refactor(Scripts/Commands): Convert commands to new system Part 1 (#8704)

This commit is contained in:
IntelligentQuantum
2021-10-29 22:28:59 +03:30
committed by GitHub
parent 67b3ac442a
commit fe682805ab
7 changed files with 338 additions and 397 deletions
+1
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@@ -2510,6 +2510,7 @@ public:
void ClearWhisperWhiteList() { WhisperList.clear(); } void ClearWhisperWhiteList() { WhisperList.clear(); }
void AddWhisperWhiteList(ObjectGuid guid) { WhisperList.push_back(guid); } void AddWhisperWhiteList(ObjectGuid guid) { WhisperList.push_back(guid); }
bool IsInWhisperWhiteList(ObjectGuid guid); bool IsInWhisperWhiteList(ObjectGuid guid);
void RemoveFromWhisperWhiteList(ObjectGuid guid) { WhisperList.remove(guid); }
bool SetDisableGravity(bool disable, bool packetOnly /* = false */) override; bool SetDisableGravity(bool disable, bool packetOnly /* = false */) override;
bool SetCanFly(bool apply, bool packetOnly = false) override; bool SetCanFly(bool apply, bool packetOnly = false) override;
+81 -46
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@@ -15,78 +15,90 @@
* with this program. If not, see <http://www.gnu.org/licenses/>. * with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
/**
* @file cs_deserter.cpp
* @brief .deserter related commands
*
* This file contains the CommandScripts for all deserter sub-commands
*/
#include "ScriptMgr.h"
#include "Chat.h" #include "Chat.h"
#include "Language.h" #include "Language.h"
#include "Player.h" #include "Player.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h" #include "SpellAuras.h"
using namespace Acore::ChatCommands;
enum Spells enum Spells
{ {
LFG_SPELL_DUNGEON_DESERTER = 71041, LFG_SPELL_DUNGEON_DESERTER = 71041,
BG_SPELL_DESERTER = 26013 BG_SPELL_DESERTER = 26013
}; };
#if AC_COMPILER == AC_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
using namespace Acore::ChatCommands;
class deserter_commandscript : public CommandScript class deserter_commandscript : public CommandScript
{ {
public: public:
deserter_commandscript() : CommandScript("deserter_commandscript") { } deserter_commandscript() : CommandScript("deserter_commandscript") { }
/**
* @brief Returns the command structure for the system.
*/
ChatCommandTable GetCommands() const override ChatCommandTable GetCommands() const override
{ {
static ChatCommandTable deserterinstanceCommandTable = static ChatCommandTable deserterInstanceCommandTable =
{ {
{ "add", SEC_ADMINISTRATOR, false, &HandleDeserterInstanceAdd, "" }, { "add", HandleDeserterInstanceAdd, SEC_ADMINISTRATOR, Console::No },
{ "remove", SEC_ADMINISTRATOR, false, &HandleDeserterInstanceRemove, "" } { "remove", HandleDeserterInstanceRemove, SEC_ADMINISTRATOR, Console::No }
}; };
static ChatCommandTable deserterBGCommandTable = static ChatCommandTable deserterBGCommandTable =
{ {
{ "add", SEC_ADMINISTRATOR, false, &HandleDeserterBGAdd, "" }, { "add", HandleDeserterBGAdd, SEC_ADMINISTRATOR, Console::No },
{ "remove", SEC_ADMINISTRATOR, false, &HandleDeserterBGRemove, "" } { "remove", HandleDeserterBGRemove, SEC_ADMINISTRATOR, Console::No }
}; };
static ChatCommandTable deserterCommandTable = static ChatCommandTable deserterCommandTable =
{ {
{ "instance", SEC_ADMINISTRATOR, false, nullptr, "", deserterinstanceCommandTable }, { "instance", deserterInstanceCommandTable },
{ "bg", SEC_ADMINISTRATOR, false, nullptr, "", deserterBGCommandTable } { "bg", deserterBGCommandTable }
}; };
static ChatCommandTable commandTable = static ChatCommandTable commandTable =
{ {
{ "deserter", SEC_ADMINISTRATOR, false, nullptr, "", deserterCommandTable } { "deserter", deserterCommandTable }
}; };
return commandTable; return commandTable;
} }
static bool HandleDeserterAdd(ChatHandler* handler, char const* args, bool isInstance) /**
* @brief Applies the Deserter Debuff to a player
*
* This function applies a Deserter Debuff of the given type (Instance or BG) to the
* selected player, with the provided duration in seconds.
*
* @param handler The ChatHandler, passed by the system.
* @param time The provided duration in seconds.
* @param isInstance provided by the relaying functions, so we don't have
* to write that much code :)
*
* @return true if everything was correct, false if an error occured.
*
* Example Usage:
* @code
* .deserter instance add 3600 (one hour)
* -or-
* .deserter bg add 3600 (one hour)
* @endcode
*/
static bool HandleDeserterAdd(ChatHandler* handler, uint32 time, bool isInstance)
{ {
if (!*args) Player* player = handler->getSelectedPlayer();
return false; if (!player)
Player* targetPlayer = handler->getSelectedPlayer();
if (!targetPlayer)
{ {
handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true); handler->SetSentErrorMessage(true);
return false; return false;
} }
char* timeStr = strtok((char*)args, " ");
if (!timeStr)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 time = atoi(timeStr);
if (!time) if (!time)
{ {
@@ -95,7 +107,7 @@ public:
return false; return false;
} }
Aura* aura = targetPlayer->AddAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER, targetPlayer); Aura* aura = player->AddAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER, player);
if (!aura) if (!aura)
{ {
@@ -108,39 +120,62 @@ public:
return true; return true;
} }
static bool HandleDeserterRemove(ChatHandler* handler, char const* /*args*/, bool isInstance) /**
* @brief Removes the Deserter Debuff from a player
*
* This function removes a Deserter Debuff of the given type (Instance or BG) from the
* selected player.
