fix(DB/ZulGurub): Hoodoo Piles should not melee atack their targets. (#12269)
Will of Hakkar is casted on pile looter. Fixes #12186
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@@ -0,0 +1,6 @@
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--
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UPDATE `creature_template` SET `flags_extra`=130 WHERE `entry`=15047;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=15047 AND `source_type`=0;
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INSERT INTO `smart_scripts` VALUES
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(15047,0,0,0,1,0,100,1,500,500,0,0,0,11,24178,0,0,0,0,0,23,0,0,0,0,0,0,0,0,'Gurubashi - OOC - Cast Will of Hakkar');
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@@ -2058,17 +2058,16 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
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bool self = false;
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bool self = false;
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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{
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if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CASTER)
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if (spellInfo->Effects[i].TargetA.GetReferenceType() == TARGET_REFERENCE_TYPE_CASTER && !spellInfo->Effects[i].TargetB.GetTarget())
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{
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{
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self = true;
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self = true;
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break;
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break;
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}
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}
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}
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}
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if (self)
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if (self && target && target->GetGUID() != GetGUID())
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{
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{
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if (target)
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target->CastSpell(target, spellInfo, true);
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target->CastSpell(target, spellInfo, true);
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return;
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return;
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}
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}
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