fix(Scripts/HellfireRamparts): Nazan and Vazruden properly reset (#16694)
* initial dumb mistake made by me. probably fixed now * Update boss_vazruden_the_herald.cpp dumdum
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@@ -66,7 +66,7 @@ struct boss_vazruden_the_herald : public BossAI
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void Reset() override
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void Reset() override
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{
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{
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BossAI::Reset();
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_Reset();
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me->SetVisible(true);
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me->SetVisible(true);
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me->SetReactState(REACT_PASSIVE);
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me->SetReactState(REACT_PASSIVE);
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me->SummonCreature(NPC_HELLFIRE_SENTRY, -1372.56f, 1724.31f, 82.967f, 5.3058f);
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me->SummonCreature(NPC_HELLFIRE_SENTRY, -1372.56f, 1724.31f, 82.967f, 5.3058f);
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@@ -253,6 +253,7 @@ struct boss_vazruden : public ScriptedAI
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void Reset() override
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void Reset() override
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{
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{
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_scheduler.CancelAll();
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_nazanCalled = false;
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_nazanCalled = false;
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}
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}
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