*
* @param handler The ChatHandler, passed by the system.
* @param isInstance provided by the relaying functions, so we don't have
* to write that much code :)
*
* @return true if everything was correct, false if an error occured.
*
* Example Usage:
* @code
* .deserter instance remove
* -or-
* .deserter bg remove
* @endcode
*/
static bool HandleDeserterRemove(ChatHandler* handler, bool isInstance)
{ {
Player* targetPlayer = handler->getSelectedPlayer(); Player* player = handler->getSelectedPlayer();
if (!targetPlayer) if (!player)
{ {
handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true); handler->SetSentErrorMessage(true);
return false; return false;
} }
targetPlayer->RemoveAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER); player->RemoveAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER);
return true; return true;
} }
static bool HandleDeserterInstanceAdd(ChatHandler* handler, char const* args) /// @sa HandleDeserterAdd()
static bool HandleDeserterInstanceAdd(ChatHandler* handler, uint32 time)
{ {
return HandleDeserterAdd(handler, args, true); return HandleDeserterAdd(handler, time, true);
} }
static bool HandleDeserterBGAdd(ChatHandler* handler, char const* args) /// @sa HandleDeserterAdd()
static bool HandleDeserterBGAdd(ChatHandler* handler, uint32 time)
{ {
return HandleDeserterAdd(handler, args, false); return HandleDeserterAdd(handler, time, false);
} }
static bool HandleDeserterInstanceRemove(ChatHandler* handler, char const* args) /// @sa HandleDeserterRemove()
static bool HandleDeserterInstanceRemove(ChatHandler* handler)
{ {
return HandleDeserterRemove(handler, args, true); return HandleDeserterRemove(handler, true);
} }
static bool HandleDeserterBGRemove(ChatHandler* handler, char const* args) /// @sa HandleDeserterRemove()
static bool HandleDeserterBGRemove(ChatHandler* handler)
{ {
return HandleDeserterRemove(handler, args, false); return HandleDeserterRemove(handler, false);
} }
}; };
+76 -117
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@@ -22,19 +22,17 @@ Comment: All gm related commands
Category: commandscripts Category: commandscripts
EndScriptData */ EndScriptData */
#include "ScriptMgr.h"
#include "AccountMgr.h" #include "AccountMgr.h"
#include "Chat.h" #include "Chat.h"
#include "DatabaseEnv.h"
#include "Language.h" #include "Language.h"
#include "ObjectMgr.h" #include "ObjectAccessor.h"
#include "Opcodes.h" #include "Opcodes.h"
#include "Player.h" #include "Player.h"
#include "Realm.h" #include "Realm.h"
#include "ScriptMgr.h"
#include "World.h" #include "World.h"
#include "WorldSession.h"
#if AC_COMPILER == AC_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
using namespace Acore::ChatCommands; using namespace Acore::ChatCommands;
@@ -47,47 +45,47 @@ public:
{ {
static ChatCommandTable gmCommandTable = static ChatCommandTable gmCommandTable =
{ {
{ "chat", SEC_GAMEMASTER, false, &HandleGMChatCommand, "" }, { "chat", HandleGMChatCommand, SEC_GAMEMASTER, Console::No },
{ "fly", SEC_GAMEMASTER, false, &HandleGMFlyCommand, "" }, { "fly", HandleGMFlyCommand, SEC_GAMEMASTER, Console::No },
{ "ingame", SEC_PLAYER, true, &HandleGMListIngameCommand, "" }, { "ingame", HandleGMListIngameCommand, SEC_PLAYER, Console::Yes },
{ "list", SEC_GAMEMASTER, true, &HandleGMListFullCommand, "" }, { "list", HandleGMListFullCommand, SEC_GAMEMASTER, Console::Yes },
{ "visible", SEC_GAMEMASTER, false, &HandleGMVisibleCommand, "" }, { "visible", HandleGMVisibleCommand, SEC_GAMEMASTER, Console::No },
{ "", SEC_MODERATOR, false, &HandleGMCommand, "" } { "on", HandleGMOnCommand, SEC_GAMEMASTER, Console::No },
{ "off", HandleGMOffCommand, SEC_GAMEMASTER, Console::No }
}; };
static ChatCommandTable commandTable = static ChatCommandTable commandTable =
{ {
{ "gm", SEC_MODERATOR, false, nullptr, "", gmCommandTable } { "gm", gmCommandTable }
}; };
return commandTable; return commandTable;
} }
// Enables or disables hiding of the staff badge // Enables or disables the staff badge
static bool HandleGMChatCommand(ChatHandler* handler, char const* args) static bool HandleGMChatCommand(ChatHandler* handler, Optional<bool> enableArg)
{ {
if (!*args) if (WorldSession* session = handler->GetSession())
{ {
WorldSession* session = handler->GetSession(); if (!enableArg)
if (!AccountMgr::IsPlayerAccount(session->GetSecurity()) && session->GetPlayer()->isGMChat()) {
if (!AccountMgr::IsPlayerAccount(session->GetSecurity()) && session->GetPlayer()->isGMChat())
session->SendNotification(LANG_GM_CHAT_ON);
else
session->SendNotification(LANG_GM_CHAT_OFF);
return true;
}
if (*enableArg)
{
session->GetPlayer()->SetGMChat(true);
session->SendNotification(LANG_GM_CHAT_ON); session->SendNotification(LANG_GM_CHAT_ON);
return true;
}
else else
{
session->GetPlayer()->SetGMChat(false);
session->SendNotification(LANG_GM_CHAT_OFF); session->SendNotification(LANG_GM_CHAT_OFF);
return true; return true;
} }
std::string param = (char*)args;
if (param == "on")
{
handler->GetSession()->GetPlayer()->SetGMChat(true);
handler->GetSession()->SendNotification(LANG_GM_CHAT_ON);
return true;
}
if (param == "off")
{
handler->GetSession()->GetPlayer()->SetGMChat(false);
handler->GetSession()->SendNotification(LANG_GM_CHAT_OFF);
return true;
} }
handler->SendSysMessage(LANG_USE_BOL); handler->SendSysMessage(LANG_USE_BOL);
@@ -95,51 +93,37 @@ public:
return false; return false;
} }
static bool HandleGMFlyCommand(ChatHandler* handler, char const* args) static bool HandleGMFlyCommand(ChatHandler* handler, bool enable)
