Commit Graph

8 Commits

Author SHA1 Message Date
acidmanifesto 2d4e17fd16 refactor(Core/Creature): Remove Inhabit Type (#9272)
This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361
This is comprised of a cherry pick and partial tc cherry pick:
https://github.com/TrinityCore/TrinityCore/commit/592516ae69d89da3bcb0ede144644a3d2e0186e0
https://github.com/TrinityCore/TrinityCore/commit/dbadb6369cf0b6d394fffaa1dedc612dfb5cbe2a
https://github.com/TrinityCore/TrinityCore/commit/34cfa69efd1857540f1f44b118086bb02334c100
https://github.com/TrinityCore/TrinityCore/commit/12de860b4aefc02cc77b7487ef218fb584cdb552
https://github.com/TrinityCore/TrinityCore/commit/a22bc236ebc038c723774e5b38cd93e814ccc43d
2022-01-06 10:33:22 -03:00
UltraNix a54c84f349 fix(Core/Players): Removed old and invalid Player::SetInWater funct… (#9739)
* fix(Core/Players): Removed old and invalid `Player::SetInWater` function.

Updates #8729

* buildfix.
2021-12-28 09:34:45 -03:00
Kargatum f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
UltraNix db0c27fe43 fix(Core/Combat): Removed some invalid code about auto-acquiring a nearby target if primary target is not detectable by creature. (#8624)
Spells with sanctuary always delete hostile references (if not during encounter).
Update visibility should be always forced in case of invisibility/stealth auras.
Restored old Shadowmeld code.
Fixes #4764
Fixes #7125
2021-10-21 15:54:36 -03:00
UltraNix 0d411ec2c3 fix(Core/Crash): Evade after cleaning threat references. (#8160) 2021-10-06 01:26:03 -03:00
Kargatum 52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
UltraNix 1bf4f54b32 fix(Core/Combat): Creatures should evade if its only victim is teleporting to other map (#7975) 2021-09-20 16:05:45 -06:00
Kitzunu 2f449326e0 refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
2021-09-15 17:50:28 +02:00