Commit Graph

72 Commits

Author SHA1 Message Date
Kargatum 259b9133f6 feat(Core/Common): add new helpers for time utility (#10207) 2022-01-19 12:01:59 +07:00
Kitzunu d1cc65b1c7 refactor(Core/Misc): isEmpty to IsEmpty (#10011) 2022-01-13 21:43:15 -05:00
Kitzunu cb7e355291 refactor(Core/Misc): sin() to std::sin() (#9795) 2022-01-06 19:29:40 +01:00
Kitzunu 69683a3472 chore(Scripts/Misc): Cleanup some more JustDied hooks (#9768) 2021-12-31 12:00:40 -03:00
Kargatum c81891fc11 feat(Core/AI): convert SelectAggroTarget to enum class (#9893) 2021-12-28 19:13:12 -03:00
Francesco Borzì cbc7e5466a refactor(Core): remove unused imports (#9767) 2021-12-19 19:41:14 +01:00
Kitzunu 5685a0e401 refactor(Scripts/Events): convert childrens_week to new system (#9611) 2021-12-14 21:15:16 -03:00
Kitzunu 695f8350af refactor(Scripts/Events): convert hallows_end to new system (#9610) 2021-12-14 15:41:36 -03:00
Kitzunu 4226976b3e refactor(Scripts/Events): convert brewfest to new system (#9612) 2021-12-13 07:04:56 -03:00
Kitzunu 92d7c276c1 refactor(Scripts/Event): convert pilgrims_bounty into new system (#9608) 2021-12-13 05:41:09 -03:00
Kitzunu 2af6e0ee20 refactor(Scripts/Events): convert love_in_air to new system (#9609) 2021-12-13 05:22:16 -03:00
Kitzunu fa1f9085bb refactor(Script/Spells): convert winter_veil into new system (#9606) 2021-12-13 04:39:27 -03:00
UltraNix 6c1846ad8f fix(Scripts/Brewfest): Set proper npc entry to NPC_NORMAL_VOODOO (#9262)
* fix(Scripts/Brewfest): Set proper npc entry to `NPC_NORMAL_VOODOO`

Fixes #8027
2021-12-08 17:31:04 -03:00
Kitzunu c37b6de450 fix(Script/Spell): Winter Wondervolt Trap (#9464) 2021-12-07 06:25:16 -03:00
UltraNix 41437acc9c fix(Scripts/Brewfest): Reload faction auras for revelers after respawn. (#9264)
Fixes #7871
2021-12-02 14:14:05 -03:00
Kargatum f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
Kitzunu 6a430cd2f9 fix(Scripts/Misc): Replace some AddItem/CreateItem with spells (#9006)
Co-authored-by: offl <11556157+offl@users.noreply.github.com>
2021-11-20 09:59:52 -03:00
Nefertumm 436c60907d fix(Core/Achievement): Throw food (#9098) 2021-11-12 17:07:16 +01:00
sschepens b7f8083915 feat(Core/Misc): change how Position struct is retrieved (#9017)
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.

Cherry pick of https://github.com/TrinityCore/TrinityCore/commit/2585e799f95f259dd4b422daf15ef7963173c408
2021-11-10 23:43:00 +01:00
Kitzunu 24f9f993cc refactor(GameObjectAI): Change self-accessor to "me" (#9041) 2021-11-08 22:06:04 +01:00
Malcrom f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
UltraNix ba719f0feb fix(Core/Event): improve "Let the fires come" event (#8199) 2021-10-16 16:24:48 +02:00
Kitzunu bc82f36f1f refactor(Core/Unit): clean MonsterText methods (#6957) 2021-10-15 10:25:29 +02:00
UltraNix b8345a2f98 fix(Core/DungeonFinder): Seasonal bosses are available only via Dunge… (#8056)
* fix(Core/DungeonFinder): Seasonal bosses are available only via Dungeon Finder tool.

Fixes #7889

* Update.

* Buildfix.

