Commit Graph

190 Commits

Author SHA1 Message Date
UltraNix 2feb26d828 fix(Core/Units): Modify health dependent aura states on update rather than immediately on death. (#9641) 2021-12-16 22:41:01 -03:00
Kitzunu 89a1b5c9f4 fix(Core/Spells): Implement SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CL… (#9615)
* fix(Core/Spells): Implement SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT

* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/b3b7f0761d5605d57f9d62ca8e22a8cd9a4df24b)

* fix build
2021-12-16 20:29:33 -03:00
Branel cac265525c fix(Core/Player): Interrupt flag capturing even if damage is absorbed. (#9445) 2021-12-16 09:43:09 -03:00
UltraNix 1cc9ea83ab fix(Core/Spells): Mind Control can be dispelled from friendly target. (#9689)
Fixes #9629
2021-12-15 04:29:22 -03:00
UltraNix 658a7c2b56 fix(Core/Spells): Do not apply diminishing return on spells casted by mobs. (#9536)
Fixes #9028
2021-12-14 15:17:44 -03:00
UltraNix b1303e0e96 fix(Core/Loot): Set skinnable flag only after all loot was taken. Source: TrinityCore. (#9573)
Fixes #9318
2021-12-12 10:31:00 -03:00
Skjalf 2d55974c0c Revert "fix(Core/Spells): Forward core changes (#8841)" (#9631)
This reverts commit 85d2c39a48.
2021-12-10 15:31:48 +01:00
UltraNix 52d8e1b68a fix(Core/Spells): Channeled destination spells should not interrupt flag capturing. (#9472)
Fixes #9225
2021-12-09 23:45:01 -03:00
acidmanifesto 85d2c39a48 fix(Core/Spells): Forward core changes (#8841) 2021-12-09 18:24:16 -03:00
Kargatum 51adbffae4 feat(Core/Modules): add separated lib for modules (#9281) 2021-12-02 20:28:58 +07:00
UltraNix 5d544f6001 fix(Core/Spells) T9 2p Hunter bonus vs Mortal Shots. (#9246)
Fixed getting bonus damage from critical strikes for melee/ranged DoT spells.
Fixes #8859
2021-11-29 13:46:49 -03:00
IntelligentQuantum 683b7ae1e2 fix(Core/Entities): add missing nul pointer checks in HandleProcTrigger Spell (#9303) 2021-11-29 13:20:40 -03:00
UltraNix 0b551a055c fix(Scripts/Spells): Mind Control should put both caster and target in combat. (#9301)
Fixes #8938
2021-11-29 12:09:39 -03:00
IntelligentQuantum ab761c9865 fix(Core/Player): prevent crash exploit spam duel starting (#9226) 2021-11-28 16:42:53 -03:00
patou01 801a20fce2 refactor(Core): Clean-up after FD (#8586) 2021-11-28 03:04:14 -03:00
acidmanifesto 29f49108a5 chore(Core): Remove unnecessary slang Cosmetic (#9325)
* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
2021-11-25 04:31:54 -03:00
UltraNix 647c91605c fix(Core/Spells): Autoshot should not interrupt Volley (#9202)
- Closes #8883
2021-11-23 20:13:06 +01:00
Kargatum f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
Skjalf 731d256420 refactor(Core/Cache): move the GlobalPlayerCache to its own class (#9166) 2021-11-18 16:53:36 +01:00
UltraNix 70fbaefa8e fix(Core/Movement): creatures should not cast while moving (#9141)
- Closes #8843
2021-11-15 14:39:36 +01:00
UltraNix c3ed68bb5e fix(Core/Spells): health-dependent reactive states should reset on death (#9134)
- Closes #8798
2021-11-14 21:22:50 +01:00
UltraNix 3c8bcf31ac fix(Core/Spells): Steady Shoot should not suspend ranged attack timer. (#9125)
Fixes #9107
2021-11-13 22:58:22 +01:00
Kitzunu 743636c416 fix(Scripts/Spell): don't allow to tame an already owned creature (#9005) 2021-11-13 01:00:30 +01:00
sschepens b7f8083915 feat(Core/Misc): change how Position struct is retrieved (#9017)
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.