{ {
if (!*args) Player* target = handler->getSelectedPlayer();
return false; if (!target)
Player* target = handler->getSelectedPlayer();
if (!target || AccountMgr::IsGMAccount(handler->GetSession()->GetSecurity()))
target = handler->GetSession()->GetPlayer(); target = handler->GetSession()->GetPlayer();
WorldPacket data(12); WorldPacket data(12);
if (strncmp(args, "on", 3) == 0) if (enable)
{
data.SetOpcode(SMSG_MOVE_SET_CAN_FLY); data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
sScriptMgr->AnticheatSetCanFlybyServer(target, true);
}
else if (strncmp(args, "off", 4) == 0)
{
data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
sScriptMgr->AnticheatSetCanFlybyServer(target, false);
}
else else
{ data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
handler->SendSysMessage(LANG_USE_BOL);
return false;
}
data << target->GetPackGUID(); data << target->GetPackGUID();
data << uint32(0); // unknown data << uint32(0); // unknown
target->SendMessageToSet(&data, true); target->SendMessageToSet(&data, true);
handler->PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, handler->GetNameLink(target).c_str(), args); handler->PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, handler->GetNameLink(target).c_str(), enable ? "on" : "off");
handler->SetSentErrorMessage(true); return true;
return false;
} }
static bool HandleGMListIngameCommand(ChatHandler* handler, char const* /*args*/) static bool HandleGMListIngameCommand(ChatHandler* handler)
{ {
bool first = true; bool first = true;
bool footer = false; bool footer = false;
std::shared_lock<std::shared_mutex> lock(*HashMapHolder<Player>::GetLock()); std::shared_lock<std::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = ObjectAccessor::GetPlayers(); for (auto const& [playerGuid, player] : ObjectAccessor::GetPlayers())
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{ {
AccountTypes itrSec = itr->second->GetSession()->GetSecurity(); AccountTypes playerSec = player->GetSession()->GetSecurity();
if ((itr->second->IsGameMaster() || (!AccountMgr::IsPlayerAccount(itrSec) && itrSec <= AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_GM_LIST)))) && if ((player->IsGameMaster() ||
(!handler->GetSession() || itr->second->IsVisibleGloballyFor(handler->GetSession()->GetPlayer()))) (!AccountMgr::IsPlayerAccount(playerSec) && playerSec <= AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_GM_LIST)))) &&
(!handler->GetSession() || player->IsVisibleGloballyFor(handler->GetSession()->GetPlayer())))
{ {
if (first) if (first)
{ {
@@ -148,9 +132,9 @@ public:
handler->SendSysMessage(LANG_GMS_ON_SRV); handler->SendSysMessage(LANG_GMS_ON_SRV);
handler->SendSysMessage("========================"); handler->SendSysMessage("========================");
} }
std::string const& name = itr->second->GetName(); std::string const& name = player->GetName();
uint8 size = name.size(); uint8 size = uint8(name.size());
uint8 security = itrSec; uint8 security = playerSec;
uint8 max = ((16 - size) / 2); uint8 max = ((16 - size) / 2);
uint8 max2 = max; uint8 max2 = max;
if ((max + max2 + size) == 16) if ((max + max2 + size) == 16)
@@ -169,7 +153,7 @@ public:
} }
/// Display the list of GMs /// Display the list of GMs
static bool HandleGMListFullCommand(ChatHandler* handler, char const* /*args*/) static bool HandleGMListFullCommand(ChatHandler* handler)
{ {
///- Get the accounts with GM Level >0 ///- Get the accounts with GM Level >0
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_GM_ACCOUNTS); LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_GM_ACCOUNTS);
@@ -204,77 +188,52 @@ public:
} }
//Enable\Disable Invisible mode //Enable\Disable Invisible mode
static bool HandleGMVisibleCommand(ChatHandler* handler, char const* args) static bool HandleGMVisibleCommand(ChatHandler* handler, Optional<bool> visibleArg)
{ {
Player* _player = handler->GetSession()->GetPlayer(); Player* _player = handler->GetSession()->GetPlayer();
if (!*args) if (!visibleArg)
{ {
handler->PSendSysMessage(LANG_YOU_ARE, _player->isGMVisible() ? handler->GetAcoreString(LANG_VISIBLE) : handler->GetAcoreString(LANG_INVISIBLE)); handler->PSendSysMessage(LANG_YOU_ARE, _player->isGMVisible() ? handler->GetAcoreString(LANG_VISIBLE) : handler->GetAcoreString(LANG_INVISIBLE));
handler->SetSentErrorMessage(true); return true;
return false;
} }
std::string param = (char*)args; const uint32 VISUAL_AURA = 37800;
if (param == "on") if (*visibleArg)
{ {
if (_player->HasAura(VISUAL_AURA))
_player->RemoveAurasDueToSpell(VISUAL_AURA);
_player->SetGMVisible(true); _player->SetGMVisible(true);
//_player->UpdateObjectVisibility(); _player->UpdateObjectVisibility();
handler->GetSession()->SendNotification(LANG_INVISIBLE_VISIBLE); handler->GetSession()->SendNotification(LANG_INVISIBLE_VISIBLE);
handler->SetSentErrorMessage(true);
return false;
} }
else
if (param == "off")
{ {
_player->AddAura(VISUAL_AURA, _player);
_player->SetGMVisible(false); _player->SetGMVisible(false);
//_player->UpdateObjectVisibility(); _player->UpdateObjectVisibility();
handler->GetSession()->SendNotification(LANG_INVISIBLE_INVISIBLE); handler->GetSession()->SendNotification(LANG_INVISIBLE_INVISIBLE);
handler->SetSentErrorMessage(true);
return false;
} }
handler->SendSysMessage(LANG_USE_BOL); return true;
handler->SetSentErrorMessage(true);
return false;
} }
//Enable\Disable GM Mode static bool HandleGMOnCommand(ChatHandler* handler)
static bool HandleGMCommand(ChatHandler* handler, char const* args)
