Commit Graph

165 Commits

Author SHA1 Message Date
Azcobu 1889fffbde fix(Core/Spell): Apply AURA_STATE_FAERIE_FIRE to Faerie Fire (#6105)
Adds missing anti-stealth aura to Faerie Fire variant with spell ID 20656.
2021-06-01 15:03:36 +02:00
Kitzunu b00ac48cfa feat(Core/Script): Allow spell script ValidateSpellInfo to work with any container type (#6078)
* Cherry-pick https://github.com/TrinityCore/TrinityCore/commit/f2f0aeb562dfc1a78b04d13a14e3c37a58367619
Co-authored-by: Shauren <shauren.trinity@gmail.com>
2021-06-01 13:55:51 +02:00
Kitzunu 897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
UltraNix 107658ebbc fix(Core/Spells): triggering potion cooldowns (from TC) (#6016) 2021-05-30 11:53:16 +02:00
Kitzunu b846179986 refactor(Core/Spell): Change "Attribute &" to HasAttribute() (#5991) 2021-05-29 11:56:19 +02:00
Silker d04f4be6c5 fix(Core/Spell): Apply AURA_STATE_FAERIE_FIRE (#5703) 2021-05-12 21:46:47 -06:00
UltraNix 44babc3c3a fix(Core/Pooling): Fixed less and less objects from pools being spawned the longer the server is running (#5572) 2021-05-08 12:39:09 -06:00
UltraNix 2189ac0b08 feat(Core/Anticheat): Preparation to implement new passive anticheat … (#5516) 2021-05-07 18:10:44 +02:00
Kargatum db7d754f3f feat(Core/Common): delete lib game-interface inherited (#5333)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-07 02:16:44 +07:00
Kitzunu 5954d9c739 refactor(Core/Misc): Define & Rename Attributes (#5311) 2021-04-28 14:55:24 +02:00
KiK0 310f856932 fix(Core/Spells): Do not allow the use of the master's call while the pet is controlled [port from TC] (#5273) 2021-04-27 15:54:58 +02:00
Kitzunu eac6cdd5e0 fix(Core/Spell): Apply AURA_STATE_FAERIE_FIRE to Faerie Fire (#5319) 2021-04-26 13:38:41 +02:00
UltraNix f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
KiK0 45d92751dd fix(Core/Spells): Cloak of Shadows: Spell [Pounce Bleed] should not be (#5305) 2021-04-24 13:15:26 -04:00
Kargatum 4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kitzunu 33aeadf8b6 refactor(Core/Misc): Define & Rename Attributes and flags (#5193) 2021-04-15 14:16:39 +02:00
Kargatum 2b3d46bd4f feat(Core/Hooks): added collection of hooks to extends AC (#3047)
This collection of hooks comes from the Maelstrom project. It allows to release modules such as :
- 3v3-soloqueue
- 1v1 arena
- pvestats