Cherry pick of https://github.com/TrinityCore/TrinityCore/commit/2585e799f95f259dd4b422daf15ef7963173c408
2021-11-10 23:43:00 +01:00
IntelligentQuantum 4653641a0b refactor(Scripts/Commands): Convert cs_cast to new system (#8997) 2021-11-08 09:06:51 -03:00
UltraNix 9f0a78a0ca fix(Core/Spells): Slam should suspend attack timers (#8981)
- Closes #8723
2021-11-07 20:40:48 +01:00
UltraNix 1926027066 fix(Core/Pets): controllable guardians (including pets) should not set the combat with its target when commanded to attack it. (#8877) 2021-11-04 23:49:57 +01:00
patou01 ea2c880fc8 fix(Core/Unit): Reduce mobs speed when low on health (#7932) 2021-11-04 10:43:24 -03:00
Kargatum aa7932e971 feat(Core/EnumUtils): add more enum for support chat command (#8828) 2021-11-03 10:50:11 +01:00
Malcrom f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
Kitzunu 7f69acd466 fix(Core/Unit): remove wrong CombatStop() when charming (#8733) 2021-10-29 15:33:14 +02:00
UltraNix 3cddfb84c1 feat(Core/Spells): Implemented SPELLVALUE_AURA_DURATION. (#8690)
- Closes #8505
2021-10-24 23:06:57 +02:00
UltraNix db0c27fe43 fix(Core/Combat): Removed some invalid code about auto-acquiring a nearby target if primary target is not detectable by creature. (#8624)
Spells with sanctuary always delete hostile references (if not during encounter).
Update visibility should be always forced in case of invisibility/stealth auras.
Restored old Shadowmeld code.
Fixes #4764
Fixes #7125
2021-10-21 15:54:36 -03:00
jestermaniac 8c126075ff fix(Core/Entities): fix contested flag timer when logging out and in (#8558) 2021-10-16 22:26:13 -03:00
Kitzunu bc82f36f1f refactor(Core/Unit): clean MonsterText methods (#6957) 2021-10-15 10:25:29 +02:00
jestermaniac 5d36c94a2d fix(CORE/Unit): Fix controllable guardians evading when not posed to be (#7959) 2021-10-14 11:48:37 -03:00
UltraNix cb71cc0131 fix(Core/Units): clear emote state on attack rather than on combat st… (#8170)
- Closes #6281
2021-10-14 16:18:51 +02:00
jestermaniac da69fec345 fix(Core/Entities): contested guards attacking after bg/recent pvp (#7518)
* fix(Core/Entities): contested guards attacking after bg/recent pvp

* fix(Core/Entities): contested guards attacking after bg/recent pvp

* Update Unit.cpp

* fix(Core/Entities): contested guards attacking after bg/recent pvp

* fix(Core/Entities): contested guards attacking after bg/recent pvp

* Update Unit.cpp
2021-10-14 13:21:18 +02:00
Axel Cocat 57658d821d fix(Core/Unit): perform melee attack when unit has not enough power for melee spell (#7996) 2021-10-12 12:23:52 +02:00
UltraNix 0769212db5 fix(Core/Spells): Fixed absorb auras not working with spell damage. (#8427)
Fixes #8412
2021-10-11 18:19:22 +02:00
Skjalf 99cc428511 fix(Core/Spells): Improved Drain Soul triggering from every target … (#8144)
...that dies and not just the one affected by Drain Soul and move the Drain Soul code to spell scripts

- TC Ports: https://github.com/TrinityCore/TrinityCore/commit/d9743c984f11069bddab9d7f006293c18a400765#diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec and  https://github.com/TrinityCore/TrinityCore/commit/2b1b36f5617ac10dc373410b69957eadb2766453#diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec
2021-10-07 18:58:46 +02:00
UltraNix 0d411ec2c3 fix(Core/Crash): Evade after cleaning threat references. (#8160) 2021-10-06 01:26:03 -03:00
UltraNix 3223f90bcb feat(Core/Spells): add helper to get clean and unmitigated damage for pro… (#7244) 2021-10-05 23:59:57 +02:00
Skjalf a61d7c2bc8 fix(Core/Spells): correct hunter's Lock and Load procs (#8177)
- Move related code to spell scripts
- Fixes it proc'ing when the target is immune to snares
- Partial port of https://github.com/TrinityCore/TrinityCore/commit/746b838870e93d9843a089613ce7f1cd160b6ea5
2021-10-04 15:49:16 +02:00
UltraNix 0c8fb1ea73 fix(Core/Movement): Properly handled root movement acks. (#8019)
Fixes #7892
2021-10-01 10:41:31 +02:00
Kargatum 52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
UltraNix c3259dabcf fix(Core/Spells): Implemented PROC_EX_ONLY_FIRST_TICK (#7933) 2021-09-21 06:02:06 -06:00
UltraNix 1bf4f54b32 fix(Core/Combat): Creatures should evade if its only victim is teleporting to other map (#7975) 2021-09-20 16:05:45 -06:00
Kitzunu b70083599b fix(Core/Unit): Improve check for players to automatically stand if a… (#7869)
* fix(Core/Unit): Improve check for players to automatically stand if attacked

* vicitm -> victim
2021-09-19 22:14:57 +02:00
patou01 10ad759653 fix(Core/Unit): Improve pets behavior (#7836) 2021-09-16 02:27:28 -06:00