTo; }
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Player* GetAssignedPlayer() const { return ObjectAccessor::FindConnectedPlayer(_assignedTo); }
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ObjectGuid GetAssignedToGUID() const { return _assignedTo; }
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std::string GetAssignedToName() const
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{
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std::string name;
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// save queries if ticket is not assigned
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if (_assignedTo)
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sObjectMgr->GetPlayerNameByGUID(_assignedTo, name);
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sObjectMgr->GetPlayerNameByGUID(_assignedTo.GetCounter(), name);
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return name;
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}
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@@ -105,7 +105,7 @@ public:
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GMTicketEscalationStatus GetEscalatedStatus() const { return _escalatedStatus; }
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void SetEscalatedStatus(GMTicketEscalationStatus escalatedStatus) { _escalatedStatus = escalatedStatus; }
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void SetAssignedTo(uint64 guid, bool isAdmin)
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void SetAssignedTo(ObjectGuid guid, bool isAdmin)
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{
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_assignedTo = guid;
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if (isAdmin && _escalatedStatus == TICKET_IN_ESCALATION_QUEUE)
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@@ -113,8 +113,8 @@ public:
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else if (_escalatedStatus == TICKET_UNASSIGNED)
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_escalatedStatus = TICKET_ASSIGNED;
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}
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void SetClosedBy(int64 value) { _closedBy = value; _type = TICKET_TYPE_CLOSED; }
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void SetResolvedBy(int64 value) { _resolvedBy = value; }
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void SetClosedBy(ObjectGuid value) { _closedBy = value; _type = TICKET_TYPE_CLOSED; }
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void SetResolvedBy(ObjectGuid value) { _resolvedBy = value; }
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void SetCompleted() { _completed = true; }
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void SetMessage(std::string const& message)
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{
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@@ -145,7 +145,7 @@ public:
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private:
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uint32 _id;
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uint64 _playerGuid;
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ObjectGuid _playerGuid;
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TicketType _type; // 0 = Open, 1 = Closed, 2 = Character deleted
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std::string _playerName;
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float _posX;
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@@ -155,9 +155,9 @@ private:
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std::string _message;
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uint64 _createTime;
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uint64 _lastModifiedTime;
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int64 _closedBy; // 0 = Open or Closed by Console (if type = 1), playerGuid = GM who closed it or player abandoned ticket or read the GM response message.
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int64 _resolvedBy; // 0 = Open, -1 = Resolved by Console, GM who resolved it by closing or completing the ticket.
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uint64 _assignedTo;
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ObjectGuid _closedBy; // 0 = Open or Closed by Console (if type = 1), playerGuid = GM who closed it or player abandoned ticket or read the GM response message.
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ObjectGuid _resolvedBy; // 0 = Open, -1 = Resolved by Console, GM who resolved it by closing or completing the ticket.
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ObjectGuid _assignedTo;
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std::string _comment;
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bool _completed;
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GMTicketEscalationStatus _escalatedStatus;
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@@ -191,7 +191,7 @@ public:
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return nullptr;
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}
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GmTicket* GetTicketByPlayer(uint64 playerGuid)
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GmTicket* GetTicketByPlayer(ObjectGuid playerGuid)
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{
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for (GmTicketList::const_iterator itr = _ticketList.begin(); itr != _ticketList.end(); ++itr)
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if (itr->second && itr->second->IsFromPlayer(playerGuid) && !itr->second->IsClosed())
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@@ -210,8 +210,8 @@ public:
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}
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void AddTicket(GmTicket* ticket);
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void CloseTicket(uint32 ticketId, int64 source = -1);
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void ResolveAndCloseTicket(uint32 ticketId, int64 source); // used when GM resolves a ticket by simply closing it
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void CloseTicket(uint32 ticketId, ObjectGuid source = ObjectGuid::Empty);
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void ResolveAndCloseTicket(uint32 ticketId, ObjectGuid source); // used when GM resolves a ticket by simply closing it
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void RemoveTicket(uint32 ticketId);
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bool GetStatus() const { return _status; }
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