Commit Graph

49 Commits

Author SHA1 Message Date
UltraNix f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
HelloKitty 7297561088 Scripts/RazorfenDowns: Fix Belnistrasz Incorrect Usage of GOSSIP_OPTION_QUESTGIVER (#5285)
* NPC was using GOSSIP_OPTION_QUESTGIVER as a UNIT_NPC_FLAGS when it should have been using UNIT_NPC_FLAG_QUESTGIVER.

* Behavior shouldn't change though as they both coincidentally were 2.
2021-04-19 22:12:05 +02:00
Kitzunu 33aeadf8b6 refactor(Core/Misc): Define & Rename Attributes and flags (#5193) 2021-04-15 14:16:39 +02:00
Footman c32cd06a78 fix(Core/Movement): fix multiple creature movement issues (#5097) 2021-04-09 20:56:19 +02:00
Kitzunu f9d708b450 feat(Core/Instance): Add instance validation for creature scripts (#4596) 2021-04-05 15:34:26 +02:00
Kargatum c053e111d3 fix(Scripts/Commands): correct reloading creature_template table (#5020) 2021-03-30 09:55:05 +07:00
Francesco Borzì f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Stifler82 30b3d74f01 fix(DB/CreatureSAI): Ruul-Snowhoof (#4786) 2021-03-11 18:37:37 +01:00
LannyE 1e90722a15 fix(Core/DB): Missing Diplomat Quests Part 11,14,16 and Minor Guard Tower Fixes (#4719) 2021-03-07 13:35:41 +01:00
Kitzunu 28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Kitzunu 0d52b4ca4a feat(Core/Spell): Implement ValidateSpellInfo (#4323)
* feat(Core/Spell): Implement ValidateSpellInfo

* cherry-pick from https://github.com/TrinityCore/TrinityCore/commit/2b5d7eef3a091e67c27e853d43ac0bebbfa67531 & https://github.com/TrinityCore/TrinityCore/commit/a0a158b5b851db7e2c16819ec89e913d914a3aba

* sLog->outError

* cleanup

* convert to ValidateSpellInfo

* fix error log

* improve sLog->outError

* remove non related spells stuff from Validate

* remove the last

* build

* build x2
2021-02-01 18:57:25 +01:00
Yehonal c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
WiZZy 42244612ff fix(DB/Creature): Gyromasts Revenge (#4115) 2021-01-19 22:04:49 +01:00
lineagedr 943c1e7ae7 fix(Scripts/DB/Creature): Set PvP flag for some creatures (#4270) 2021-01-14 19:15:55 +01:00
Kitzunu da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
WiZZy 469d5a8bca fix(DB/Creature): Engineer "Spark" and Geezle (#4089) 2021-01-02 18:45:04 +01:00
Stefano Borzì 9be41ff4e6 fix(Core/Quest): They're Alive! Maybe... (#4035)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-01-01 20:02:08 +01:00
Silker b6ec66eebd fix(scripts/CullingOfStratholme): Remove "Corrupting Blight" at Infinite Corruptor's death (#4011) 2020-12-19 22:07:54 -06:00
Francesco Borzì d4a58700d4 refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
Andrius Peleckas ab5933effa fix(Core/Util): EventMap::RepeatEvent when eventId is retrieved by ExecuteEvent() call (#3426) 2020-10-17 14:59:22 +02:00
Kargatum 5e20b46812 refactor(Core/Scripts): restyle scripts lib with astyle (#3467) 2020-10-11 10:35:34 +02:00
Francesco Borzì 56ca87994b feat(CI): add support for GCC (#3314)
Co-authored-by: Viste <viste02@gmail.com>
2020-09-17 19:03:05 +02:00
Francesco Borzì b61ae8abcd fix(Core/Misc): all GCC warnings (#3457) 2020-09-14 17:31:12 +02:00
Kitzunu 1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
Kaev 2fa9f5c249 fix(Core): potential crashes/bugs reported by static analysis #2 (#2622) 2020-02-03 07:52:27 +01:00
Stoabrogga a87cce27f4 fix(DB/SAI): Loramus Thalipedes quests/gossip (#2535) 2020-01-11 09:21:06 +01:00
Stoabrogga 7a2d1cde79 fix(DB/SAI): Kanati Greycloud (#2522) 2019-12-31 09:15:58 +01:00
Viste e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
Shard 97c55c6152 fix(Core/Item): Random item properties generation (#2331) 2019-10-28 08:08:37 +01:00
Pondaveia ff7658ed40 fix(Core/Raid): Reworked Archimonde fight (#1691)
* Reworked Archimonde

* missing spell scripts on db

*  Travis?