{ {
Player* _player = handler->GetSession()->GetPlayer(); handler->GetPlayer()->SetGameMaster(true);
handler->GetPlayer()->UpdateTriggerVisibility();
handler->GetSession()->SendNotification(LANG_GM_ON);
return true;
}
if (!*args) static bool HandleGMOffCommand(ChatHandler* handler)
{ {
handler->GetSession()->SendNotification(_player->IsGameMaster() ? LANG_GM_ON : LANG_GM_OFF); handler->GetPlayer()->SetGameMaster(false);
handler->SetSentErrorMessage(true); handler->GetPlayer()->UpdateTriggerVisibility();
return false; handler->GetSession()->SendNotification(LANG_GM_OFF);
} return true;
std::string param = (char*)args;
if (param == "on")
{
_player->SetGameMaster(true);
handler->GetSession()->SendNotification(LANG_GM_ON);
_player->UpdateTriggerVisibility();
handler->SetSentErrorMessage(true);
return false;
}
if (param == "off")
{
_player->SetGameMaster(false);
handler->GetSession()->SendNotification(LANG_GM_OFF);
_player->UpdateTriggerVisibility();
handler->SetSentErrorMessage(true);
return false;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
} }
}; };
+15 -22
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@@ -22,15 +22,11 @@ Comment: All honor related commands
Category: commandscripts Category: commandscripts
EndScriptData */ EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h" #include "Chat.h"
#include "Language.h" #include "Language.h"
#include "ObjectMgr.h"
#include "Player.h" #include "Player.h"
#include "ScriptMgr.h" #include "WorldSession.h"
#if AC_COMPILER == AC_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
using namespace Acore::ChatCommands; using namespace Acore::ChatCommands;
@@ -43,28 +39,25 @@ public:
{ {
static ChatCommandTable honorAddCommandTable = static ChatCommandTable honorAddCommandTable =
{ {
{ "kill", SEC_GAMEMASTER, false, &HandleHonorAddKillCommand, "" }, { "kill", HandleHonorAddKillCommand, SEC_GAMEMASTER, Console::No },
{ "", SEC_GAMEMASTER, false, &HandleHonorAddCommand, "" } { "", HandleHonorAddCommand, SEC_GAMEMASTER, Console::No }
}; };
static ChatCommandTable honorCommandTable = static ChatCommandTable honorCommandTable =
{ {
{ "add", SEC_GAMEMASTER, false, nullptr, "", honorAddCommandTable }, { "add", honorAddCommandTable },
{ "update", SEC_GAMEMASTER, false, &HandleHonorUpdateCommand, "" } { "update", HandleHonorUpdateCommand, SEC_GAMEMASTER, Console::No }
}; };
static ChatCommandTable commandTable = static ChatCommandTable commandTable =
{ {
{ "honor", SEC_GAMEMASTER, false, nullptr, "", honorCommandTable } { "honor", honorCommandTable }
}; };
return commandTable; return commandTable;
} }
static bool HandleHonorAddCommand(ChatHandler* handler, char const* args) static bool HandleHonorAddCommand(ChatHandler* handler, uint32 amount)
{ {
if (!*args)
return false;
Player* target = handler->getSelectedPlayer(); Player* target = handler->getSelectedPlayer();
if (!target) if (!target)
{ {
@@ -74,15 +67,14 @@ public:
} }
// check online security // check online security
if (handler->HasLowerSecurity(target)) if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false; return false;
uint32 amount = (uint32)atoi(args);
target->RewardHonor(nullptr, 1, amount); target->RewardHonor(nullptr, 1, amount);
return true; return true;
} }
static bool HandleHonorAddKillCommand(ChatHandler* handler, char const* /*args*/) static bool HandleHonorAddKillCommand(ChatHandler* handler)
{ {
Unit* target = handler->getSelectedUnit(); Unit* target = handler->getSelectedUnit();
if (!target) if (!target)
@@ -93,14 +85,15 @@ public:
} }
// check online security // check online security
if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer())) if (Player* player = target->ToPlayer())
return false; if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
return false;
handler->GetSession()->GetPlayer()->RewardHonor(target, 1); handler->GetSession()->GetPlayer()->RewardHonor(target, 1);
return true; return true;
} }
static bool HandleHonorUpdateCommand(ChatHandler* handler, char const* /*args*/) static bool HandleHonorUpdateCommand(ChatHandler* handler)
{ {
Player* target = handler->getSelectedPlayer(); Player* target = handler->getSelectedPlayer();
if (!target) if (!target)
@@ -111,7 +104,7 @@ public:
} }
// check online security // check online security
if (handler->HasLowerSecurity(target)) if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false; return false;
target->UpdateHonorFields(); target->UpdateHonorFields();
+77 -51
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@@ -22,15 +22,18 @@ Comment: All message related commands
Category: commandscripts Category: commandscripts
EndScriptData */ EndScriptData */
#include "ScriptMgr.h"
#include "Channel.h"
#include "ChannelMgr.h" #include "ChannelMgr.h"
#include "Chat.h" #include "Chat.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "Language.h" #include "Language.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h" #include "Player.h"
#include "ScriptMgr.h" #include "World.h"
#include "WorldSession.h"
#if AC_COMPILER == AC_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
using namespace Acore::ChatCommands; using namespace Acore::ChatCommands;
@@ -43,70 +46,71 @@ public:
{ {
static ChatCommandTable commandTable = static ChatCommandTable commandTable =
{ {
{ "nameannounce", SEC_GAMEMASTER, true, &HandleNameAnnounceCommand, "" }, { "nameannounce", HandleNameAnnounceCommand, SEC_GAMEMASTER, Console::Yes },
