Anton Popovichenko
7712c2a973
fix(Core/FleeingMovementGenerator): Prevent fleeing players from moving off cliffs ( #22462 )
...
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2025-07-14 10:24:55 +02:00
Anton Popovichenko
628f6255c4
fix(Core/FleeingMovementGenerator): Prevent fear movement from causing characters to fall through the ground ( #22451 )
2025-07-11 11:44:44 -03:00
Takenbacon
1c3cbd3d9e
feat(Core/Maps): Improve map object updater ( #22392 )
2025-07-11 16:00:16 +02:00
Benjamin Jackson
f910147296
fix(Core/Movement): Use attack speed for leash reset period and only extend timer if in melee range or can't move freely. ( #22350 )
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Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com >
2025-06-24 16:17:59 -04:00
sudlud
4459afc98d
fix(Core/Movement): Allow MoveFollow to not inherit speed of the target ( #21711 )
2025-03-15 21:47:11 +01:00
Takenbacon
ee69a569c4
fix(Core/Grids): Grid improvements ( #20955 )
2025-02-14 22:11:27 +01:00
Kitzunu
47c5ff904f
refactor(Core/Disables): Convert from Namespace to Class Structure ( #21109 )
2025-02-01 22:48:52 +01:00
Takenbacon
c8734af4bc
fix(Core/Movement): Fix creatures not resuming movement after being talked to ( #20945 )
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Fix creatures not resuming movement after being talked to
2024-12-18 20:19:31 +01:00
Takenbacon
e9c86737fb
refactor(Core/Random): Remove unused map based RNG ( #20939 )
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Remove unused map based RNG
2024-12-18 13:48:06 +01:00
Benjamin Jackson
2654ec83cd
fix(Core/AI): Increase movement leash extension interval. ( #20867 )
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Init.
2024-12-08 21:04:41 +01:00
Francesco Borzì
a9f0f371e5
refactor(src/server/game): optimise imports ( #20541 )
2024-11-13 11:37:20 +01:00
Grimdhex
08bfecdbea
fix(Core/Movement): remove unecessary reset() ( #20419 )
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Co-authored-by: Ovahlord <18347559+ovahlord@users.noreply.github.com >
2024-11-03 17:36:48 -03:00
Grimdhex
0b031de2ea
fix(Core/Movement): fix a small memory leak in RandomMovementGenerator ( #20258 )
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* fix(Core/Movement): memory leak and possible crash
Co-Authored-By: Ovahlord <18347559+ovahlord@users.noreply.github.com >
* .
* fix review
---------
Co-authored-by: Ovahlord <18347559+ovahlord@users.noreply.github.com >
2024-11-01 09:39:37 -03:00
Francesco Borzì
2317004417
refactor(src/server/database|shared): remove unused import ( #20316 )
2024-10-28 10:04:42 +01:00
Francesco Borzì
6e2306f24a
refactor(src/server/game/Movement): remove unused imports ( #20098 )
2024-09-29 18:14:12 +02:00
Jelle Meeus
a7578e1cce
fix(Scripts/TheEye): Kael'thas p5 transition, flight, MotionMaster:MoveTakeoff ( #20005 )
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Co-authored-by: killerwife <killerwife@gmail.com >
2024-09-24 08:33:21 -03:00
Kitzunu
386aea03ee
chore(Core/Misc): Some cleanup ( #19970 )
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* remove weird blanks
* update if
* ) ) to ))
* missed some ) )
* now switch
* .
2024-09-21 19:34:31 +02:00
Benjamin Jackson
00e35a201e
fix(Core/AI): Reduce movement leash extension interval. ( #19923 )
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* Init.
* Use GetGameTime() instead of system call.
Co-Authored-By: Anton Popovichenko <walkline.ua@gmail.com >
* Update leash timer if rooted.
* Remove unnecessary checks, add extension for fanning.
More parity with VMaNGOS implementation.
---------
Co-authored-by: Anton Popovichenko <walkline.ua@gmail.com >
2024-09-11 03:25:32 -03:00
天鹿
fafd351e44
fix(Core/AI): creature leashing behavior. ( #19897 )
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* Update Unit.cpp
* Update TargetedMovementGenerator.cpp
* Update Unit.cpp
* Update Unit.cpp
2024-09-09 07:07:11 -03:00
Benjamin Jackson
b47b5d2c51
fix(Core/AI): Initialize movement leash timer to five seconds. ( #19898 )
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Init.
https: //github.com/vmangos/core/commit/c8510cbbd4dccbdac9900cc507910ef3ae0e6c43
Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com >
2024-09-08 21:44:09 -03:00
Benjamin Jackson
bf18b9bdfb
fix(Core/AI): Improve creature leashing behavior. ( #19751 )
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* Init.
https: //github.com/vmangos/core/commit/7d2f1e2923734ea1b983eeaa0208cfd158d4af02
Co-Authored-By: ratkosrb <35845488+ratkosrb@users.noreply.github.com >
* Hackfix for pets.