* Thanks Nefertum

* Update rev_1554524766481187700.sql

* compact sql

* Update data/sql/updates/pending_db_world/rev_1554524766481187700.sql

Co-Authored-By: Pondaveia <43385840+Pondaveia@users.noreply.github.com>

* Update rev_1554524766481187700.sql

* Update boss_archimonde.cpp

* Resets

* Update boss_archimonde.cpp

* Update boss_archimonde.cpp

* Finger of death check improvement

Deku suggested adding this check instead: 
- me->IsWithinMeleeRange(unit)

* fix: remove unneeded if statement

* Possible targets list bug

Added a list for both Finger of death and Spell protections specifically. Also cleared the lists when needed to avoid possible bugs.

* comment typo

* Last touches

* Copy paste fail?

Removed waypoint reached function. No idea how it got there!

* Update boss_archimonde.cpp

* The meele check was too small

This check allows the tank to move the boss without getting snipped by finger of death

* Update boss_archimonde.cpp

* Initializing summonlist on constructor

* Update hyjal.h

* Update hyjal.h

* Changed Archimonde AI

Hyjal_trash AI to BossAI

* Removing hyjal_trashAI function

* Somehow the commit above didn't remove

* unused variable

* bool initialization on the constructor

bool Enraged;
bool BelowTenPercent;
bool HasProtected;
bool IsChanneling;

* HOLY SHIT TRAVIS
2019-05-23 09:28:59 -04:00
Shocker 24ed94a320 fix(CORE): Increase C'Thun Dark Glare spell timer (#1754)
C'Thun's Dark Glare spell is now cast about 4 seconds after C'Thun turns red instead of 1 second.
2019-04-25 21:40:02 +02:00
Kargatum 824a80005c Refactor(Core/Misc): Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros (#1627)
* Delete macros UNORDERED_MAP
* Delete macros UNORDERED_SET
2019-03-26 00:01:56 +07:00
Kargatum b6cb9247ba Refactor(Core/Gossip): Replacing old macros with new (#1338)
* Correct support new macro
2019-03-25 21:10:57 +07:00
Kargatum 1f4f318705 Rewrite(Core/BanManager): Rewrite Ban system (#1576)
* Added ban manager
* Delete ban functions in world class
* Separate ban account to (ban account, ban ip, ban character)
* Support world announce
2019-03-25 10:00:17 +07:00
Stoabrogga 7a9f09341f chore(PCH): remove "ScriptPCH.h" from cpp scripts (#1423)
remove "ScriptPCH.h" from cpp scripts as it is intended to be used as precompiled header for the build process only
2019-02-10 14:50:44 +01:00
Poszer 8c49cec40a fix(DB/SAI): Lazy Peons quest (#1348)
- Quest: Lazy Peons: Moved from core to SAI
- Lazy Peon will now play work sounds
- Lazy Peon will now display the axe-swing emote
- Lazy Peon will now kneel in front of the pile, and start cutting in front of the tree
- Lazy Peon will now use better positions and orientations for the wood pile and the trees
- Lazy Peon will fall asleep after 80 seconds of working
- Lazy Peon will now activate itself every 120 000 till 150 000 milliseconds
2019-01-25 22:01:24 +01:00
Nefertumm dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Yehonal 9e680b4aed Fixed ossirian crysthal 2018-02-06 22:15:14 +00:00
Kaev 05cd8c8c61 Move area trigger storage from DBC to database (#742)
Renamed AreaTrigger + related stuff to AreaTriggerTeleport
2018-01-02 22:08:08 +01:00
Yehonal 403ed2600f Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk into dir-restructure 2017-12-21 11:26:43 +01:00
Yehonal 17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
Yehonal 0f85ce1c54 Big re-organization of repository [W.I.P] 2016-08-11 20:25:27 +02:00
Yehonal 991eed3b5a Using more appropriate NS prefixes for our macro and cmake vars 2016-08-11 20:10:08 +02:00
Yehonal 34d4accb5b [CMake] impl. ADD_SCRIPTS macro for modules
and renamed old to ADD_SCRIPT_LOADER
2016-08-11 14:57:25 +02:00
Yehonal 1aef789c85 [Core/Cmake] Scripts are now added dynamically
You can now add your scripts using cmake inside your module
instead patch core cpp files
2016-08-07 12:21:52 +02:00
Yehonal f6eefedcd5 converted all tabs to 4 spaces 2016-06-26 19:23:57 +02:00
Yehonal e8e94a0a66 First Commit
For Azeroth!
2016-06-26 10:39:44 +02:00