{ "gmnameannounce", SEC_GAMEMASTER, true, &HandleGMNameAnnounceCommand, "" }, { "gmnameannounce", HandleGMNameAnnounceCommand, SEC_GAMEMASTER, Console::Yes },
{ "announce", SEC_GAMEMASTER, true, &HandleAnnounceCommand, "" }, { "announce", HandleAnnounceCommand, SEC_GAMEMASTER, Console::Yes },
{ "gmannounce", SEC_GAMEMASTER, true, &HandleGMAnnounceCommand, "" }, { "gmannounce", HandleGMAnnounceCommand, SEC_GAMEMASTER, Console::Yes },
{ "notify", SEC_GAMEMASTER, true, &HandleNotifyCommand, "" }, { "notify", HandleNotifyCommand, SEC_GAMEMASTER, Console::Yes },
{ "gmnotify", SEC_GAMEMASTER, true, &HandleGMNotifyCommand, "" }, { "gmnotify", HandleGMNotifyCommand, SEC_GAMEMASTER, Console::Yes },
{ "whispers", SEC_MODERATOR, false, &HandleWhispersCommand, "" } { "whispers", HandleWhispersCommand, SEC_MODERATOR, Console::No },
}; };
return commandTable; return commandTable;
} }
static bool HandleNameAnnounceCommand(ChatHandler* handler, char const* args) static bool HandleNameAnnounceCommand(ChatHandler* handler, Tail message)
{ {
if (!*args) if (message.empty())
return false; return false;
std::string name("Console"); std::string name("Console");
if (WorldSession* session = handler->GetSession()) if (WorldSession* session = handler->GetSession())
name = session->GetPlayer()->GetName(); name = session->GetPlayer()->GetName();
sWorld->SendWorldText(LANG_ANNOUNCE_COLOR, name.c_str(), args); sWorld->SendWorldText(LANG_ANNOUNCE_COLOR, name.c_str(), message.data());
return true; return true;
} }
static bool HandleGMNameAnnounceCommand(ChatHandler* handler, char const* args) static bool HandleGMNameAnnounceCommand(ChatHandler* handler, Tail message)
{ {
if (!*args) if (message.empty())
return false; return false;
std::string name("Console"); std::string name("Console");
if (WorldSession* session = handler->GetSession()) if (WorldSession* session = handler->GetSession())
name = session->GetPlayer()->GetName(); name = session->GetPlayer()->GetName();
sWorld->SendGMText(LANG_GM_ANNOUNCE_COLOR, name.c_str(), args); sWorld->SendGMText(LANG_GM_ANNOUNCE_COLOR, name.c_str(), message.data());
return true; return true;
} }
// global announce // global announce
static bool HandleAnnounceCommand(ChatHandler* handler, char const* args) static bool HandleAnnounceCommand(ChatHandler* handler, Tail message)
{ {
if (!*args) if (message.empty())
return false; return false;
char buff[2048]; sWorld->SendServerMessage(SERVER_MSG_STRING, Acore::StringFormat(handler->GetAcoreString(LANG_SYSTEMMESSAGE), message.data()).c_str());
sprintf(buff, handler->GetAcoreString(LANG_SYSTEMMESSAGE), args);
sWorld->SendServerMessage(SERVER_MSG_STRING, buff);
return true; return true;
} }
// announce to logged in GMs // announce to logged in GMs
static bool HandleGMAnnounceCommand(ChatHandler* /*handler*/, char const* args) static bool HandleGMAnnounceCommand(ChatHandler* /*handler*/, Tail message)
{ {
if (!*args) if (message.empty())
return false; return false;
sWorld->SendGMText(LANG_GM_BROADCAST, args); sWorld->SendGMText(LANG_GM_BROADCAST, message.data());
return true; return true;
} }
// notification player at the screen
static bool HandleNotifyCommand(ChatHandler* handler, char const* args) // send on-screen notification to players
static bool HandleNotifyCommand(ChatHandler* handler, Tail message)
{ {
if (!*args) if (message.empty())
return false; return false;
std::string str = handler->GetAcoreString(LANG_GLOBAL_NOTIFY); std::string str = handler->GetAcoreString(LANG_GLOBAL_NOTIFY);
str += args; str += message;
WorldPacket data(SMSG_NOTIFICATION, (str.size() + 1)); WorldPacket data(SMSG_NOTIFICATION, (str.size() + 1));
data << str; data << str;
@@ -114,14 +118,15 @@ public:
return true; return true;
} }
// notification GM at the screen
static bool HandleGMNotifyCommand(ChatHandler* handler, char const* args) // send on-screen notification to GMs
static bool HandleGMNotifyCommand(ChatHandler* handler, Tail message)
{ {
if (!*args) if (message.empty())
return false; return false;
std::string str = handler->GetAcoreString(LANG_GM_NOTIFY); std::string str = handler->GetAcoreString(LANG_GM_NOTIFY);
str += args; str += message;
WorldPacket data(SMSG_NOTIFICATION, (str.size() + 1)); WorldPacket data(SMSG_NOTIFICATION, (str.size() + 1));
data << str; data << str;
@@ -129,34 +134,55 @@ public:
return true; return true;
} }
// Enable\Dissable accept whispers (for GM)
static bool HandleWhispersCommand(ChatHandler* handler, char const* args) // Enable/Disable accepting whispers (for GM)
static bool HandleWhispersCommand(ChatHandler* handler, Optional<Variant<bool, EXACT_SEQUENCE("remove")>> operationArg, Optional<std::string> playerNameArg)
{ {
if (!*args) if (!operationArg)
{ {
handler->PSendSysMessage(LANG_COMMAND_WHISPERACCEPTING, handler->GetSession()->GetPlayer()->isAcceptWhispers() ? handler->GetAcoreString(LANG_ON) : handler->GetAcoreString(LANG_OFF)); handler->PSendSysMessage(LANG_COMMAND_WHISPERACCEPTING, handler->GetSession()->GetPlayer()->isAcceptWhispers() ? handler->GetAcoreString(LANG_ON) : handler->GetAcoreString(LANG_OFF));
return true; return true;
} }
std::string argStr = (char*)args; if (operationArg->holds_alternative<bool>())
// whisper on
if (argStr == "on")
{ {
handler->GetSession()->GetPlayer()->SetAcceptWhispers(true); if (operationArg->get<bool>())
handler->SendSysMessage(LANG_COMMAND_WHISPERON); {
return true; handler->GetSession()->GetPlayer()->SetAcceptWhispers(true);
handler->SendSysMessage(LANG_COMMAND_WHISPERON);
return true;
}
else
{
