Commit Graph

421 Commits

Author SHA1 Message Date
Andrew cdf35268a2 fix(Core/Opcodes): Crash fix (#22453) 2025-07-10 12:04:13 -03:00
Kitzunu 619f40b01f feat(Core/Chat): Allow whispers to Game Masters regardless of sender … (#22417) 2025-07-08 12:00:03 -03:00
Takenbacon fd262c3ab1 feat(Core/Config): Improvements to config caching (#21647) 2025-06-30 17:14:12 +02:00
Benjamin Jackson 2a93e7d410 chore(Core/Unit): Correct typo of Controlled. (#22260) 2025-06-03 08:56:44 +02:00
Benjamin Jackson db18d5b035 refactor(Core): Use database tables for Shaman totems and Druid shapeshift forms. (#22104)
Co-authored-by: DoctorKraft <25483209+doctorkraft@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
2025-05-27 14:40:57 +01:00
Benjamin Jackson 52799d76f6 refactor(Core): Add definition file for area table entries. (#22054) 2025-05-09 15:48:02 +02:00
Vincent Vanclef dd42f7a673 feat(Core/Entities): Add OnPlayerSendListInventory script hook (#21676) 2025-03-11 15:01:55 +01:00
Kitzunu 5d32676193 fix(Core/Misc): Fix NextPage Data Type in PageText Structure and Improve Logging Messages (#21586) 2025-02-22 21:58:21 -03:00
55Honey b80da06152 fix(Core/Auth): prevent expansion overflow in SendAuthResponse (#21503) 2025-02-18 20:41:11 +01:00
iThorgrim e28384b059 feat(Core/Scripting): Add new hooks for Ticket (#21238) 2025-02-17 03:26:05 +01:00
Exitare 98ceb1c067 fix(Core/PlayerScript) Align player script function names (#21020)
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
2025-02-16 14:59:41 +01:00
Takenbacon ee69a569c4 fix(Core/Grids): Grid improvements (#20955) 2025-02-14 22:11:27 +01:00
Anton Popovichenko cdcdf4564b fix(Core/Pet): Fix possible heap-use-after-free of charmInfo when handling pet action. (#21439) 2025-02-14 20:02:02 +01:00
Jelle Meeus 75441ddb3b fix(Core/Player): SpellQueue avoid possible undefined behavior by copying instead of move (#21444) 2025-02-14 15:45:36 +01:00
Takenbacon edcfaeb845 refactor(Core/World): Create WorldSessionMgr to split session logic out of World (#21400) 2025-02-13 07:04:38 +01:00
Anton Popovichenko fe2627bc91 fix(Core/Pet): Fix possible crash when using dangling pointer as pets spell target and fix possible memory leak. (#21420) 2025-02-12 17:34:30 -03:00
Anton Popovichenko f6a0433297 feat(Core/Arena): Add support for arena seasons completion with progression in runtime. (#19858)
Co-authored-by: Winfidonarleyan <dowlandtop@yandex.com>
2025-02-12 07:09:31 -03:00
Mykhailo Redko 017cfb7b4b fix(Core/PacketIO): Implemented CMSG_BUSY_TRADE and CMSG_IGNORE_TRADE. (#21385) 2025-02-10 17:12:38 +01:00
Andrew 79cbb00075 feat(Core/Creature): Implement HasFlagsExtra() helper to creature (#21362) 2025-02-08 14:07:04 -03:00
Exitare ff4d1ef053 chore(Core/EventMgr): Align code to Code standard & improve LoadFromDB function (#21151)
Co-authored-by: Jelle Meeus <sogladev@gmail.com>
Co-authored-by: Ludwig <sudlud@users.noreply.github.com>
2025-02-07 14:25:07 +01:00
Kitzunu 47c5ff904f refactor(Core/Disables): Convert from Namespace to Class Structure (#21109) 2025-02-01 22:48:52 +01:00
skelUA d2500e8cb7 fix(Core/Auction): Fix usable item search in auction (#21267) 2025-01-25 22:04:01 +01:00
Kitzunu 0733c30471 refactor(Core/Player): Improve Channel.RestrictedLfg handling (#21145) 2025-01-21 19:09:31 +01:00
Kitzunu d2b88bdc1e feat(CI/Codestyle); Check for double semicolons (#20996) 2024-12-21 22:19:49 +01:00
Exitare 25fb6cca47 fix(Core/WorldSession): incorrect fmt formatting (#20926) 2024-12-20 15:38:17 +01:00
Kitzunu ceefd89a06 feat(CI/Codestyle): check for curly brackets before/after if/else statements (#20977)
* feat(CI/Codestyle): check for braces after if/else statements

