Commit Graph

64 Commits

Author SHA1 Message Date
Francesco Borzì 466cdb68d6 refactor(Core): code cleanup (part 2) (#6374) 2021-06-16 20:40:42 +02:00
Kitzunu 897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
Kargatum e3c1e739c6 feat(CI/Codestyle): add check core logs (#6012) 2021-05-31 11:03:00 +02:00
UltraNix 8dd58ebb5b fix(Core): Memleaks fixes - Part II. (#5760) 2021-05-14 10:15:45 +02:00
Shiroe 0079034d73 fix(Core): Lower MIN_WANDER_DISTANCE_GROUND (#5693) 2021-05-10 00:58:22 -06:00
Chaouki Dhib a203a5183b fix(Core/Movement): Fix strange teleport when rooting a fleeing NPC (#5555) 2021-05-08 07:22:18 -06:00
Kargatum db7d754f3f feat(Core/Common): delete lib game-interface inherited (#5333)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-07 02:16:44 +07:00
UltraNix adad43a15c fix(Core/Misc): Memleaks fixes. Part I. (#5546) 2021-04-30 17:03:02 +02:00
UltraNix 6496a7918c fix(Core/Movement) : Improved confused movement generator. (#5491)
Fixed #5442.

Co-authored-by: UltraNix <ultranix@gmail.com>
2021-04-27 13:22:58 +02:00
UltraNix f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Kargatum 4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kargatum b2861be1cd feat(Core/Threading): replace ace threading (#4821) 2021-04-16 19:45:29 +02:00
UltraNix 7d69ee8b9c fix(Core/Movement): Make sure pet always follows its master. (#5103) 2021-04-16 12:04:56 +02:00
Footman c32cd06a78 fix(Core/Movement): fix multiple creature movement issues (#5097) 2021-04-09 20:56:19 +02:00
UltraNix c5d4fe20a8 fix(Core/Movement): Removed wrong code that blocked updating movement generators in case of root/stun. (#5061) 2021-04-06 14:24:34 +02:00
Stefano Borzì d4b8defcd8 Revert "feat(Core/Spells): improve SpellCheckRange(), spell cast when dismounting, falling or levitating spells (#3384)" (#5052)
This reverts commit b424273574.
2021-03-30 12:55:07 +02:00
Stefano Borzì b424273574 feat(Core/Spells): improve SpellCheckRange(), spell cast when dismounting, falling or levitating spells (#3384) 2021-03-26 15:56:35 +01:00
Andrius Peleckas b093380258 feat(Core/Movement): MotionMaster "Land" and "Take off" velocity speed is optional now (#3446) 2021-03-23 13:40:59 -06:00
UltraNix b2f6a36c6c fix(Core/Movement): Fixed collision calculation returning wrong position. (#4879) 2021-03-20 17:55:59 +01:00
Francesco Borzì f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu 28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kargatum dbefa17a53 feat(Core/Config): rework config and delete ACE inherited (#4608) 2021-02-28 14:37:03 +01:00
Kitzunu dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Footman 522eb9a7e4 fix(Core/Pathfinding): Creatures regen health, spells LOD (#4509) 2021-02-10 00:37:05 +01:00
Footman e7bfbe7651 fix(Core/Pathfinding): pets chase & transport (#4451) 2021-02-06 20:22:15 -05:00
Yehonal c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu 3d60ce8e6e chore(Core/PathGenerator.h): Kill Malformed whitespace (#4289) 2021-01-24 21:21:48 -05:00
Stefano Borzì df600f9946 fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) (#4274) 2021-01-14 19:17:34 +01:00
Kitzunu da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Stefano Borzì b2761626fe feat(Core/CreatureAI): improve npc position during the combat (#3369)
+ tangent equation to find correct angle and distance when moving

+ implemented proper backward

* Improved performance + random angle margin

* chore: add tollerance calculation in instance

* improved LOS checks with movements

* implemented collisions using raycast (imported by TC)

+ improved collision detection for CanReachPositionAndGetCoords

+ improved collision check

+ set correct flags for the backward movement

+ first implementation of slope angle (to improve)

Co-authored-by: Yehonal <yehonal.azeroth@gmail.com>
2021-01-04 20:23:08 +01:00
Francesco Borzì c5a35efd7b refactor(Core): apply clang-tidy modernize-use-default-member-init (#3827) 2020-12-07 13:34:06 -06:00
Francesco Borzì 1cf39b3d22 refactor(Core): apply clang-tidy modernize-use-equals-default (#3834) 2020-12-07 19:21:55 +01:00
Francesco Borzì cba126fa84 refactor(Core): apply clang-tidy modernize-use-nullptr (#3819) 2020-12-06 20:55:11 +01:00
Francesco Borzì 161302252e refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835) 2020-12-06 19:39:48 +01:00
Francesco Borzì d4a58700d4 refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
FALL1N1 0baecd3e8f fix(Core/Pathfinding): Improve - Point movement (#3658) 2020-12-01 10:58:00 -06:00
Kargatum a2b26272d2 refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Andrius Peleckas be09e03756 feat(Core/Movement): added orientation input for Point movement (#3456) 2020-10-05 12:28:25 +02:00
Francesco Borzì 438cde6a56 fix(Core/Spline): -Wcast-function-type warning (#3442) 2020-09-08 23:08:52 +02:00
Kitzunu 1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
mishaparem a12e58b105 fix(Core): C++ 11 rule of 3 compiant constructors (#3023) 2020-06-15 12:45:04 +02:00
Kitzunu 8a1eab2c23 fix(Core/Creature): Use proper name for wander distance (#2858)
* Change from spawndist to wander_distance

Co-Authored-By: ratkosrb <ratkosrb@users.noreply.github.com>

* fix sql error

Co-Authored-By: ratkosrb <ratkosrb@users.noreply.github.com>

* Let's see if this fixes eluna :)

* Revert "Let's see if this fixes eluna :)"

This reverts commit be675bf83fc6a02f3347ea76408152d623d374bf.

* fix indent

* Revert "fix indent"

This reverts commit f4cb3d2d9fa908445d342b6f2e6dda9d52fd4665.

* Revert "Revert "fix indent""

This reverts commit 48527cfd2f9031f95bdf6e0d7b90111a3c0dc0f2.

Co-authored-by: ratkosrb <ratkosrb@users.noreply.github.com>
2020-04-11 11:20:02 +02:00
Stefano Borzì 19c3a70d41 feat(Core/Config): make stop time for creatures with WP movement configurable #2715 (#2829)
Original author Stoabrogga
2020-03-31 01:30:39 +02:00
Nefertumm 59234f8f4b fix(CORE): Missing override on various functions (#2602) 2020-01-21 19:03:15 -03:00
Kargatum 4a8f1de538 feat(Core/Misc): remove and replace ACE_Singleton (#2418) 2019-12-21 00:29:29 +07:00
Viste e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
Viste 854b426978 feat(Core): Added ABORT() macro to prevent the usage of ASSERT(false) as a quick hack to crash the core misusing assert (#2273) 2019-09-26 09:51:33 +02:00
Kargatum 824a80005c Refactor(Core/Misc): Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros (#1627)
* Delete macros UNORDERED_MAP
* Delete macros UNORDERED_SET
2019-03-26 00:01:56 +07:00
Nefertumm c15206fc15 Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
2019-02-15 15:14:49 -03:00