// Remove all players from the Gamemaster's whisper whitelist
handler->GetSession()->GetPlayer()->ClearWhisperWhiteList();
handler->GetSession()->GetPlayer()->SetAcceptWhispers(false);
handler->SendSysMessage(LANG_COMMAND_WHISPEROFF);
return true;
}
} }
// whisper off if (operationArg->holds_alternative<EXACT_SEQUENCE("remove")>())
if (argStr == "off")
{ {
// Remove all players from the Gamemaster's whisper whitelist if (!playerNameArg)
handler->GetSession()->GetPlayer()->ClearWhisperWhiteList(); return false;
handler->GetSession()->GetPlayer()->SetAcceptWhispers(false);
handler->SendSysMessage(LANG_COMMAND_WHISPEROFF);
return true;
}
if (normalizePlayerName(*playerNameArg))
{
if (Player* player = ObjectAccessor::FindPlayerByName(*playerNameArg))
{
handler->GetSession()->GetPlayer()->RemoveFromWhisperWhiteList(player->GetGUID());
handler->PSendSysMessage(LANG_COMMAND_WHISPEROFFPLAYER, playerNameArg->c_str());
return true;
}
else
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND, playerNameArg->c_str());
handler->SetSentErrorMessage(true);
return false;
}
}
}
handler->SendSysMessage(LANG_USE_BOL); handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true); handler->SetSentErrorMessage(true);
return false; return false;
+26 -46
View File
@@ -22,17 +22,13 @@ Comment: All tele related commands
Category: commandscripts Category: commandscripts
EndScriptData */ EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h" #include "Chat.h"
#include "Group.h" #include "Group.h"
#include "Language.h" #include "Language.h"
#include "MapMgr.h" #include "MapMgr.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Player.h" #include "Player.h"
#include "ScriptMgr.h"
#if AC_COMPILER == AC_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
using namespace Acore::ChatCommands; using namespace Acore::ChatCommands;
@@ -45,30 +41,25 @@ public:
{ {
static ChatCommandTable teleCommandTable = static ChatCommandTable teleCommandTable =
{ {
{ "add", SEC_ADMINISTRATOR, false, &HandleTeleAddCommand, "" }, { "add", HandleTeleAddCommand, SEC_ADMINISTRATOR, Console::No },
{ "del", SEC_ADMINISTRATOR, true, &HandleTeleDelCommand, "" }, { "del", HandleTeleDelCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "name", SEC_GAMEMASTER, true, &HandleTeleNameCommand, "" }, { "name", HandleTeleNameCommand, SEC_GAMEMASTER, Console::Yes },
{ "group", SEC_GAMEMASTER, false, &HandleTeleGroupCommand, "" }, { "group", HandleTeleGroupCommand, SEC_GAMEMASTER, Console::No },
{ "", SEC_MODERATOR, false, &HandleTeleCommand, "" } { "", HandleTeleCommand, SEC_GAMEMASTER, Console::No }
}; };
static ChatCommandTable commandTable = static ChatCommandTable commandTable =
{ {
{ "teleport", SEC_MODERATOR, false, nullptr, "", teleCommandTable } { "teleport", teleCommandTable }
}; };
return commandTable; return commandTable;
} }
static bool HandleTeleAddCommand(ChatHandler* handler, const char* args) static bool HandleTeleAddCommand(ChatHandler* handler, std::string const& name)
{ {
if (!*args)
return false;
Player* player = handler->GetSession()->GetPlayer(); Player* player = handler->GetSession()->GetPlayer();
if (!player) if (!player)
return false; return false;
std::string name = args;
if (sObjectMgr->GetGameTele(name)) if (sObjectMgr->GetGameTele(name))
{ {
handler->SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST); handler->SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST);
@@ -162,7 +153,7 @@ public:
handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), handler->GetAcoreString(LANG_OFFLINE), locationName.c_str()); handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), handler->GetAcoreString(LANG_OFFLINE), locationName.c_str());
Player::SavePositionInDB({mapId, pos}, sMapMgr->GetZoneId(PHASEMASK_NORMAL, {mapId, pos}), player.GetGUID(), nullptr); Player::SavePositionInDB({ mapId, pos }, sMapMgr->GetZoneId(PHASEMASK_NORMAL, { mapId, pos }), player.GetGUID(), nullptr);
} }
return true; return true;
@@ -173,7 +164,6 @@ public:
{ {
if (!player) if (!player)
player = PlayerIdentifier::FromTargetOrSelf(handler); player = PlayerIdentifier::FromTargetOrSelf(handler);
if (!player) if (!player)
return false; return false;
@@ -224,7 +214,7 @@ public:
} }
// check online security // check online security
if (handler->HasLowerSecurity(target)) if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false; return false;
MapEntry const* map = sMapStore.LookupEntry(tele->mapId); MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
@@ -253,7 +243,7 @@ public:
continue; continue;
// check online security // check online security
if (handler->HasLowerSecurity(player)) if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
return false; return false;
std::string plNameLink = handler->GetNameLink(player); std::string plNameLink = handler->GetNameLink(player);
@@ -266,17 +256,16 @@ public:
handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(), "", tele->name.c_str()); handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(), "", tele->name.c_str());
if (handler->needReportToTarget(player)) if (handler->needReportToTarget(player))
(ChatHandler(player->GetSession())).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str()); ChatHandler(player->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
// stop flight if need // stop flight if need
if (player->IsInFlight()) if (target->IsInFlight())
{ {
player->GetMotionMaster()->MovementExpired(); target->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight(); target->CleanupAfterTaxiFlight();
