Commit Graph

152 Commits

Author SHA1 Message Date
IntelligentQuantum 2e6213d526 feat(Core/SmartScripts): SMART_ACTION_ATTACK_STOP #10053 2022-01-07 04:19:32 -03:00
Cláudio Costa 5d45c52c3e fix(Core/Creature): Fire Elemental Invasion changes (#9372)
* fix(DB): Blazing elemental invasion event

- Fixed Elemental Invader's SmartAI;
- Re-arranged Elemental Rifts SmartAI for controlled spawning of
  Invaders.

* SmartAI: SetCounter to be able to subtract

* Target unit or summoner changed for worldobjects

* extra checks and last sql file

* Codestyle

* codestyle

* adding Baron to elemental invasions

* changed owner or summoner target (SmartAI)

* codestyle
2022-01-06 19:30:23 +01:00
IntelligentQuantum c377c62c7a feat(Core/SmartScripts): Add support to friendly+hostile to SMART_EVENT_OOC_LOS and SMART_EVENT_IC_LOS (#10037)
* .

* .
2022-01-06 06:46:12 -03:00
IntelligentQuantum 2bc373b4f6 feat(Core/SmartScripts): SMART_ACTION_SET_MOVEMENT_SPEED (#10018) 2022-01-05 14:10:19 -03:00
Malcrom 911e8b4d12 feat(Core/Pathing): Add path_id to PathEndReached (#10021) 2022-01-05 09:59:33 -04:00
IntelligentQuantum e28bdf9bde feat(Core/SmartScripts): SMART_ACTION_SET_HEALTH_PCT 2022-01-05 09:38:14 -03:00
Malcrom 86f1b87fe6 NewFunction(Core/Pathing) Path End Reached (#10017) 2022-01-05 00:22:51 -04:00
IntelligentQuantum 8fd757a152 feat(Core/SmartScripts): ACTION_GO_SET_GO_STATE 2022-01-04 06:44:02 -03:00
IntelligentQuantum 9faec8ef1b feat(Core/SmartScripts): SMART_ACTION_SET_CORPSE_DELAY 2022-01-04 06:41:19 -03:00
IntelligentQuantum 002e62d689 feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_DIES (#9979) 2022-01-03 08:24:13 -03:00
IntelligentQuantum 8a5b96349b feat(Core/SmartScripts): SMART_TARGET_LOOT_RECIPIENTS (#9967) 2022-01-02 21:54:27 -03:00
Kitzunu 913e65f97f refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kitzunu ac99eb48e1 refactor(Core/Misc): abs() to std::abs() (#9789) 2021-12-31 19:29:39 -03:00
Kargatum c81891fc11 feat(Core/AI): convert SelectAggroTarget to enum class (#9893) 2021-12-28 19:13:12 -03:00
IntelligentQuantum f7ff583b7e feat(Core/SmartScripts): SMART_ACTION_DISABLE_EVADE (#9772)
* Update SmartScriptMgr.h

* Update SmartScript.cpp

* Update SmartAI.h

* Update SmartAI.cpp
2021-12-19 18:30:55 -03:00
Francesco Borzì cbc7e5466a refactor(Core): remove unused imports (#9767) 2021-12-19 19:41:14 +01:00
UltraNix 4e93671b3c fix(Core/Pets): Properly cast spells on friendly target if not in LoS… (#9570)
* fix(Core/Pets): Properly cast spells on friendly target if not in LoS or out of range.

Fixes #7790
2021-12-12 09:25:10 -03:00
patou01 801a20fce2 refactor(Core): Clean-up after FD (#8586) 2021-11-28 03:04:14 -03:00
Andrius Peleckas 36fc50e1a8 fix(Core/Formations): fixed possible finite loop related to GROUP_AI_FLAG_EVADE_TOGETHER (#9279) 2021-11-25 23:46:12 -03:00
acidmanifesto 29f49108a5 chore(Core): Remove unnecessary slang Cosmetic (#9325)
* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
2021-11-25 04:31:54 -03:00
Kargatum f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
UltraNix c8466fa218 fix(Core/SmartScripts): SMART_ACTION_ACTIVATE_GOBJECT should not rese… (#9178)
* fix(Core/SmartScripts): SMART_ACTION_ACTIVATE_GOBJECT should not reset loot state for doors.

Fixes #8937
2021-11-20 12:27:06 -03:00
schell244 efe999309a fix(Core/CreatureAI): enemy stealth alert ignoring LOS (#9161) 2021-11-20 10:38:08 +01:00
UltraNix e747716230 feat(Core/SmartScripts): SMART_ACTION_CALL_FOR_HELP should properly call assistance in case of polymorphed creature. (#9231)
Updates #9120
2021-11-19 15:53:59 -03:00
Andrius Peleckas 31f028abfc feat(Core/Formations): implemented a new formation groupAI flag "GROUP_AI_FLAG_EVADE_TOGETHER" (#8758) 2021-11-16 15:14:34 -03:00
UltraNix 7201d8840f fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: (#9067)
The mobs should attack the pike if there is no players around
The boss should not despawning after summon
Urok's Tribute Pile with Pike and Head should disapear after Urok appear
Fixes #9023
2021-11-12 09:46:07 -03:00
sschepens b7f8083915 feat(Core/Misc): change how Position struct is retrieved (#9017)
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.