and many others
2021-04-13 13:26:39 +02:00
Kitzunu 3054bf8233 chore(Core/SpellMgr): Indentation (#5145) 2021-04-11 12:04:20 +02:00
Kitzunu c7e8310624 feat(Core/Spell): Define SPELL_AURA_PREVENT_DURABILITY_LOSS (#5148) 2021-04-09 20:56:31 +02:00
Footman c32cd06a78 fix(Core/Movement): fix multiple creature movement issues (#5097) 2021-04-09 20:56:19 +02:00
Kitzunu 91dfedd080 fix(Core/Spell): make use of SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK (#5005) 2021-04-07 23:10:12 +02:00
Kitzunu 88ddc24464 fix(Core/Spell): Make use of SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES (#5004) 2021-04-07 23:07:35 +02:00
UltraNix 6eeb088211 fix(Core/Movement): Corrected calculating ground level in shallow water. (#5114) 2021-04-04 23:22:13 +02:00
Silker 6dc4ca8503 fix(scripts/Naxx): The art of Naxxramas (2/2) (#5057) 2021-04-02 21:57:00 -06:00
Stefano Borzì d4b8defcd8 Revert "feat(Core/Spells): improve SpellCheckRange(), spell cast when dismounting, falling or levitating spells (#3384)" (#5052)
This reverts commit b424273574.
2021-03-30 12:55:07 +02:00
Kargatum c053e111d3 fix(Scripts/Commands): correct reloading creature_template table (#5020) 2021-03-30 09:55:05 +07:00
Kitzunu 166ed0d7c2 fix(Core/Spell): Restricted Flight Area (#5016) 2021-03-28 12:20:39 +02:00
Stefano Borzì b424273574 feat(Core/Spells): improve SpellCheckRange(), spell cast when dismounting, falling or levitating spells (#3384) 2021-03-26 15:56:35 +01:00
Kitzunu fb5d2fa2e5 fix(Core/Spell): Make use of SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING (#4933) 2021-03-24 18:19:57 -06:00
Kitzunu 83e430f28a fix(Core/Spell): Make use of SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT (#4931) 2021-03-24 16:58:41 -06:00
UltraNix adf627cb65 feat(Core/Spells): Implemented SPELL_AURA_DETECT_AMORE. (#4850) 2021-03-21 15:18:55 +01:00
Petric 5aed4dd193 fix(Core/Commands): .cheat god lowering hp to 1 and .cheat power not refilling power (#3299) 2021-03-21 15:15:00 +01:00
Cláudio Costa aea4ce3094 fix(scripts/Ulduar): Improve Hodir (#4703) 2021-03-20 08:36:30 -06:00
Stefano Borzì d82d2041b4 fix(Core/SpellEffect): Increase speed of cat charge (#4795) 2021-03-19 22:54:25 -06:00
Francesco Borzì f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Cláudio Costa 99c2efe3c2 fix(Core): Rogue - Premeditation fix (#4695) 2021-03-16 16:58:56 -06:00
r0m1ntik b24ee3fc10 fix(Core/Spells): Warlock Death Coil shouldn't be able to crit (#4629) 2021-03-12 15:12:43 +01:00
Stefano Borzì 7988717eef fix(Code/Fishing): improve timing of fishing (#4733) 2021-03-07 13:13:29 +01:00
Kitzunu 28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Kitzunu 82eb8b44d1 refactor(Core/Spell): Pascal Case some SpellEntry types (#4432) 2021-02-08 19:01:37 -05:00
Vox 94173dbbd9 fix(Core/Spell): Restore Stealth remove check (#4491) 2021-02-07 14:08:10 -05:00
Kitzunu 440d4191ae fix(Core/Spell): Restore SPELL_ATTR0_CU_AURA_CC (#4472) 2021-02-07 09:06:27 -05:00
Kitzunu d902411171 fix(Core/Spell): Clearcasting duration (#4422) 2021-02-06 21:06:30 -05:00
Kitzunu 9fd6f1079b fix(Core/Spell): SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER to face caster (#4351)
* fix(Core/Spell): SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER to face caster

* cherry-pick https://github.com/TrinityCore/TrinityCore/commit/28353e920b531b7dd221ac926049f5a68b75e7ec

Co-Authored-By: Meji <2695278+meji46@users.noreply.github.com>

* [[nodiscard]]

* return;

* fix last thing

* build

* Revert "build"

This reverts commit c892cc292f3592c5089840e393b525f74904779b.

* Update Object.h

* Update Object.h

* Update Object.h

Co-authored-by: Meji <2695278+meji46@users.noreply.github.com>
2021-02-03 17:06:37 +01:00
Kitzunu 0d52b4ca4a feat(Core/Spell): Implement ValidateSpellInfo (#4323)
* feat(Core/Spell): Implement ValidateSpellInfo

* cherry-pick from https://github.com/TrinityCore/TrinityCore/commit/2b5d7eef3a091e67c27e853d43ac0bebbfa67531 & https://github.com/TrinityCore/TrinityCore/commit/a0a158b5b851db7e2c16819ec89e913d914a3aba

* sLog->outError

* cleanup

* convert to ValidateSpellInfo

* fix error log

* improve sLog->outError

* remove non related spells stuff from Validate

* remove the last

* build

* build x2
2021-02-01 18:57:25 +01:00
Kitzunu 683ddf6c8d fix(Core/Spell): Detect Undead (#4310) 2021-02-01 16:21:33 +01:00
Yehonal c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu fcad2b56ae refactor(Core/Spell): Define some unknown spell attributes (#4305)
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2021-01-31 23:03:44 +01:00
Kitzunu 628c75d67f fix(Core/SpellMgr): Add cooldown to some vehicle spells (#4300)
* fix(Core/SpellMgr): Add cooldown to some spells

* author and spellscript

Co-Authored-By: Wyrserth <43747507+Wyrserth@users.noreply.github.com>
2021-01-31 03:09:50 +01:00