} }
// save only in non-flight case else // save only in non-flight case
else target->SaveRecallPosition();
player->SaveRecallPosition();
player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation); player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
} }
@@ -293,16 +282,8 @@ public:
return false; return false;
} }
Player* me = handler->GetSession()->GetPlayer(); Player* player = handler->GetSession()->GetPlayer();
if (player->IsInCombat())
if (!tele)
{
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
if (me->IsInCombat())
{ {
handler->SendSysMessage(LANG_YOU_IN_COMBAT); handler->SendSysMessage(LANG_YOU_IN_COMBAT);
handler->SetSentErrorMessage(true); handler->SetSentErrorMessage(true);
@@ -310,7 +291,7 @@ public:
} }
MapEntry const* map = sMapStore.LookupEntry(tele->mapId); MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
if (!map || map->IsBattlegroundOrArena()) if (!map || (map->IsBattlegroundOrArena() && (player->GetMapId() != tele->mapId || !player->IsGameMaster())))
{ {
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG); handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
handler->SetSentErrorMessage(true); handler->SetSentErrorMessage(true);
@@ -318,16 +299,15 @@ public:
} }
// stop flight if need // stop flight if need
if (me->IsInFlight()) if (player->IsInFlight())
{ {
me->GetMotionMaster()->MovementExpired(); player->GetMotionMaster()->MovementExpired();
me->CleanupAfterTaxiFlight(); player->CleanupAfterTaxiFlight();
} }
// save only in non-flight case else // save only in non-flight case
else player->SaveRecallPosition();
me->SaveRecallPosition();
me->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation); player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
return true; return true;
} }
}; };
+62 -115
View File
@@ -22,15 +22,11 @@ Comment: All titles related commands
Category: commandscripts Category: commandscripts
EndScriptData */ EndScriptData */
#include "Chat.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h" #include "ScriptMgr.h"
#include "Chat.h"
#if AC_COMPILER == AC_COMPILER_GNU #include "DBCStores.h"
#pragma GCC diagnostic ignored "-Wdeprecated-declarations" #include "Language.h"
#endif #include "Player.h"
using namespace Acore::ChatCommands; using namespace Acore::ChatCommands;
@@ -43,37 +39,24 @@ public:
{ {
static ChatCommandTable titlesSetCommandTable = static ChatCommandTable titlesSetCommandTable =
{ {
{ "mask", SEC_GAMEMASTER, false, &HandleTitlesSetMaskCommand, "" } { "mask", HandleTitlesSetMaskCommand, SEC_GAMEMASTER, Console::No },
}; };
static ChatCommandTable titlesCommandTable = static ChatCommandTable titlesCommandTable =
{ {
{ "add", SEC_GAMEMASTER, false, &HandleTitlesAddCommand, "" }, { "add", HandleTitlesAddCommand, SEC_GAMEMASTER, Console::No },
{ "current", SEC_GAMEMASTER, false, &HandleTitlesCurrentCommand, "" }, { "current", HandleTitlesCurrentCommand, SEC_GAMEMASTER, Console::No },
{ "remove", SEC_GAMEMASTER, false, &HandleTitlesRemoveCommand, "" }, { "remove", HandleTitlesRemoveCommand, SEC_GAMEMASTER, Console::No },
{ "set", SEC_GAMEMASTER, false, nullptr, "", titlesSetCommandTable } { "set", titlesSetCommandTable },
}; };
static ChatCommandTable commandTable = static ChatCommandTable commandTable =
{ {
{ "titles", SEC_GAMEMASTER, false, nullptr, "", titlesCommandTable } { "titles", titlesCommandTable },
}; };
return commandTable; return commandTable;
} }
static bool HandleTitlesCurrentCommand(ChatHandler* handler, const char* args) static bool HandleTitlesCurrentCommand(ChatHandler* handler, Variant<Hyperlink<title>, uint16> titleId)
{ {
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
char* id_p = handler->extractKeyFromLink((char*)args, "Htitle");
if (!id_p)
return false;
int32 id = atoi(id_p);
if (id <= 0)
{
handler->PSendSysMessage(LANG_INVALID_TITLE_ID, id);
handler->SetSentErrorMessage(true);
return false;
}
Player* target = handler->getSelectedPlayer(); Player* target = handler->getSelectedPlayer();
if (!target) if (!target)
{ {
@@ -83,88 +66,30 @@ public:
} }
// check online security // check online security
if (handler->HasLowerSecurity(target)) if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false; return false;
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id); CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(titleId);
if (!titleInfo) if (!titleInfo)
{ {
handler->PSendSysMessage(LANG_INVALID_TITLE_ID, id); handler->PSendSysMessage(LANG_INVALID_TITLE_ID, uint32(titleId));
handler->SetSentErrorMessage(true); handler->SetSentErrorMessage(true);
return false; return false;
} }
std::string tNameLink = handler->GetNameLink(target); std::string tNameLink = handler->GetNameLink(target);
std::string titleNameStr = Acore::StringFormat(target->getGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], target->GetName());
target->SetTitle(titleInfo); // to be sure that title now known
target->SetUInt32Value(PLAYER_CHOSEN_TITLE, titleInfo->bit_index);
handler->PSendSysMessage(LANG_TITLE_CURRENT_RES, id, target->getGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], tNameLink.c_str());
return true;
}
static bool HandleTitlesAddCommand(ChatHandler* handler, const char* args)
{
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
char* id_p = handler->extractKeyFromLink((char*)args, "Htitle");
if (!id_p)
return false;
int32 id = atoi(id_p);
if (id <= 0)
{
handler->PSendSysMessage(LANG_INVALID_TITLE_ID, id);
