Commit Graph

80 Commits

Author SHA1 Message Date
Takenbacon 1d7c5e4b71 fix(Core/Cinematics): Cinematic camera improvements (#25097) 2026-03-20 22:04:52 -03:00
Rocco Silipo a349fccf57 Revert "fix(scripts/OldHilldBradFootHills): fix Captain Skarloc reacting to stealthed players" (#25120) 2026-03-18 20:24:29 -03:00
blinkysc 984baa92dd refactor(Core/Combat): Port TrinityCore heap-based threat system (#24715)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: Treeston <treeston.mmoc@gmail.com>
Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-18 13:36:59 -05:00
Grimgravy a7f49ff6b2 fix(Core/GridNotifiers): fix ImmuneToPC npcs reacting to stealthed players (#21652) 2026-03-14 08:44:02 -03:00
blinkysc bce0be9fdb fix(Core/Spells): Prevent vehicles from receiving party/raid area auras (#24820)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
2026-02-22 22:11:35 -03:00
blinkysc 5a53ca6560 fix(Core/Spells): Fix Prayer of Mending not bouncing to full-HP members (#24815)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
2026-02-22 18:28:31 -06:00
Francesco Borzì 50b36e842a fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
Tereneckla 675135e19b fix(Core/Spells): only include the targets size for some GroundEffects (#23478) 2025-10-31 11:09:38 -03:00
天鹭 a1c8e0f221 refactor(Core): SendDirectMessage (#23230) 2025-10-30 14:21:26 -03:00
killerwife 77d972acbb fix(Core/Creature): prevent crash due to recursive call for help (#23008) 2025-09-23 06:53:32 -03:00
Takenbacon f191d71193 fix(Core/Visibility): Fix visibility issue at sight limit (#22830) 2025-09-07 14:17:10 -03:00
Takenbacon a28824df85 feat(Core/Visibility): Far visibility worldobjects (#22828) 2025-09-07 08:02:03 -03:00
Takenbacon 1499aa51de feat(Core/Visibility): Visibility improvements part 1 (#22624) 2025-08-07 16:17:45 +02:00
Jelle Meeus 8e083fbde3 feat(Core/WorldState): init Scourge Invasion pre-wrath event (#22286)
Co-authored-by: Orozxy <crusadermeile@gmail.com>
Co-authored-by: Killerwife <killerwife@gmail.com>
Co-authored-by: Ryan Turner <AugustoMendes4426@gmail.com>
2025-07-12 20:54:18 +02:00
Takenbacon 1c3cbd3d9e feat(Core/Maps): Improve map object updater (#22392) 2025-07-11 16:00:16 +02:00
Takenbacon ee69a569c4 fix(Core/Grids): Grid improvements (#20955) 2025-02-14 22:11:27 +01:00
Kitzunu ed008a8780 refactor(Core/Spells): Add helpers for HasAuraType (#20802) 2024-12-01 08:50:59 -03:00
Francesco Borzì 4dcaee1816 refactor(src/common|server): remove unused import (big part 2) (#20388) 2024-11-01 08:42:31 +01:00
Francesco Borzì 9b17898f7b refactor(src/server/game/Grids): remove unused imports (#20094) 2024-10-01 08:04:26 +02:00
Kitzunu 386aea03ee chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks

* update if

* ) ) to ))

* missed some ) )

* now switch

* .
2024-09-21 19:34:31 +02:00
Benjamin Jackson 1edac37ac3 refactor(Core): Make more use of helpers. (#19835)
* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2024-09-03 14:41:31 -03:00
Grimdhex 643362d697 refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Tereneckla 79a653b13e fix (Core/Spells): remove object size for hit calculation of aoe aura spells that target enemies (#19529)
remove object size for aoe on enemy spells
2024-08-18 20:34:56 -03:00
Francesco Borzì 02a05fbd4c refactor(src/common): remove unused imports (#19506)
* refactor(src/common): remove unused imports

* fix: build

* chore: fix build

* chore: size_t -> std::size_t

* chore: fix fuckup from previous commit

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build with std::size_t

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build
2024-07-30 20:06:46 -03:00
Francesco Borzì 54fadbda67 refactor(src/server/game/Entities): remove unused imports (#19507) 2024-07-28 16:39:39 -03:00
Kitzunu 3c50b1a135 fix(Core/Player): Vertical Message distance (#19302)
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/297541e9c9bf90d410922db397d2f94dff9592cc)

* Get rid of unused param

* Merge SendMessageToSetInRange_OwnTeam into SendMessageToSetInRange

Co-authored-by: Badgersson <83663557+dekz120@users.noreply.github.com>
2024-07-06 10:05:34 -03:00
Anton Popovichenko 73340b94e3 feat(Core/Compression): Move packets compression from map to network thread (#18602)
* feat(Code/Compression): Move packets compression from map to network thread.

