Commit Graph

152 Commits

Author SHA1 Message Date
UltraNix 1b7d3708a6 fix(Core/Loot): (#7452)
- Players that did not participate in killing dungeon boss are not eligible to get loot.
- Players that are too far away from the looted object are not eligible to get loot.
- Players that released spirit and were outside the dungeon when the loot has been released are eligible to get loot.
- Players that have pending bind are not eligible to get loot.
- Properly get loot recipient for some chests in dungeons.
- All above fixes should work in any loot mode (group loot, master loot, etc.)
- Closes #2104.
2021-08-24 23:48:22 +02:00
UltraNix 435761b284 fix(Core/Pets): do not summon pet if owner is being teleported (#7275)
- Closes #7159
2021-08-13 12:02:21 +02:00
UltraNix 5b057798e7 fix(Core/Maps): Enabled dead players to be resurrected at the dungeon entrance if cannot enter it due to some reasons (#7236)
- Closes #6790
2021-08-07 16:10:07 +02:00
UltraNix ffdd990aa4 fix(Core/Spells): Glyphs should send SMSG_LEARNED_SPELL/SMSG_REMOVED_… (#7161)
* fix(Core/Spells): Glyphs should send SMSG_LEARNED_SPELL/SMSG_REMOVED_SPELL packet in case of updating spell tooltips.

Fixed #6323

* chore(Core/CharacterHandler): improve comment

* chore(Core/SpellEffects): improve comment

Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-08-05 15:58:50 +02:00
UltraNix cf104e01c6 fix(Core/Pets): spells disappearing while pet being offline (#7046)
- Closes #5320
2021-07-23 11:54:01 +02:00
UltraNix e450fd6f68 fix(Core/Units): charmed creatures do not need to check hostility to attacked creature (#7043)
Properly remove channelled charm auras on demand.
- Closes #5447
2021-07-23 09:31:04 +02:00
UltraNix 0f4a942825 fix(Core/PetHandler): prevent crash (#6805) 2021-07-10 00:21:26 +02:00
UltraNix 544f2530b7 fix(Core/Movement): Fixed never ending spline movement if fallen under map. (#6485) 2021-06-28 01:35:06 +02:00
Kitzunu 5d66e57181 chore(Core/Spell): SpellId's should always be uint32 (#6466)
* chore(Core/Spell): SpellId's should always be uint32

* Update spell_item.cpp
2021-06-25 02:11:36 +02:00
UltraNix a9b2ddba7a fix(Core/Mail): cleanup pending auction sale mail (#6022) 2021-06-23 12:46:48 +02:00
Kargatum 9ac6fddcae feat(Core/Database): port TrinityCore database API (#5611) 2021-06-22 06:21:07 +02:00
Kargatum 5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
buddiman 4811a14bd6 fix(CORE/Quests): Quest dialog fails to close with follow-up quest (#6309)
- Fixes the problem with the quest dialog which doesn't close/update on a follow-up quest if there is no space in the inventory
- Closes: https://github.com/azerothcore/azerothcore-wotlk/issues/6296
2021-06-18 17:05:29 +02:00
Francesco Borzì 466cdb68d6 refactor(Core): code cleanup (part 2) (#6374) 2021-06-16 20:40:42 +02:00
UltraNix 0d96866cea fix(Core/Packets): sending item's random property in a few packets (#6193)
- Closes #4843
2021-06-15 12:37:58 +02:00
UltraNix 42019c09b1 fix(Core/Spells): Updates autoshoot spell target in case of clientside target change. (#6257)
- Closes #5206
- Closes https://github.com/chromiecraft/chromiecraft/issues/322
2021-06-11 15:30:58 +02:00
Kargatum d398c34c61 chore(Core/Common): delete macro UNUSED (#6119) 2021-06-01 17:22:29 +02:00
Kitzunu ca27ce5e37 fix(Script/Command): Build (#6159)
* fix(Script/Command): Build

* codestyle ci is weird

* Update MovementHandler.cpp

* Update cs_server.cpp

* Update cs_server.cpp
2021-05-31 16:51:34 +02:00
Kitzunu 897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
Kargatum e3c1e739c6 feat(CI/Codestyle): add check core logs (#6012) 2021-05-31 11:03:00 +02:00
Axel Cocat a355b4d27c fix(Core): fix instance portal not resurrecting when corpse is not spawned (#6106) 2021-05-29 15:37:34 +02:00
Kargatum d8911d816f feat(Core/PacketIO): correct parsing some opcodes (#6051) 2021-05-28 00:34:54 +02:00
Kargatum ea5f5f2072 feat(Core/RealmList): port TrinityCore realm api (#5626)
* feat(Core/RealmList): port TrinityCore realm api

