fix(Core/Creature): remove combo points on evade (#7861)
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@@ -296,6 +296,7 @@ bool CreatureAI::_EnterEvadeMode()
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// don't remove clone caster on evade (to be verified)
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// don't remove clone caster on evade (to be verified)
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me->RemoveEvadeAuras();
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me->RemoveEvadeAuras();
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me->ClearComboPointHolders(); // Remove all combo points targeting this unit
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// sometimes bosses stuck in combat?
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// sometimes bosses stuck in combat?
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me->DeleteThreatList();
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me->DeleteThreatList();
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me->CombatStop(true);
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me->CombatStop(true);
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