converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions
+3 -3
View File
@@ -110,7 +110,7 @@ class BfCapturePoint
bool SetCapturePointData(GameObject* capturePoint);
GameObject* GetCapturePointGo() { return ObjectAccessor::GetObjectInWorld(m_capturePoint, (GameObject*)NULL); }
GameObject* GetCapturePointGo(WorldObject* obj) { return ObjectAccessor::GetGameObject(*obj, m_capturePoint); }
GameObject* GetCapturePointGo(WorldObject* obj) { return ObjectAccessor::GetGameObject(*obj, m_capturePoint); }
TeamId GetTeamId() { return m_team; }
protected:
@@ -183,7 +183,7 @@ class BfGraveyard
if (!m_SpiritGuide[0] && !m_SpiritGuide[1])
return false;
// performance
// performance
/*if (!ObjectAccessor::FindUnit(m_SpiritGuide[0]) &&
!ObjectAccessor::FindUnit(m_SpiritGuide[1]))
return false;*/
@@ -335,7 +335,7 @@ class Battlefield : public ZoneScript
//virtual void DoCompleteOrIncrementAchievement(uint32 /*achievement*/, Player* /*player*/, uint8 /*incrementNumber = 1*/) {};
/// Send all worldstate data to all player in zone.
virtual void SendInitWorldStatesToAll() = 0;
virtual void SendInitWorldStatesToAll() = 0;
virtual void FillInitialWorldStates(WorldPacket& /*data*/) = 0;
/// Return if we can use mount in battlefield