feat(Core/Maps): port spawn system/dynamic spawns from TrinityCore (#25206)
Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -111,6 +111,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
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// 0: uint8
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PrepareStatement(WORLD_SEL_REQ_XP, "SELECT Experience FROM player_xp_for_level WHERE Level = ?", CONNECTION_SYNCH);
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PrepareStatement(WORLD_UPD_VERSION, "UPDATE version SET core_version = ?, core_revision = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_DEL_SPAWNGROUP_MEMBER, "DELETE FROM spawn_group WHERE spawnType = ? AND spawnId = ?", CONNECTION_ASYNC);
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}
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WorldDatabaseConnection::WorldDatabaseConnection(MySQLConnectionInfo& connInfo) : MySQLConnection(connInfo)
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@@ -116,6 +116,7 @@ enum WorldDatabaseStatements : uint32
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WORLD_SEL_REQ_XP,
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WORLD_INS_GAMEOBJECT_ADDON,
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WORLD_UPD_VERSION,
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WORLD_DEL_SPAWNGROUP_MEMBER,
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MAX_WORLDDATABASE_STATEMENTS
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};
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