handler->SetSentErrorMessage(true);
return false;
}
Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target))
return false;
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (!titleInfo)
{
handler->PSendSysMessage(LANG_INVALID_TITLE_ID, id);
handler->SetSentErrorMessage(true);
return false;
}
std::string tNameLink = handler->GetNameLink(target);
char titleNameStr[80];
snprintf(titleNameStr, 80, target->getGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], target->GetName().c_str());
target->SetTitle(titleInfo); target->SetTitle(titleInfo);
handler->PSendSysMessage(LANG_TITLE_ADD_RES, id, titleNameStr, tNameLink.c_str()); target->SetUInt32Value(PLAYER_CHOSEN_TITLE, titleInfo->bit_index);
handler->PSendSysMessage(LANG_TITLE_CURRENT_RES, uint32(titleId), titleNameStr, tNameLink);
return true; return true;
} }
static bool HandleTitlesRemoveCommand(ChatHandler* handler, char const* args) static bool HandleTitlesAddCommand(ChatHandler* handler, Variant<Hyperlink<title>, uint16> titleId)
{ {
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
char* id_p = handler->extractKeyFromLink((char*)args, "Htitle");
if (!id_p)
return false;
int32 id = atoi(id_p);
if (id <= 0)
{
handler->PSendSysMessage(LANG_INVALID_TITLE_ID, id);
handler->SetSentErrorMessage(true);
return false;
}
Player* target = handler->getSelectedPlayer(); Player* target = handler->getSelectedPlayer();
if (!target) if (!target)
{ {
@@ -174,13 +99,44 @@ public:
} }
// check online security // check online security
if (handler->HasLowerSecurity(target)) if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false; return false;
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id); CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(titleId);
if (!titleInfo) if (!titleInfo)
{ {
handler->PSendSysMessage(LANG_INVALID_TITLE_ID, id); handler->PSendSysMessage(LANG_INVALID_TITLE_ID, uint32(titleId));
handler->SetSentErrorMessage(true);
return false;
}
std::string tNameLink = handler->GetNameLink(target);
std::string titleNameStr = Acore::StringFormat(target->getGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], target->GetName());
target->SetTitle(titleInfo);
handler->PSendSysMessage(LANG_TITLE_ADD_RES, uint32(titleId), titleNameStr, tNameLink);
return true;
}
static bool HandleTitlesRemoveCommand(ChatHandler* handler, Variant<Hyperlink<title>, uint16> titleId)
{
Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(titleId);
if (!titleInfo)
{
handler->PSendSysMessage(LANG_INVALID_TITLE_ID, uint32(titleId));
handler->SetSentErrorMessage(true); handler->SetSentErrorMessage(true);
return false; return false;
} }
@@ -188,31 +144,22 @@ public:
target->SetTitle(titleInfo, true); target->SetTitle(titleInfo, true);
std::string tNameLink = handler->GetNameLink(target); std::string tNameLink = handler->GetNameLink(target);
std::string titleNameStr = Acore::StringFormat(target->getGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], target->GetName());
char titleNameStr[80]; handler->PSendSysMessage(LANG_TITLE_REMOVE_RES, uint32(titleId), titleNameStr, tNameLink);
snprintf(titleNameStr, 80, target->getGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], target->GetName().c_str());
handler->PSendSysMessage(LANG_TITLE_REMOVE_RES, id, titleNameStr, tNameLink.c_str());
if (!target->HasTitle(target->GetInt32Value(PLAYER_CHOSEN_TITLE))) if (!target->HasTitle(target->GetInt32Value(PLAYER_CHOSEN_TITLE)))
{ {
target->SetUInt32Value(PLAYER_CHOSEN_TITLE, 0); target->SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
handler->PSendSysMessage(LANG_CURRENT_TITLE_RESET, tNameLink.c_str()); handler->PSendSysMessage(LANG_CURRENT_TITLE_RESET, tNameLink);
} }
return true; return true;
} }
//Edit Player KnownTitles //Edit Player KnownTitles
static bool HandleTitlesSetMaskCommand(ChatHandler* handler, char const* args) static bool HandleTitlesSetMaskCommand(ChatHandler* handler, uint64 mask)
{ {
if (!*args)
return false;
uint64 titles = 0;
sscanf((char*)args, UI64FMTD, &titles);
Player* target = handler->getSelectedPlayer(); Player* target = handler->getSelectedPlayer();
if (!target) if (!target)
{ {
@@ -222,24 +169,24 @@ public:
} }
// check online security // check online security
if (handler->HasLowerSecurity(target)) if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false; return false;
uint64 titles2 = titles; uint64 titles2 = mask;
for (uint32 i = 1; i < sCharTitlesStore.GetNumRows(); ++i) for (uint32 i = 1; i < sCharTitlesStore.GetNumRows(); ++i)
if (CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i)) if (CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i))
titles2 &= ~(uint64(1) << tEntry->bit_index); titles2 &= ~(uint64(1) << tEntry->bit_index);
titles &= ~titles2; // remove not existed titles mask &= ~titles2; // remove non-existing titles
target->SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES, titles); target->SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES, mask);
handler->SendSysMessage(LANG_DONE); handler->SendSysMessage(LANG_DONE);
if (!target->HasTitle(target->GetInt32Value(PLAYER_CHOSEN_TITLE))) if (!target->HasTitle(target->GetInt32Value(PLAYER_CHOSEN_TITLE)))
{ {
target->SetUInt32Value(PLAYER_CHOSEN_TITLE, 0); target->SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
handler->PSendSysMessage(LANG_CURRENT_TITLE_RESET, handler->GetNameLink(target).c_str()); handler->PSendSysMessage(LANG_CURRENT_TITLE_RESET, handler->GetNameLink(target));
} }
return true; return true;