* right need to edit a cpp file to trigger cpp check

* Revert "right need to edit a cpp file to trigger cpp check"

This reverts commit 2e34d8c52f35216549107a3476e79e79ea2ae077.

* fix codestyle in cpp

* Update oculus.cpp

* Update codestyle.py

* Update codestyle.py

* Update codestyle.py

* Update codestyle.py
2024-12-19 21:14:58 +01:00
Takenbacon 4d349e87b5 feat(Core/AuctionHouse): Rework auctionhouse search threading (#20830) 2024-12-18 15:50:26 +01:00
Exitare 7fd8b04a56 feat(Core/Motd): Allow localized motd (#20542)
* Initial commit for localized motd

* Rename function that created world packages

* Update to satisfy code check

* Update code to accomodate localized motd

* Update command to support multiple optionales & adjusted db

* Code cleanup

* Update sql name

* Fix codestyle issues

* Remove hardcoded schema

* Add check for valid player in reload command

* Update to better code style

* Add missing include

* Fix redundant code usage

* Add missing include

* Remove sql files and create new rev sql files

* Address minor code reviews

* Fix code style

* Update code to address code revisions.

- Remove two unused functions
- Remove map
- Use available function to resolve LocaleConstant

* Fix code style

* Add check for base motd and update locale to DEFAULT_LOCALE

* Code docs

* Removed some docs, readd defaultd motd formatting

* Fix oversight in variable declaration

* Code style fix

* Update code based on code review

* ready for merge

* Fix set motd command due to changes to DEFAULT_LOCALE

* Fix CI

* Fix trailing whitespace

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2024-12-15 19:50:02 +01:00
Jelle Meeus 993bdcb84e feat(Core/Player): implement Spell Queue (#20797) 2024-12-12 11:59:52 +01:00
Kitzunu ed008a8780 refactor(Core/Spells): Add helpers for HasAuraType (#20802) 2024-12-01 08:50:59 -03:00
Francesco Borzì 2ce2c8cf3a refactor(src/server/game/*): remove unused imports (big part 3) (#20315) 2024-10-27 13:10:28 +01:00
Francesco Borzì 2c344fc127 refactor(src/server/game/*): remove unused imports (big part 2) (#20311) 2024-10-27 05:06:14 +01:00
Jelle Meeus 859a42a41e fix(Core/Vehicles): feat vehicle seat addon, vehicle enter/exit positions (#20082)
* implement initial vehicle_seat_addon

Co-authored-by: Ovah <dreadkiller@gmx.de>

* add more vehicle_seat_addon data

* make exiting passenger visible

fixes "immediate despawn" of travelers mammoth

* style, update comments

* remove hacked pos relocate

* remove sending MSG_MOVE_ROOT/UNROOT on Ack

* set and unset UNIT_NPC_FLAG_PLAYER_VEHICLE on init/entry

* ulduar demolisher: remove flag correction and no longer needed usableseat

* fixup! implement initial vehicle_seat_addon

* fixup! fixup! implement initial vehicle_seat_addon

* re-add AddPassenger Flame Leviathan hack

was commented by mistake

* Update rev_1725993194571320983.sql

add missing ticks

---------

Co-authored-by: Ovah <dreadkiller@gmx.de>
2024-10-11 07:08:14 +02:00
Walter Pagani e43b760c08 fix(Core/QuestHandler): Question marks not being shown (#20099) 2024-10-10 18:10:55 -03:00
Francesco Borzì a4721c2821 refactor(src/server/game/Handlers): remove unused imports (#20087) 2024-09-29 13:19:40 +02:00
Stefano Borzì f6de601ddd new BattlegroundDesertionTypes for hook OnBattlegroundDesertion (#20039)
* new BattlegroundDesertionTypes for hook OnBattlegroundDesertion