* 1

* whitespace cleanup

* Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* 1

* 2

* Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* `

* 1

* small corrects

* finish maybe

* realm.Id.Realm

* ws

* 1

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-27 00:12:46 +02:00
Kargatum 78e1719c80 feat(Core/Misc): includes cleanup (#5953) 2021-05-26 19:00:08 +07:00
Kargatum 63a273507c feat(Core/Packets): Port packet handling from TrinityCore (#5617)
* feat(Core/Packets): Port packet handling from TrinityCore

* 1

* 2

* 3

* 1

* 2

* #3670

* 3

* 1

* codestyle

* fix msvc warnings
2021-05-22 00:10:46 +02:00
UltraNix 8dd58ebb5b fix(Core): Memleaks fixes - Part II. (#5760) 2021-05-14 10:15:45 +02:00
UltraNix 2189ac0b08 feat(Core/Anticheat): Preparation to implement new passive anticheat … (#5516) 2021-05-07 18:10:44 +02:00
Kargatum db7d754f3f feat(Core/Common): delete lib game-interface inherited (#5333)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-07 02:16:44 +07:00
Kitzunu 5954d9c739 refactor(Core/Misc): Define & Rename Attributes (#5311) 2021-04-28 14:55:24 +02:00
UltraNix f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Chaouki Dhib 2d21bfc915 feat(Core/Movement): time synchronisation to better interpret client timestamps (#5300) 2021-04-23 15:53:09 +02:00
Kargatum 4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kargatum b2861be1cd feat(Core/Threading): replace ace threading (#4821) 2021-04-16 19:45:29 +02:00
Kitzunu 33aeadf8b6 refactor(Core/Misc): Define & Rename Attributes and flags (#5193) 2021-04-15 14:16:39 +02:00
Kargatum 2b3d46bd4f feat(Core/Hooks): added collection of hooks to extends AC (#3047)
This collection of hooks comes from the Maelstrom project. It allows to release modules such as :
- 3v3-soloqueue
- 1v1 arena
- pvestats

and many others
2021-04-13 13:26:39 +02:00
UltraNix c19ea1f7ad fix(Core/Loot): Items below group threshold should not be blocked by master looter. (#5041) 2021-04-07 13:30:34 +02:00
r0m1ntik 2f2d84ac5c fix(Core/FriendStatus): Alerted when friends log in/out (#4995) 2021-04-06 14:17:07 +02:00
UltraNix 485f7e7639 feat(Core/DB/Authserver): remove sha_pass_hash (#4827) 2021-03-21 15:17:57 +01:00
r0m1ntik cb0fb719db fix(Core/MailHandler): Fix display of item enchantments in mailbox (#4872)
* fix(Core/MailHandler): Fix display of item enchantments in mailbox

* Update MailHandler.cpp

Co-authored-by: r0m1ntik <r.badanin94@yandex.ru–>
2021-03-19 11:23:01 +01:00
Francesco Borzì f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu 28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kargatum b9e132a941 chore(Misc): correct double includes (#4647) 2021-02-26 17:44:08 +07:00
Kitzunu dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Francesco Borzì a4115862de feat(Core/Hooks): OnBattlegroundDesertion (#4619) 2021-02-21 22:12:25 +01:00
Walter Pagani 5106e8234b fix(Core): loot party (#4409) 2021-02-12 13:03:49 +01:00
Yehonal c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu 17d2560ffa fix(Core/Creature): Implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#4233) 2021-01-26 14:12:21 +01:00
Silker 0a8a7ef149 fix(Core): Activate creatures and objects during opening cinematics (#4045)
Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-01-22 01:03:30 +01:00
Francesco Borzì 8d5347b9ab fix(Core/QuestTracker): do not store quest if quest_id is null (#4027) 2021-01-20 01:14:04 +01:00
FALL1N1 0181b73bc2 feat(Core/Opcodes): Implement CMSG_CHANNEL_MODERATE (#4021)
* Core/Opcodes: Implement CMSG_CHANNEL_MODERATE

* Cleanup, prettify

* fix build

* whitespaces
2021-01-18 19:37:50 +01:00