* Missing.
2021-10-14 13:22:37 +02:00
UltraNix 4947887644 fix(Scripts/Brewfest): Rewritten Coren Direbrew's fight(#8040)
- Closes #7890
2021-10-08 21:03:38 +02:00
UltraNix c51fb81df0 fix(DB/Spell): Glodrak Huntsniper should not spaw with his mug throwing spell if player does not have Portable Brewfest Keg. (#8062)
- Closes #7913
2021-10-07 13:10:20 +02:00
UltraNix c4ebfb4426 fix(Scripts/Event): Always the nearest baker should throw Complimentary Brewfest Sampler back. (#8204)
- Closes #8027
2021-10-07 13:06:08 +02:00
Kargatum 52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
UltraNix 115f8ce17e fix(Scripts/Brewfest): Some tweaks to Dark Iron Attack event. (#8026)
* fix(Scripts/Brewfest): Some tweaks to Dark Iron Attack event.

Fixes #7872

* buildfix.

* typo.

* Crashfix?

* Crashfix.

* Update.
2021-09-24 18:58:52 +02:00
Viste a9796af174 fix(Core/Misc): bunch of crashfixes (#7307) 2021-09-14 14:38:56 +02:00
UltraNix dd0b964a2a fix(Scripts/Spells): Unlit Torches cannot be used too far away from the bonfire (#7644)
- Closes #6551
2021-09-01 15:50:42 +02:00
UltraNix 45218224b4 fix(Core/Spells): show Execute/Slam misses/dodges/parries in combat log (#7494)
- Closes #7428.
2021-08-26 11:45:22 +02:00
Kitzunu fa03541563 chore(Script/Misc): add comments to some scripts (#7011) 2021-07-24 19:37:45 +02:00
Francesco Borzì 172d33d507 refactor(Scripts/Events): code cleanup (part 6) (#6924) 2021-07-20 09:55:31 +02:00
Francesco Borzì 4103fca5a4 fix(Core/ObjectGuid): prevent creating copies when looping objects (#6852) 2021-07-10 15:54:16 +02:00
Kargatum 5991b2769a feat(Core/Scripts): split the huge scriptloader into smaller pieces (#5346)
* feat(Core/Scripts): split the huge scriptloader into smaller pieces

* AddSC_swamp_of_sorrows del

* 1

* add mod info

* 1

* 039f0e0faa

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-22 23:19:02 +02:00
Yehonal baf437bb98 feat(Core): improved some hooks (#6302) 2021-06-13 10:23:24 +02:00
Kitzunu 7152ddc82c refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 (#6113)
* refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457

(cherry picked from commit https://github.com/TrinityCore/TrinityCore/commit/d6201e5dbb7fa7ca8b47ffa6c0d30fa38dceada5)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
Co-Authored-By: SilverIce <slifeleaf@gmail.com>

* Update CellImpl.h

* w

* more more brackets

* ew

* fix build
2021-06-03 05:27:51 +02:00
Kitzunu 897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
Walter Pagani d3fcebaac5 fix(Scripts/Event): Removing hardcore texts in Love is in the Air (#5831) 2021-05-19 10:20:29 +02:00
UltraNix f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Cláudio Costa c0aa1b88e8 fix(Scripts): Pilfering Perfume (#5043)
Co-authored-by: Silker <61223313+Si1ker@users.noreply.github.com>
2021-03-29 09:09:31 -06:00
Francesco Borzì f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu 28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Kitzunu 0d52b4ca4a feat(Core/Spell): Implement ValidateSpellInfo (#4323)
* feat(Core/Spell): Implement ValidateSpellInfo

* cherry-pick from https://github.com/TrinityCore/TrinityCore/commit/2b5d7eef3a091e67c27e853d43ac0bebbfa67531 & https://github.com/TrinityCore/TrinityCore/commit/a0a158b5b851db7e2c16819ec89e913d914a3aba

* sLog->outError

* cleanup

* convert to ValidateSpellInfo

* fix error log

* improve sLog->outError

* remove non related spells stuff from Validate

* remove the last

* build

* build x2
2021-02-01 18:57:25 +01:00
Yehonal c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Francesco Borzì d4a58700d4 refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00