Commit Graph

51 Commits

Author SHA1 Message Date
Kitzunu 897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
UltraNix 2189ac0b08 feat(Core/Anticheat): Preparation to implement new passive anticheat … (#5516) 2021-05-07 18:10:44 +02:00
Kargatum db7d754f3f feat(Core/Common): delete lib game-interface inherited (#5333)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-07 02:16:44 +07:00
Kitzunu 5954d9c739 refactor(Core/Misc): Define & Rename Attributes (#5311) 2021-04-28 14:55:24 +02:00
UltraNix f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Kargatum 4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kitzunu 33aeadf8b6 refactor(Core/Misc): Define & Rename Attributes and flags (#5193) 2021-04-15 14:16:39 +02:00
Kargatum 2b3d46bd4f feat(Core/Hooks): added collection of hooks to extends AC (#3047)
This collection of hooks comes from the Maelstrom project. It allows to release modules such as :
- 3v3-soloqueue
- 1v1 arena
- pvestats

and many others
2021-04-13 13:26:39 +02:00
Kitzunu c7e8310624 feat(Core/Spell): Define SPELL_AURA_PREVENT_DURABILITY_LOSS (#5148) 2021-04-09 20:56:31 +02:00
Kitzunu 91dfedd080 fix(Core/Spell): make use of SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK (#5005) 2021-04-07 23:10:12 +02:00
Kitzunu 88ddc24464 fix(Core/Spell): Make use of SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES (#5004) 2021-04-07 23:07:35 +02:00
Stefano Borzì d4b8defcd8 Revert "feat(Core/Spells): improve SpellCheckRange(), spell cast when dismounting, falling or levitating spells (#3384)" (#5052)
This reverts commit b424273574.
2021-03-30 12:55:07 +02:00
Stefano Borzì b424273574 feat(Core/Spells): improve SpellCheckRange(), spell cast when dismounting, falling or levitating spells (#3384) 2021-03-26 15:56:35 +01:00
UltraNix adf627cb65 feat(Core/Spells): Implemented SPELL_AURA_DETECT_AMORE. (#4850) 2021-03-21 15:18:55 +01:00
Francesco Borzì f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu 28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Kitzunu 82eb8b44d1 refactor(Core/Spell): Pascal Case some SpellEntry types (#4432) 2021-02-08 19:01:37 -05:00
Yehonal c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu fcad2b56ae refactor(Core/Spell): Define some unknown spell attributes (#4305)
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2021-01-31 23:03:44 +01:00
r0m1ntik 647ce5bed7 fix(Core/Quest): A Tangled Skein (#4237)
Co-authored-by: r0m1ntik <r.badanin94@yandex.ru–>
2021-01-29 20:29:04 +01:00
Kitzunu fd3505411d chore(Core/SpellAuraEffects): Comment out empty if (#4246) 2021-01-11 14:48:07 +01:00
Kitzunu da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Francesco Borzì d4a58700d4 refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
Shard e7f1ab4a6a fix(Core/Logs): Fix arguments in function call (#3672) 2020-11-09 08:56:19 -06:00
Kargatum a2b26272d2 refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Francesco Borzì b61ae8abcd fix(Core/Misc): all GCC warnings (#3457) 2020-09-14 17:31:12 +02:00
Kitzunu 1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
Kitzunu dd40e2e844 fix(Core/SpellAuras): Show auras to client limit (#3193)
Co-authored-by: Pascal Bachor <gerhood@users.noreply.github.com>
2020-08-22 10:34:12 +02:00
niaro-kitty 32dcb3bf63 feat(Core/Spell): Header include optimization for files: SpellAura.h SpellAuraEffects.h (#2632) 2020-02-19 07:55:18 +01:00
Rochet2 c16f21a271 fix(Core/Eluna): Fix issues with spell procs with Eluna (#2636) 2020-02-12 07:58:29 +01:00
Kaev 2fa9f5c249 fix(Core): potential crashes/bugs reported by static analysis #2 (#2622) 2020-02-03 07:52:27 +01:00
Kaev 999d588c37 fix(Core): Fixed a few crashes/bugs that were found via static code analysis (#2617) 2020-01-25 14:26:38 +01:00
Shard 9f690a3741 fix(Core) : Enable randomProperties or suffix up to 5 (#2340) 2020-01-23 08:06:05 +01:00
Viste e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
GMKyle da6c255a70 fix(Core/Raid):Putricide mutated abomination being energized by players (#2386) 2019-11-24 09:26:30 +01:00
Viste 854b426978 feat(Core): Added ABORT() macro to prevent the usage of ASSERT(false) as a quick hack to crash the core misusing assert (#2273) 2019-09-26 09:51:33 +02:00
Stoabrogga c5e187fed6 fix(Core/Spell): "Taming the Beast" hunter quests (#2243) 2019-09-05 07:50:20 +02:00
TheHighlord 2ce10cf609 Fix(Core/Spells): Fix parry aura spells (#1694) 2019-04-09 14:20:13 -03:00
Nefertumm c15206fc15 Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
2019-02-15 15:14:49 -03:00
Viste(Кирилл) 51b8773528 feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)
i.e. world update start
2019-02-14 19:22:17 +01:00
Kargatum 7a5ed0c5bb Core/Scripts: Add SpellSC and new hook OnCalcMaxDuration 2018-07-08 01:04:38 +02:00
ayase 00777a80ae Eluna implementation (#847)
* azerothcore + eluna done.

* Remove the Eluna single thread limit.

* Read Eluna Settings file.

* submodule change.

* fix(test)  Ubuntu - Cant Link Library after Compile

* The ELUNA is disabled by default.

* remove submodule luaEngine.

* some change

* fix a error

* change cmake

* fix: some onplayerchat does not have hooks.

* Eluna: Add BG event Hooks.

* fix:cmake hook AFTER_LOAD_CONF not work.

* Remove the eluna switch.

* Remove some define in the core.

* fix conf file not read in the linux.

* eluna : change bg hook parameter type

* Remove TC log function call

* change bg hook OnBGEnd parameter type.


Note: to enable Eluna, the module is required
2018-05-22 20:22:11 +02:00
Nefertumm dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Yehonal 403ed2600f Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk into dir-restructure 2017-12-21 11:26:43 +01:00
Yehonal 17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
Yehonal b0c8eceb08 Refactoring part 2 [W.I.P] 2016-08-12 02:38:26 +02:00
ShinDarth b618b6a56f Added AzerothCore labels 2016-07-24 15:55:38 +02:00
Yehonal f6eefedcd5 converted all tabs to 4 spaces 2016-06-26 19:23:57 +02:00