* Whoops.
* Correct evade uses.
* Conflict.
* Actually fix grace timer.
* Add visibility distance check.
Creatures should always fail combat checks in the open world if they're outside of visibility distance, might not be the case for worldbosses.
---------
Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com >
2024-09-03 21:08:56 +02:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Grimdhex
221dbd3fdb
chore(Apps/Codestyle): add new codestyle checks for pointers and range loops ( #19841 )
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* chore(Apps/Codestyle): add new codestyle checks for pointers and range loops
* revert a typo
2024-09-03 13:02:38 -03:00
Saqra1
62b825f8bd
fix(Core/Movement): Don't move for change in orientation only ( #19687 )
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Changing only the orientation of a unit also flags it as if it were
moving, which causes spells to be interrupted.
2024-09-01 20:57:17 -03:00
Grimdhex
2f85097413
docs(Core): improve several functions documentation ( #19677 )
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* initial release
* fix reviews
* fix some typo and add new documetations for MotionMaster
* new update and fix the cli-codestyle
* fix typo
* fix reviews
2024-08-28 08:17:24 -03:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
Francesco Borzì
02a05fbd4c
refactor(src/common): remove unused imports ( #19506 )
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* refactor(src/common): remove unused imports
* fix: build
* chore: fix build
* chore: size_t -> std::size_t
* chore: fix fuckup from previous commit
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build with std::size_t
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
2024-07-30 20:06:46 -03:00
Tereneckla
e44e8fe109
fix (Core/Movement) Allow MoveFollow to not inherit walkstate of the target to fix Enchanted Elemental speed ( #19498 )
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* MoveFollow with own walkstate
* switch
2024-07-29 08:30:42 -03:00
Jelle Meeus
40b63666ad
feat(Core/Movement): implement Pause and Resume to WaypointMovementGenerator ( #19176 )
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* implement Pause and Resume for WaypointMovementGenerator
Co-authored-by: ccrs <ccrs@users.noreply.github.com >
* prevent restart from external sources if wp is paused
* don't update stopmove on every update
SetFacing breaks otherwise
* timer args not used
---------
Co-authored-by: ccrs <ccrs@users.noreply.github.com >
2024-06-26 22:24:59 +02:00
Jelle Meeus
0d977c986e
fix(Core/SmartAI): add prevent almost infinite spinning of mutual target to pets ( #19090 )
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fix(Core/SmartAI)petspin
2024-06-19 21:13:34 -03:00
Anton Popovichenko
b90136d80d
fix(Core/Pet): Fix pets chasing when pet and target spins uncontrollable ( #18798 )
2024-04-24 16:25:37 -03:00
Gultask
b69df485cf
fix(DB/BlackTemple): Rework Black Temple ( #18569 )
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* init
* more
* Update rev_1710358311839208100.sql
2024-03-18 22:31:05 +01:00
Anton Popovichenko
72e75982be
fix(Core/Taxi): Fixes crash when player logins and continues flight ( #18270 )
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* fix(Core/Taxi): Fixes crash when player logins and continue flight
* Update WaypointMovementGenerator.cpp
2024-02-12 08:18:05 -03:00
AG
8f127f9e21
Fix combat movement ( #18026 )
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* Improve combat movement
- Removed a bunch of logic related to another attempt at fixing combat movement.
- Removed SMART_ACTION_SET_CASTER_COMBAT_DIST and updated smarts scripts accordingly.
- Cherry-picked https://github.com/TrinityCore/TrinityCore/commit/7fb74326205acbc5c0fa6b2aa9731d891e788d64
- Cherry-picked https://github.com/TrinityCore/TrinityCore/commit/63a6e1e0480df659e773a3df5e1acc2027ebcf15
Co-Authored-By: Ludovic Barbier <ludovic.barbier03@gmail.com >
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
* Some more cleanup + fix sql
* More fixes to caster chase/combat movement + some cherry picks because why not
- Fix casters always trying to chase to melee range
- Fix casters another case of casters sometimes walking back instead of stopping
- Cleaned up some code
- Cherry picked https://github.com/TrinityCore/TrinityCore/commit/ca25e8d0199730c0976ebc37317e9407aceccc34
- Cherry picked https://github.com/TrinityCore/TrinityCore/commit/96b289cadbf304e427ddbd281d1a6f592af612a7
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
* Added parentheses
* Fixed caster combat movement when target is rooted
- Made a few adjustments to chase range and stuff, but nothing set in stone.
