fix(Script/ZulAmen) Hexlord now has fallback behavior as warrior (#21829)
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@@ -160,9 +160,10 @@ static PlayerAbilityStruct PlayerAbility[13][3] =
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{
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{
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// 0 UNK class (should never be set)
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// 0 UNK class (should never be set)
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{
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{
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{ 0, ABILITY_TARGET_SELF, 0ms},
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// Warrior as fallback behavior if for some reason UNK class
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{ 0, ABILITY_TARGET_SELF, 0ms},
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{ SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms },
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{ 0, ABILITY_TARGET_SELF, 0ms}
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{ SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms },
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{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms }
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},
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},
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// 1 warrior
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// 1 warrior
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{ { SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms },
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{ { SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms },
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@@ -212,9 +213,10 @@ static PlayerAbilityStruct PlayerAbility[13][3] =
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},
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},
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// 10 UNK class (should never be set)
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// 10 UNK class (should never be set)
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{
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{
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{ 0, ABILITY_TARGET_SELF, 0ms},
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// Warrior as fallback behavior if for some reason UNK class
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{ 0, ABILITY_TARGET_SELF, 0ms},
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{ SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms },
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{ 0, ABILITY_TARGET_SELF, 0ms}
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{ SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms },
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{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms }
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},
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},
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// 11 druid
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// 11 druid
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{ { SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000ms },
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{ { SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000ms },
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