fix(Core): fix chests not despawning when opened in group (2) (#5387)

* fix(Core): fix chests not despawning when opened in group

* fix(Core): fix crashes in pr #5371

* Replaced nullptr checks

* Used if with initializer instead of separate scope
This commit is contained in:
Axel Cocat
2021-05-01 07:03:59 +02:00
committed by GitHub
parent 414296af06
commit f70ed8b8ca
3 changed files with 13 additions and 0 deletions
+2
View File
@@ -111,6 +111,7 @@ enum LootSlotType
class Player;
class LootStore;
class ConditionMgr;
class GameObject;
struct Loot;
struct LootStoreItem
@@ -313,6 +314,7 @@ struct Loot
// GUID of container that holds this loot (item_instance.entry), set for items that can be looted
ObjectGuid containerGUID;
GameObject* sourceGameObject{nullptr};
Loot(uint32 _gold = 0) : gold(_gold) { }
~Loot() { clear(); }