Commit Graph

80 Commits

Author SHA1 Message Date
Grimdhex 643362d697 refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Tereneckla 79a653b13e fix (Core/Spells): remove object size for hit calculation of aoe aura spells that target enemies (#19529)
remove object size for aoe on enemy spells
2024-08-18 20:34:56 -03:00
Francesco Borzì 02a05fbd4c refactor(src/common): remove unused imports (#19506)
* refactor(src/common): remove unused imports

* fix: build

* chore: fix build

* chore: size_t -> std::size_t

* chore: fix fuckup from previous commit

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build with std::size_t

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build
2024-07-30 20:06:46 -03:00
Francesco Borzì 54fadbda67 refactor(src/server/game/Entities): remove unused imports (#19507) 2024-07-28 16:39:39 -03:00
Kitzunu 3c50b1a135 fix(Core/Player): Vertical Message distance (#19302)
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/297541e9c9bf90d410922db397d2f94dff9592cc)

* Get rid of unused param

* Merge SendMessageToSetInRange_OwnTeam into SendMessageToSetInRange

Co-authored-by: Badgersson <83663557+dekz120@users.noreply.github.com>
2024-07-06 10:05:34 -03:00
Anton Popovichenko 73340b94e3 feat(Core/Compression): Move packets compression from map to network thread (#18602)
* feat(Code/Compression): Move packets compression from map to network thread.

* Code style fix

* Remove unicode letter
2024-03-28 08:57:29 -03:00
IntelligentQuantum 258e369ee5 chore(Core): remove useless includes (#18036) 2023-12-23 12:16:27 -03:00
Winfidonarleyan e90d7a2f92 chore(Core/Misc): sort includes (#17776)
* chore(Cleanup): sort includes

* fix build

* fix build again
2023-11-18 17:51:26 +01:00
Kitzunu bbadc32bea Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
2023-11-12 00:48:49 +01:00
AG 60e27511c5 fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)
* Bug fixes

- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time

* Removed logic to set gameobject as active

- More alignement with TC.
- Reduces CPU usage drastically

* Revert back to using time_t instead of std chrono

* Invoke SetNoCreate() method to reduce CPU usage drastically

* Remove setActive from static and motion transports

* Fix performance issues

* Added SetFarVisible to WG and some dungeon scripts

- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)

* Removed comments related to VISIBILITY_COMPENSATION

* Fix log

* Deleted unused files + corrected a check

* Added missing header

* Removed unused parameter

* Removed another unsued parameter

* Changed vector to set for i_visibleNow

- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
AG 2779833768 feat(Core/Grids): Implement visibility notifier (#15919)
* Cherry-picked from TrinityCore (unable to find author)
2023-09-28 22:28:28 +02:00
Francesco Borzì 5d01b700fd refactor(Core): remove unused imports (#17094) 2023-08-28 13:39:43 +02:00
Kitzunu f80fb9b482 fix(Core/World): Remove artificially high minimal update intervals an… (#15422)
fix(Core/World): Remove artificially high minimal update intervals and Allow specifying minimum world updates diff in config

* Allow specifying minimum world updates diff in config
* Remove artificially high minimal update intervals

* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/29a4153f0038526ee6df690ec3499d66630e5071)
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/de4920de81a495ed8d6b04cf68f3912c74921f48)
* cherry-pick commit (https://github.com/jackpoz/TrinityCore/commit/32cef906b02562ffb129b095386a9314abde82f1)

Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2023-04-02 15:31:50 -03:00
UltraNix a8b8199acb fix(Core/Grids): Creatures should attack when loaded into grid. (#15453)
* fix(Core/Grids): Creatures should attack when loaded into grid.

Fixes #14645

* Update.
2023-03-20 10:45:41 -03:00
UltraNix 2641459304 fix(Core/Players): Charmed players should not attack critters. (#15358) 2023-03-13 08:15:10 -03:00
Skjalf dba8c49bce chore(Core/Object): Rename GetGOData() to GetGameObjectData() (#14875) 2023-02-05 08:35:52 -03:00
UltraNix 14f3b444ae fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SU… (#14054)
* fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER` summon flag.

Fixes #6674

* Update.
2023-01-06 00:52:05 +01:00
UltraNix 9b525d1cee fix(Core/Gameobjects): Fixed LoS for traps summoned by creatures. (#13873) 2023-01-02 21:06:12 +01:00
UltraNix 12a07ff91f fix(Core/Spells): Fixed LoS problems with hunter traps. (#12348)
* fix(Core/Spells): Fixed LoS problems with hunter traps.

Fixes #12332

* missing
2022-07-10 14:18:36 -04:00
Maelthyr d928d8d96a refactor(Core/Unit): PC&NPC Immunity (#11986)
* initial

* refactor(Core/Unit): PC & NPC Immunities

Cherry-pick TC: https://github.com/TrinityCore/TrinityCore/commit/74af880217fc567c9949d7557408718af889402f

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* fix builds error

Cherry-pick TC: https://github.com/TrinityCore/TrinityCore/commit/74af880217fc567c9949d7557408718af889402f

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* Fix nef combat, and replace SetFlag by SetUnitFlag

* fix combat with jedoga

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
2022-06-18 08:16:45 -04:00
UltraNix 41b0fa02f2 fix(Scripts/ZulGurub): Shade of Jin'do's invisibility aura should not… (#11838)
* fix(Scripts/ZulGurub): Shade of Jin'do's invisibility aura should not be removed on attack.

Fixes #11557

* missing stuff.