* chore: minor improvements

---------

Co-authored-by: laasker <79991768+laasker@users.noreply.github.com>
2024-09-27 22:19:56 +02:00
Kitzunu 386aea03ee chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks

* update if

* ) ) to ))

* missed some ) )

* now switch

* .
2024-09-21 19:34:31 +02:00
Andrew ee6e74eb3c fix(Scripts/Commands): Fix level up achievements not being granted (#19969) 2024-09-15 15:55:45 -03:00
Benjamin Jackson 1edac37ac3 refactor(Core): Make more use of helpers. (#19835)
* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2024-09-03 14:41:31 -03:00
Benjamin Jackson e3e4133e88 fix(Core/Handlers): Only remove emote if player is moving. (#19740)
Init.
2024-09-03 13:12:32 -03:00
Anton Popovichenko 9999a80c96 feat(Core/Achievements): Add possibility to complete achievements and update achievement criteria for offline players. (#19851) 2024-09-03 13:05:23 -03:00
Kitzunu 9af86553c5 chore(Core/Misc): update floor and ceil to std (#19837) 2024-09-03 08:01:00 -03:00
Benjamin Jackson 0158fa3e9e fix(Core/Handlers): Don't allow data to be sent while not grouped. (#19852)
Init.

https: //github.com/TrinityCore/TrinityCore/commit/f57647287af1f47a1c4a503cde654d6ff8f4261c

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2024-09-02 15:22:01 -03:00
Kitzunu 5d31b9f98f refactor(Core/Item): Add helpers (#19828) 2024-08-31 19:38:50 -03:00
Grimdhex 643362d697 refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Saqra1 087acc58bf fix(Core/PetHandler): Allow PetAI to handle flags (#19446)
When a pet ability was cast, PetHandler reset all CharmInfo flags before
calling PetAI methods, setting the attack flag to true every time.
This commands the pet to go and chase the target which is not correct
when the state is COMMAND_STAY.

PetAI already handles the scenario, it just wasn't getting the actual
pet attack state.
2024-08-19 13:15:39 -03:00
Grimdhex 7457aef78d refactor(Core/Entities): Cleanup Unit header file (#19622)
* move several enum definitions in a new files

* move more things

* remove the include comment

* move the related code to CharmInfo in this own file

*original idea of Ovahlord

Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* fix clang build errors and few blank lines

* missing forward declaration

* new tentative to fix gcc/clang build

* add several include could be necessary for gcc/clang compilation

* .

* revert some include since the last AC update

* fix some loop inconsistencies

* align all enums in UnitDefine.h

---------

Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2024-08-15 05:12:44 -03:00
Kitzunu e4df159f5c refactor(Core/Chat): Move SendNotification to ChatHander (#19491)
* refactor(Core/Chat): Move SendNotification to ChatHander

* Update Battleground.cpp

* fix build

* Update src/server/game/Chat/Chat.h
2024-08-10 11:39:46 -03:00
Kitzunu bb7765d91e refactor(Core/World): Move SendGMText to ChatHandler and allow fmt (#19490)
* refactor(Core/World): Move SendGMText to WorldSession and allow `fmt`

- Move SendGMText from World to WorldSession

- Make SendGMText use fmt

- Make SendGMText parse acore_string entries

* Update cs_message.cpp

* tokenize the string only once

* Move to chathandler

* Update WorldSession.cpp

* make sure we have a session
2024-08-08 20:12:33 -03:00
Francesco Borzì 02a05fbd4c refactor(src/common): remove unused imports (#19506)
* refactor(src/common): remove unused imports

* fix: build

* chore: fix build

* chore: size_t -> std::size_t

* chore: fix fuckup from previous commit

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build with std::size_t

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build
2024-07-30 20:06:46 -03:00