Cherry pick of https://github.com/TrinityCore/TrinityCore/commit/2585e799f95f259dd4b422daf15ef7963173c408
2021-11-10 23:43:00 +01:00
UltraNix affa6f9084 refactor(Core/Combat): Cleanup DoZoneInCombat function. (#8789)
* Core/Combat: Cleanup DoZoneInCombat function.

Updates #7960

* Restore distance parameter.

* You don't belong here.

* Update
2021-11-09 00:54:44 +01:00
Kitzunu 24f9f993cc refactor(GameObjectAI): Change self-accessor to "me" (#9041) 2021-11-08 22:06:04 +01:00
acidmanifesto 0958f2f129 fix(Core/DB/SAI): [Quest] - Weapons of Spirit / Allows Value 3 for react SAI WP Start Consolidated PR (#8926) 2021-11-07 00:21:05 +01:00
acidmanifesto 93bbff4cca feat(Core/SAI): Wp table add in orientation and delay collumn (#8927)
ADD (Core) Wp table add in orientation and delay collumn
TC Cherry pick of TrinityCore/TrinityCore@4b7d19c
2021-11-06 08:43:45 -03:00
Skjalf d80f7d467d feat(Core/Unit): Implement DoCastRandomTarget() helper (#8876) 2021-11-05 07:47:08 -03:00
acidmanifesto 6ff6f48e74 fix(Core/SmartAI): improve SMART_EVENT_GOSSIP_HELLO (#8849)
Add another value to event_param1 for SMART_EVENT_GOSSIP_HELLO to support all cases of OnGossipHello/OnReportUse in GameObjects:
- event_param1 set to 0: execute the action for both OnGossipHello and OnReportUse. This might result in the action being executed twice when clicking the GameObject
- event_param1 set to 1: execute the action for only OnGossipHello
- event_param1 set to 2: execute the action for only OnReportUse
2021-11-04 09:49:20 +01:00
Skjalf 1ed0a67ed1 fix(Scripts/BlackrockSpire): Rend Blackhand improvements (#8826) 2021-11-02 19:31:35 -03:00
UltraNix e57e0e7cd1 fix(Core/Creatures): AttackStart in MoveInLineOfSight is called only for aggressive mobs. (#8878)
Fixes #8868
2021-11-02 11:43:18 -03:00
Malcrom f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
Skjalf 2cf4d05867 feat(Core/SAI): Allow forcing creatures/gameobjects's respawn timers when using SMART_ACTION_FORCE_DESPAWN (#8714) 2021-10-27 04:21:29 -03:00
acidmanifesto 0df821cbb0 chore(Core): Code Reduction dealing with Logging, (Cosmetic only). (#8686) 2021-10-24 22:33:16 -03:00
acidmanifesto 6308b99a33 chore(Core/AI): Change a FollowerAI log from error to debug (#8685) 2021-10-24 10:58:50 -03:00
Andrius Peleckas 9bcde70dab fix(Core/AI): possible "self interrupts" in BossAI::ExecuteEvent calls (#8654) 2021-10-22 13:36:07 +02:00
Kitzunu bc82f36f1f refactor(Core/Unit): clean MonsterText methods (#6957) 2021-10-15 10:25:29 +02:00
Andrius Peleckas 5d73180c61 feat(Core/SAI): implemented a new SAI action type SMART_ACTION_DO_ACTION (#8375)
* feat(Core/SAI): implemented a new SAI action type SMART_ACTION_DO_ACTION
This will give possibility to trigger certain actions on instance scripts or creatures/gobjects

* yet we still love you "blank line" xD
2021-10-14 14:06:28 +02:00
Skjalf 3894dfc897 fix(Core/SAI): Update SMART_ACTION_FORCE_DESPAWN to allow temporarily despawning gameobjects (#8340)
* fix(Core/SAI): Update SMART_ACTION_FORCE_DESPAWN to allow temporarily despawning gameobjects

* brackets

* Some improvements

* restore the virtual
2021-10-14 13:23:59 +02:00
UltraNix b8345a2f98 fix(Core/DungeonFinder): Seasonal bosses are available only via Dunge… (#8056)
* fix(Core/DungeonFinder): Seasonal bosses are available only via Dungeon Finder tool.

Fixes #7889

* Update.

* Buildfix.

* Missing.
2021-10-14 13:22:37 +02:00
acidmanifesto 430157f71d feat(Core): GetDeadCreatureListInGrid helper added, for aoe loot (#8445) 2021-10-13 11:32:01 -03:00
Andrius Peleckas b5f8b485a8 feat(Core/SAI): implemented boss state handling in SMART_ACTION_SET_INST_DATA + added additional data checks (#8369) 2021-10-13 09:54:33 -03:00
Kitzunu d464ee7083 refactor(Core/CreatureAI): Turn hardcoded entries into flagsExtra (#8189) 2021-10-12 13:35:22 +02:00
Skjalf cdb45a7ef1 fix(Core/SAI): Fix SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS not working with gameobject sources if the player is in group (#8234) 2021-10-07 13:08:07 +02:00
Kargatum 52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Kitzunu f6f18cb538 fix(Core/Creature): remove combo points on evade (#7861) 2021-09-17 13:42:04 +02:00