Commit Graph

133 Commits

Author SHA1 Message Date
UltraNix 003bd93666 fix(DB/Conditions): Pint-Sized Pink Pachyderm and Wolpertinger should… (#13946)
fix(DB/Conditions): Pint-Sized Pink Pachyderm and Wolpertinger should be visible only to party members or drunk players.

Fixes #13900
2022-12-06 12:47:43 -03:00
UltraNix 3603f44dad fix(Core/Spells): FIxed calculating LoS for dynamic objects. (#13795)
Fixes #13777
2022-11-16 01:19:29 -03:00
UltraNix ab9c648504 fix(Core/Movement): Removed some leftover after c8f43d8584. (#13524)
Closes #2623
2022-10-29 07:11:36 -03:00
Skjalf ca9c19ffd4 feat(Core/GameObject): Add an overload to SummonGameObject() to accep… (#12821)
feat(Core/GameObject): Add an overload to SummonGameObject() to accept positions
2022-08-21 19:48:34 -03:00
Maelthyr d0d1671745 feat(Core/Debug): GetDebugInfo implementation (#12705)
Cherry-pick: https://github.com/TrinityCore/TrinityCore/commit/9a924fb9d557434c5a2e4020c80db6e6bfe466ad

Co-authored-by: jackpoz <giacomopoz@gmail.com>

Co-authored-by: jackpoz <giacomopoz@gmail.com>
2022-08-15 09:43:41 -03:00
Maelthyr 2c7b274bc5 refactor(Core): Improve struct alignment and codestyle (#12335)
refactor(Core): improve struct alignment and codestyle
2022-07-10 14:19:11 -04:00
UltraNix 12a07ff91f fix(Core/Spells): Fixed LoS problems with hunter traps. (#12348)
* fix(Core/Spells): Fixed LoS problems with hunter traps.

Fixes #12332

* missing
2022-07-10 14:18:36 -04:00
UltraNix a2bc0ae028 fix(Core/Objects): Include combat reach instead of object size in LoS… (#12013)
... calculations.

Fixed LoS calculations for dynamic objects.
Modified combat reach of Deep Pool Threshfin.
Fixes #11886
2022-06-13 01:03:06 -03:00
UltraNix 99f1cd84e2 fix(Core/Spells): Improvements to Far Sight spell: (#11683)
* fix(Core/Spells): Improvements to Far Sight spell:

Far Sight should not interrupt while casting another spell.
Corrected setting Far Sight object as an active object.
Fixed grid activation range for active dynamic objects.
When Far Sight is over, the camera be reset to player.
Enable swapping camera between Far Sight and Sentry Totem.
Fixes #6368

* Update.

* Update.
2022-05-23 04:26:51 -03:00
Kitzunu 969cb68c35 fix(Core/Auras): INVISIBILITY_UNK10 also applies the flag PLAYER_FIELD_BYTE… (#11588)
* ore/Auras: INVISIBILITY_UNK10 also applies the flag PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW

* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/230f40f359c80b102f344ed55adc12f246a97051)

Co-Authored-By: Meji <2695278+meji46@users.noreply.github.com>

* Update Object.h

* Update Object.h

Co-authored-by: Meji <2695278+meji46@users.noreply.github.com>
2022-05-08 23:10:10 +02:00
IntelligentQuantum 659775548f feat(Core/SmartScripts): Add an action_param3 to "summon gob" to control when the object will despawn (#10254)
* cherry-pick commit (TrinityCore/TrinityCore@ca4f1e3)
2022-04-17 03:48:22 +02:00
UltraNix 47790c9714 fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… (#11341)
* Core/Vmaps: Stop M2s from occluding for spellcast LoS. Original authors: @Shauren & @HelloKitty

Fixes #11293

* buildfix.

Co-Authored-By: HelloKitty <5829095+HelloKitty@users.noreply.github.com>
2022-04-10 09:24:35 -03:00
Kitzunu 285504e79d fix(Core/Object): Fix WorldObject::SetZoneScript unsafe cast to InstanceMap (#11226)
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/e9992066a5ccd7f085a56de09ea027240e8da873)

Co-Authored-By: HelloKitty <5829095+HelloKitty@users.noreply.github.com>

Co-authored-by: HelloKitty <5829095+HelloKitty@users.noreply.github.com>
2022-04-01 19:37:56 -03:00
Kitzunu 535c7451a2 feat(Core/Unit): New helpers for DynamicFlags (#11230)
* feat(Core/Unit): New helpers for DynamicFlags

* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/d611925dc7ab2b3f19c5ee9e0f75b8dfb6de1291)

Co-Authored-By: Shauren <shauren.trinity@gmail.com>

* oopsie

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2022-04-01 07:14:29 -03:00
UltraNix ccf7cf82d1 fix(Core/Objects): Fixed typo in m_visibilityDistanceOverride initialization (#11170)
Fixes #9870
Fixes #11127
2022-03-27 10:12:29 -04:00
IntelligentQuantum 7ad65752fa feat(Core/Maps): Improvements to Cinematic function (#10765) 2022-03-11 08:21:54 +01:00
acidmanifesto 69e2f2e3aa fix/feat: (Core/PacketIO): updated sound and creature addon (#10813)
* fix\feat: (Core/PacketIO): updated sound and creature addon

updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and https://github.com/TrinityCore/TrinityCore/commit/0f1f7ef4017ac32df669ceee120489321da680aa by @joschiwald  and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.

Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com>
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
2022-02-26 10:05:58 -05:00
UltraNix 4509a36e91 fix(Core): Crashfix. (#10744)
Fixes #10601
Fixes #10733
2022-02-22 11:15:50 -05:00
Kitzunu 455899dc75 fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
Kitzunu cf65cd6baf refactor(Core/Misc): sqrt/log/exp() to std::sqrt/log/exp() (#9792) 2022-02-09 11:59:30 +01:00
Francesco Borzì cfd9ebe107 fix(Core): macOS build (part 2) (#10586) 2022-02-08 12:41:31 +01:00
IntelligentQuantum 93520f6466 feat(Core/Position): own file (#10505) 2022-02-08 05:12:42 -03:00
Kitzunu f4c6a4ce27 fix(Core/Misc): Remove c++ check for c++11 (#10439) 2022-02-04 19:00:33 +01:00
Kargatum 5969df4e30 refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00
Kargatum 8b7df23f06 feat(Core/Time): Implement saparated manager for game time (#8630) 2022-01-24 17:55:00 +07:00
Francesco Borzì abc56842c4 refactor(Core): remove unused imports (#10296) 2022-01-22 11:21:35 +01:00
Kargatum 6d7f58e6ed feat(Core/Common): delete old Tokenizer (#10121) 2022-01-21 14:59:05 +07:00
Francesco Borzì 9dc88def35 refactor(Core): apply clang-tidy modernize-* (#9975)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2022-01-17 14:35:07 +01:00
Skjalf fe4899202d feat(Core/Conditions): Implement CONDITION_SOURCE_CREATURE_VISIBILITY (#10208) 2022-01-17 06:05:32 -03:00
IntelligentQuantum 725b1266b4 refactor(Core/Packet): Chat (#9509)
* Chat

* .

* Update GameObject.cpp

* Update Object.cpp

* Update Player.cpp
2022-01-08 07:11:06 -03:00
Cláudio Costa 5d45c52c3e fix(Core/Creature): Fire Elemental Invasion changes (#9372)
* fix(DB): Blazing elemental invasion event

- Fixed Elemental Invader's SmartAI;
- Re-arranged Elemental Rifts SmartAI for controlled spawning of
  Invaders.

* SmartAI: SetCounter to be able to subtract

* Target unit or summoner changed for worldobjects

* extra checks and last sql file

* Codestyle

* codestyle

* adding Baron to elemental invasions

* changed owner or summoner target (SmartAI)

* codestyle
2022-01-06 19:30:23 +01:00
Kitzunu cb7e355291 refactor(Core/Misc): sin() to std::sin() (#9795) 2022-01-06 19:29:40 +01:00
Kitzunu 317e793b12 refactor(Core/Misc): atan2() to std::atan2() (#9793)
- prefer std functions over C functions
2022-01-03 13:24:06 -03:00
Francesco Borzì 6d7b024deb fix(Core/Object): macOS build (#9968) 2022-01-02 09:08:33 -03:00
Kitzunu 913e65f97f refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kitzunu ac99eb48e1 refactor(Core/Misc): abs() to std::abs() (#9789) 2021-12-31 19:29:39 -03:00
Noxies bbf08c1aaa fix(Core/TemporarySummon): Implement TEMPSUMMON_TIMED_DESPAWN_OOC_ALIVE (#9915) 2021-12-30 08:05:46 -03:00
Kitzunu 7617ae4645 refactor(Core/Misc): fmod() to std::fmod() (#9796)
- prefer std functions over C functions
2021-12-21 01:16:59 -03:00
Francesco Borzì cbc7e5466a refactor(Core): remove unused imports (#9767) 2021-12-19 19:41:14 +01:00
Kargatum 51adbffae4 feat(Core/Modules): add separated lib for modules (#9281) 2021-12-02 20:28:58 +07:00
Kargatum f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
acidmanifesto de6af87bd3 fix(Core/Objects): increase sight range of objects & correct general defau… (#9180) 2021-11-17 16:00:01 -03:00
UltraNix 7201d8840f fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: (#9067)
The mobs should attack the pike if there is no players around
The boss should not despawning after summon
Urok's Tribute Pile with Pike and Head should disapear after Urok appear
Fixes #9023
2021-11-12 09:46:07 -03:00
sschepens b7f8083915 feat(Core/Misc): change how Position struct is retrieved (#9017)
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.

Cherry pick of https://github.com/TrinityCore/TrinityCore/commit/2585e799f95f259dd4b422daf15ef7963173c408
2021-11-10 23:43:00 +01:00
sschepens fb2a0a8336 refactor(Core): move complex functions from Object.h to Object.cpp (#9016)
Co-authored-by: QAston <qaston@gmail.com>
2021-11-09 20:32:44 +01:00
Skjalf b2ce49135e feat(Core/Scripting): implement OnlyOnceAreaTrigger & Zul'Gurub's in… (#8850)
Co-authored-by: Treeston <treeston.mmoc@gmail.com>
2021-11-03 23:43:03 +01:00
Malcrom f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
Kitzunu bc82f36f1f refactor(Core/Unit): clean MonsterText methods (#6957) 2021-10-15 10:25:29 +02:00
UltraNix b8345a2f98 fix(Core/DungeonFinder): Seasonal bosses are available only via Dunge… (#8056)
* fix(Core/DungeonFinder): Seasonal bosses are available only via Dungeon Finder tool.

Fixes #7889

* Update.

* Buildfix.

* Missing.
2021-10-14 13:22:37 +02:00
acidmanifesto 430157f71d feat(Core): GetDeadCreatureListInGrid helper added, for aoe loot (#8445) 2021-10-13 11:32:01 -03:00