refactor(Core/Movement): Fix Build (#23739)

This commit is contained in:
天鹭
2025-11-17 12:19:10 +08:00
committed by GitHub
parent 2a926f15f7
commit f9924074ac
2 changed files with 0 additions and 11 deletions
@@ -210,10 +210,8 @@ template <> void PointMovementGenerator<Creature>::MovementInform(Creature* unit
if (Unit* summoner = unit->GetCharmerOrOwner()) if (Unit* summoner = unit->GetCharmerOrOwner())
{ {
if (UnitAI* AI = summoner->GetAI()) if (UnitAI* AI = summoner->GetAI())
{
AI->SummonMovementInform(unit, POINT_MOTION_TYPE, id); AI->SummonMovementInform(unit, POINT_MOTION_TYPE, id);
} }
}
else else
{ {
if (TempSummon* tempSummon = unit->ToTempSummon()) if (TempSummon* tempSummon = unit->ToTempSummon())
@@ -222,7 +220,6 @@ template <> void PointMovementGenerator<Creature>::MovementInform(Creature* unit
AI->SummonMovementInform(unit, POINT_MOTION_TYPE, id); AI->SummonMovementInform(unit, POINT_MOTION_TYPE, id);
} }
} }
}
template void PointMovementGenerator<Player>::DoInitialize(Player*); template void PointMovementGenerator<Player>::DoInitialize(Player*);
template void PointMovementGenerator<Creature>::DoInitialize(Creature*); template void PointMovementGenerator<Creature>::DoInitialize(Creature*);
@@ -276,24 +276,16 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature* creature)
if (Unit* owner = creature->GetCharmerOrOwner()) if (Unit* owner = creature->GetCharmerOrOwner())
{ {
if (UnitAI* AI = owner->GetAI()) if (UnitAI* AI = owner->GetAI())
{
AI->SummonMovementInform(creature, WAYPOINT_MOTION_TYPE, i_currentNode); AI->SummonMovementInform(creature, WAYPOINT_MOTION_TYPE, i_currentNode);
} }
}
else else
{ {
if (TempSummon* tempSummon = creature->ToTempSummon()) if (TempSummon* tempSummon = creature->ToTempSummon())
{
if (Unit* owner = tempSummon->GetSummonerUnit()) if (Unit* owner = tempSummon->GetSummonerUnit())
{
if (UnitAI* AI = owner->GetAI()) if (UnitAI* AI = owner->GetAI())
{
AI->SummonMovementInform(creature, WAYPOINT_MOTION_TYPE, i_currentNode); AI->SummonMovementInform(creature, WAYPOINT_MOTION_TYPE, i_currentNode);
} }
} }
}
}
}
void WaypointMovementGenerator<Creature>::Pause(uint32 timer) void WaypointMovementGenerator<Creature>::Pause(uint32 timer)
{ {