* convert uint to int
---------
Co-authored-by: Ludovic Barbier <ludovic.barbier03@gmail.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2024-01-03 09:56:24 +01:00
IntelligentQuantum
258e369ee5
chore(Core): remove useless includes ( #18036 )
2023-12-23 12:16:27 -03:00
AG
f7d7c4feb7
fix(Core/Creature): Improve chase movement ( #17557 )
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* Update TargetedMovementGenerator.cpp
* Adding Ovahlord as co-author
TIL: you can assign multiple authors to a commit 😛
Co-Authored-By: Ovahlord <18347559+ovahlord@users.noreply.github.com >
* Remove unused variable
* Undo some changes
---------
Co-authored-by: Ovahlord <18347559+ovahlord@users.noreply.github.com >
2023-11-26 17:09:24 +01:00
Andrew
7795dc4379
fix(Scripts/SSC): Script Hydross OOC event ( #17804 )
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* fix(Scripts/SSC): Script Hydross OOC event
* Update rev_1700448248255858600.sql
* Update boss_hydross_the_unstable.cpp
* Update rev_1700448248255858600.sql
2023-11-20 10:46:38 +01:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes ( #17776 )
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* chore(Cleanup): sort includes
* fix build
* fix build again
2023-11-18 17:51:26 +01:00
KJack
3c8adc71cd
(Scripts/AI) ZG20: Jeklik (Bat Boss) - Implement Bat Riders, other fixes and improvements ( #17573 )
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---------
Co-authored-by: AG <43139552+AGandrup@users.noreply.github.com >
2023-11-12 09:35:35 +01:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes ( #17682 )
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* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569 )"
This reverts commit 79b39f9655 .
* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480 )"
This reverts commit 60e27511c5 .
* Revert "fix(Core): GridCleanUpDelay Log (#17436 )"
This reverts commit 90b16ca065 .
* Revert "feat(Core/Grids): Implement visibility notifier (#15919 )"
This reverts commit 2779833768 .
2023-11-12 00:48:49 +01:00
Ovahlord
52d37a927d
fix(Build): nopch build ( #17617 )
2023-10-30 00:24:18 +01:00
AG
79b39f9655
fix(Core/Grid): Implement missing GridUnload setting ( #17569 )
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* Implement GridUnload setting
* Minor fixes
- Use GetOption instead of deprecated GetBoolDefault.
- Added a missing check for instances in LoadMap
- Replaced some numbers with global defines
* Possible crashfix + minor improvements
- Initialized initialOrientation which I had forgotten (likely cause of crash)
- Readded a previous check in UpdateSplineMovement
- Made i_objectsToRemove and i_worldObjects tos sets as they were previously, instead of unordered_set.
* Update worldserver.conf.dist
* Fix high CPU usage with preload grid enabled.
This should be it.
2023-10-26 19:32:15 -03:00
AG
60e27511c5
fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation ( #17480 )
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* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
Kitzunu
f1111be152
chore(misc): cleanup ( #17274 )
2023-09-17 10:19:09 -03:00
wenzuowei
ee154036bd
fix(Core/Movement) Smoother movement of hunter pets when following players ( #16796 )
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* Pets follow the player at the player's speed
* More accurate distance measurement
2023-08-06 03:19:23 +02:00
Dan
3e19b5e637
fix(Scripts/Underbog): modernise boss scripts ( #16149 )
2023-06-04 23:42:40 -03:00
天鹿
ab7c12fe41
chore(core): Cleanup code p2 ( #16041 )
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* Update AchievementMgr.cpp
* Update M2Stores.cpp
* Update LFGHandler.cpp
* Update PetHandler.cpp
* Update WaypointMovementGenerator.cpp
* Update ScriptMgr.cpp
* Update SpellAuras.cpp
* Update Spell.cpp
* Update SecretMgr.cpp
* Update SpellScript.cpp
* Update SecretMgr.cpp
* Update Spell.cpp
* Update SpellAuras.cpp
* Add files via upload
* Update PetHandler.cpp
* Update PetHandler.cpp
* Update CalendarMgr.cpp
* Update LFG.h
* Update WaypointMovementGenerator.cpp
* Update MapScripts.cpp
* Update Unit.cpp
* Update SmartScript.cpp
2023-05-13 15:00:29 -03:00
天鹿
d75bcf0f67
chore(core): Cleanup code ( #16012 )
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* Update SmartScript.cpp
* Update M2Stores.cpp
* Update PetHandler.cpp
* Update WaypointMovementGenerator.cpp
* Update WorldSession.cpp
* Update spell_item.cpp
* Update LoginDatabase.cpp
2023-04-19 21:34:48 -03:00
UltraNix
3d5ec682c0
fix(Core/Movement): Updated creature pet's follow movement. ( #15360 )
2023-03-13 08:14:40 -03:00
Kitzunu
f039836a2f
chore(Core/Misc): Change all TODO to doxygen comment ( #14966 )
2023-02-12 10:05:34 -03:00