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@@ -110,7 +110,7 @@ class BfCapturePoint
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bool SetCapturePointData(GameObject* capturePoint);
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GameObject* GetCapturePointGo() { return ObjectAccessor::GetObjectInWorld(m_capturePoint, (GameObject*)NULL); }
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GameObject* GetCapturePointGo(WorldObject* obj) { return ObjectAccessor::GetGameObject(*obj, m_capturePoint); }
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GameObject* GetCapturePointGo(WorldObject* obj) { return ObjectAccessor::GetGameObject(*obj, m_capturePoint); }
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TeamId GetTeamId() { return m_team; }
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protected:
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@@ -183,7 +183,7 @@ class BfGraveyard
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if (!m_SpiritGuide[0] && !m_SpiritGuide[1])
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return false;
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// performance
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// performance
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/*if (!ObjectAccessor::FindUnit(m_SpiritGuide[0]) &&
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!ObjectAccessor::FindUnit(m_SpiritGuide[1]))
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return false;*/
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@@ -335,7 +335,7 @@ class Battlefield : public ZoneScript
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//virtual void DoCompleteOrIncrementAchievement(uint32 /*achievement*/, Player* /*player*/, uint8 /*incrementNumber = 1*/) {};
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/// Send all worldstate data to all player in zone.
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virtual void SendInitWorldStatesToAll() = 0;
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virtual void SendInitWorldStatesToAll() = 0;
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virtual void FillInitialWorldStates(WorldPacket& /*data*/) = 0;
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/// Return if we can use mount in battlefield
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