* Update.
2022-06-06 15:20:40 -03:00
UltraNix f28c678c14 fix(Core/Spells): Hunter traps should not be activated by targets not… (#11971)
fix(Core/Spells): Hunter traps should not be activated by targets not in LoS.

Fixes #11432
2022-06-06 09:03:24 -03:00
UltraNix f7214e24ea feat(Core/SmartScripts): Improvements to SMART_EVENT_FRIENDLY_HEALTH_PCT: (#11171)
* Added new parameter: radius.
* The event can be used with SMART_TARGET_SELF and SMART_TARGET_ACTION_INVOKER target types.
* Closes #5270
2022-04-18 19:35:37 +02:00
Kitzunu 856aed6fc6 feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227) 2022-03-30 07:59:42 -03:00
Kitzunu 455899dc75 fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
IntelligentQuantum 759b945a13 feat(Core/Grids): Allow arbitrary containers in grid searchers that support push_back 2022-02-09 20:08:57 -03:00
Kargatum 5969df4e30 refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00
Francesco Borzì abc56842c4 refactor(Core): remove unused imports (#10296) 2022-01-22 11:21:35 +01:00
Kitzunu d1cc65b1c7 refactor(Core/Misc): isEmpty to IsEmpty (#10011) 2022-01-13 21:43:15 -05:00
IntelligentQuantum 725b1266b4 refactor(Core/Packet): Chat (#9509)
* Chat

* .

* Update GameObject.cpp

* Update Object.cpp

* Update Player.cpp
2022-01-08 07:11:06 -03:00
Skjalf 9265d346be fix(Core/GridNotifiers): fix tempsummons not finding nearby creatures (#9749)
* fix(Core/GridNotifiers): fix tempsummons not finding nearby creatures

* fix lord valathak being summoned along mor
2021-12-19 07:53:53 -03:00
Skjalf 2d55974c0c Revert "fix(Core/Spells): Forward core changes (#8841)" (#9631)
This reverts commit 85d2c39a48.
2021-12-10 15:31:48 +01:00
acidmanifesto 85d2c39a48 fix(Core/Spells): Forward core changes (#8841) 2021-12-09 18:24:16 -03:00
Kargatum f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
UltraNix 7201d8840f fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: (#9067)
The mobs should attack the pike if there is no players around
The boss should not despawning after summon
Urok's Tribute Pile with Pike and Head should disapear after Urok appear
Fixes #9023
2021-11-12 09:46:07 -03:00
acidmanifesto 8ac01da463 fix(Spell/Core): Prayer of Mending Heal not smart Healing [TC Cherry Pick] (#8753)
Co-authored by @Keader
2021-11-04 18:24:24 +01:00
acidmanifesto d72b741fbf feat(Core): CreatureUnitRelocationWorker reworked (#8672)
This is further support of void MoveInLineOfSight(Unit* who) override of creature AIs.
Currently before this PR, src scripted creatures of void MoveInLineOfSight(Unit* who) override would only follow void MoveInLineOfSight(Unit* who) override if they were hostile and nothing else. With this PR we create it with any aggression stance\faction stance, which will open up while improving upon only the future scripting of the core.

- Ellminates restricting HasReactState(REACT_AGGRESSIVE) only to requirements of creatures to use void MoveInLineOfSight(Unit* who) override to having no React State requirements.
2021-10-25 10:16:24 +02:00
jestermaniac da69fec345 fix(Core/Entities): contested guards attacking after bg/recent pvp (#7518)
* fix(Core/Entities): contested guards attacking after bg/recent pvp

* fix(Core/Entities): contested guards attacking after bg/recent pvp

* Update Unit.cpp

* fix(Core/Entities): contested guards attacking after bg/recent pvp

* fix(Core/Entities): contested guards attacking after bg/recent pvp

* Update Unit.cpp
2021-10-14 13:21:18 +02:00
acidmanifesto 430157f71d feat(Core): GetDeadCreatureListInGrid helper added, for aoe loot (#8445) 2021-10-13 11:32:01 -03:00
Kargatum 52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Kitzunu 2f449326e0 refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
2021-09-15 17:50:28 +02:00
UltraNix ed4cfd37f4 fix(Core/Totems): Searing Totem will properly attack neutral targets. (#7157)
Fixed #6310

Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-08-05 15:15:12 +02:00
UltraNix e37dba8df6 fix(Core/Spells): Far Sight auras are supposed to extend view distance and allows seeing objects from further distance (#7068)
- Closes #5793.
2021-07-26 10:23:08 +02:00
Shiroe f8c8e98a0a feat(Core): port aggro distance from vMaNGOS (#6214)
Read detection_range values from creature_template
2021-07-08 18:01:27 +02:00
Kitzunu 66da9f1354 chore(Core/Misc): add LOG_ERROR where there was commented ASSERT (#6761) 2021-07-07 17:56:17 +02:00
Kargatum 5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Francesco Borzì 466cdb68d6 refactor(Core): code cleanup (part 2) (#6374) 2021-06-16 20:40:42 +02:00
Kitzunu 7152ddc82c refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 (#6113)
* refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457

(cherry picked from commit https://github.com/TrinityCore/TrinityCore/commit/d6201e5dbb7fa7ca8b47ffa6c0d30fa38dceada5)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
Co-Authored-By: SilverIce <slifeleaf@gmail.com>

* Update CellImpl.h

* w

* more more brackets

* ew

* fix build
2021-06-03 05:27:51 +02:00
Kitzunu 897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
Kargatum 78e1719c80 feat(Core/Misc): includes cleanup (#5953) 2021-05-26 19:00:08 +07:00