* Code style fix

* Remove unicode letter
2024-03-28 08:57:29 -03:00
IntelligentQuantum 258e369ee5 chore(Core): remove useless includes (#18036) 2023-12-23 12:16:27 -03:00
Kitzunu bbadc32bea Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
2023-11-12 00:48:49 +01:00
AG 60e27511c5 fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)
* Bug fixes

- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time

* Removed logic to set gameobject as active

- More alignement with TC.
- Reduces CPU usage drastically

* Revert back to using time_t instead of std chrono

* Invoke SetNoCreate() method to reduce CPU usage drastically

* Remove setActive from static and motion transports

* Fix performance issues

* Added SetFarVisible to WG and some dungeon scripts

- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)

* Removed comments related to VISIBILITY_COMPENSATION

* Fix log

* Deleted unused files + corrected a check

* Added missing header

* Removed unused parameter

* Removed another unsued parameter

* Changed vector to set for i_visibleNow

- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
AG 2779833768 feat(Core/Grids): Implement visibility notifier (#15919)
* Cherry-picked from TrinityCore (unable to find author)
2023-09-28 22:28:28 +02:00
Francesco Borzì 5d01b700fd refactor(Core): remove unused imports (#17094) 2023-08-28 13:39:43 +02:00
UltraNix 2641459304 fix(Core/Players): Charmed players should not attack critters. (#15358) 2023-03-13 08:15:10 -03:00
UltraNix 14f3b444ae fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SU… (#14054)
* fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER` summon flag.

Fixes #6674

* Update.
2023-01-06 00:52:05 +01:00
UltraNix 9b525d1cee fix(Core/Gameobjects): Fixed LoS for traps summoned by creatures. (#13873) 2023-01-02 21:06:12 +01:00
UltraNix 12a07ff91f fix(Core/Spells): Fixed LoS problems with hunter traps. (#12348)
* fix(Core/Spells): Fixed LoS problems with hunter traps.

Fixes #12332

* missing
2022-07-10 14:18:36 -04:00
Maelthyr d928d8d96a refactor(Core/Unit): PC&NPC Immunity (#11986)
* initial

* refactor(Core/Unit): PC & NPC Immunities

Cherry-pick TC: https://github.com/TrinityCore/TrinityCore/commit/74af880217fc567c9949d7557408718af889402f

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* fix builds error

Cherry-pick TC: https://github.com/TrinityCore/TrinityCore/commit/74af880217fc567c9949d7557408718af889402f

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* Fix nef combat, and replace SetFlag by SetUnitFlag

* fix combat with jedoga

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
2022-06-18 08:16:45 -04:00
UltraNix 41b0fa02f2 fix(Scripts/ZulGurub): Shade of Jin'do's invisibility aura should not… (#11838)
* fix(Scripts/ZulGurub): Shade of Jin'do's invisibility aura should not be removed on attack.

Fixes #11557

* missing stuff.

* Update.
2022-06-06 15:20:40 -03:00
UltraNix f28c678c14 fix(Core/Spells): Hunter traps should not be activated by targets not… (#11971)
fix(Core/Spells): Hunter traps should not be activated by targets not in LoS.

Fixes #11432
2022-06-06 09:03:24 -03:00
UltraNix f7214e24ea feat(Core/SmartScripts): Improvements to SMART_EVENT_FRIENDLY_HEALTH_PCT: (#11171)
* Added new parameter: radius.
* The event can be used with SMART_TARGET_SELF and SMART_TARGET_ACTION_INVOKER target types.
* Closes #5270
2022-04-18 19:35:37 +02:00
Kitzunu 856aed6fc6 feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227) 2022-03-30 07:59:42 -03:00
Kitzunu 455899dc75 fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
IntelligentQuantum 759b945a13 feat(Core/Grids): Allow arbitrary containers in grid searchers that support push_back 2022-02-09 20:08:57 -03:00
IntelligentQuantum 725b1266b4 refactor(Core/Packet): Chat (#9509)
* Chat

* .

* Update GameObject.cpp

* Update Object.cpp

* Update Player.cpp
2022-01-08 07:11:06 -03:00
Skjalf 9265d346be fix(Core/GridNotifiers): fix tempsummons not finding nearby creatures (#9749)
* fix(Core/GridNotifiers): fix tempsummons not finding nearby creatures

* fix lord valathak being summoned along mor
2021-12-19 07:53:53 -03:00
Skjalf 2d55974c0c Revert "fix(Core/Spells): Forward core changes (#8841)" (#9631)
This reverts commit 85d2c39a48.
2021-12-10 15:31:48 +01:00
acidmanifesto 85d2c39a48 fix(Core/Spells): Forward core changes (#8841) 2021-12-09 18:24:16 -03:00
Kargatum f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
UltraNix 7201d8840f fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: (#9067)
The mobs should attack the pike if there is no players around
The boss should not despawning after summon
Urok's Tribute Pile with Pike and Head should disapear after Urok appear
Fixes #9023
2021-11-12 09:46:07 -03:00
acidmanifesto 8ac01da463 fix(Spell/Core): Prayer of Mending Heal not smart Healing [TC Cherry Pick] (#8753)
Co-authored by @Keader
2021-11-04 18:24:24 +01:00