fix(Script/ZulAmen) Hexlord now has fallback behavior as warrior (#21829)

This commit is contained in:
blinkysc
2025-04-03 13:37:48 -05:00
committed by GitHub
parent ac6dea6df3
commit f8ab473f9e
@@ -160,9 +160,10 @@ static PlayerAbilityStruct PlayerAbility[13][3] =
{ {
// 0 UNK class (should never be set) // 0 UNK class (should never be set)
{ {
{ 0, ABILITY_TARGET_SELF, 0ms}, // Warrior as fallback behavior if for some reason UNK class
{ 0, ABILITY_TARGET_SELF, 0ms}, { SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms },
{ 0, ABILITY_TARGET_SELF, 0ms} { SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms },
{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms }
}, },
// 1 warrior // 1 warrior
{ { SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms }, { { SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms },
@@ -212,9 +213,10 @@ static PlayerAbilityStruct PlayerAbility[13][3] =
}, },
// 10 UNK class (should never be set) // 10 UNK class (should never be set)
{ {
{ 0, ABILITY_TARGET_SELF, 0ms}, // Warrior as fallback behavior if for some reason UNK class
{ 0, ABILITY_TARGET_SELF, 0ms}, { SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms },
{ 0, ABILITY_TARGET_SELF, 0ms} { SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms },
{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms }
}, },
// 11 druid // 11 druid
{ { SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000ms }, { { SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000ms },