Commit Graph

61 Commits

Author SHA1 Message Date
UltraNix c3b8df8cb2 fix(Core/Spells): Aura with SPELL_AURA_MOD_FEAR effect are always c… (#14450)
fix(Core/Spells): Aura with `SPELL_AURA_MOD_FEAR` effect are always considered as negative.

Fixes #14297
2023-01-06 00:53:37 +01:00
Kitzunu 4870b14b1f refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
2022-12-31 17:39:23 +01:00
Angelo Venturini ad4ce0895f fix: Qaston revert (#13320)
* Revert "fix(Core/QAston): fixed shields oneshotting (#13271)"

This reverts commit e05f61d1b3.

* Revert "fix(Core): Crash (#13292)"

This reverts commit a818bcf3e2.

* Revert "fix: Crash (#13241)"

This reverts commit be423a91b5.

* delete sql

* Revert "refactor(Core/Spells): Implement QAston Proc System (#11079)"

This reverts commit cbd3fd0967.

* add sql revert

* fix sql

* remove update from world.updates
2022-10-05 21:53:20 +02:00
IntelligentQuantum cbd3fd0967 refactor(Core/Spells): Implement QAston Proc System (#11079)
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* Update spell_item.cpp

* Update Unit.cpp

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* Update Unit.cpp

* REVERT UltraNIX Commit

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* warrior

* warlock

* shaman rogue priest paladin mage

* spell item

* hunter

* druid

* dk

* war

* error style

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

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* DOND DEL ME WAD DO DO

* error 2

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* FIX

* Update SpellInfoCorrections.cpp

* Update SpellInfoCorrections.cpp

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* ja genau

* Update .gitignore

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* Update Unit.cpp
2022-10-02 19:39:34 +02:00
UltraNix ea0a344af5 fix(Core/Spells): Fixed spell error when players tries to disarm rang… (#12885)
fix(Core/Spells): Fixed spell error when players tries to disarm ranged-armed victim.

Fixes #11803
2022-09-02 09:31:48 -03:00
UltraNix 346150c92a fix(Scripts/ZulGurub): Hakkar's Blood Siphon (#12196) 2022-07-09 11:05:09 -03:00
Kitzunu ca0de49df2 fix(Core/Spells): Paladin's Judgements can be applied on different targets at the same time (#11672)
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/4bff22385195428425251ff351d9207fafbde85b)

Co-Authored-By: Gildor <521036+Jildor@users.noreply.github.com>

Co-authored-by: Gildor <521036+Jildor@users.noreply.github.com>
2022-05-08 10:42:10 +02:00
UltraNix 5a9bf21cd8 fix(Core/Spells): Implemented spell priorities. (#11278)
* fix(Core/Spells): Implemented spell priorities.

Fixes #11261

* Update.

* Update.

* Update.
2022-04-16 15:28:24 +02:00
UltraNix 14edda6c90 fix(Core/Players): Fixed setting player's zone id to unknown value. (#10996)
* fix(Core/Players): Fixed setting player's zone id to unknown value.

Fixed #10945

* Update.

* Update.
2022-04-01 06:59:12 -03:00
Kitzunu 856aed6fc6 feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227) 2022-03-30 07:59:42 -03:00
Kitzunu 455899dc75 fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
UltraNix 89deb60d43 fix(Core/Spells): Flasks should not be overridden by elixirs. (#10301)
* fix(Core/Spells): Flasks should not be overridden by elixirs.
2022-02-12 15:51:27 +01:00
Kitzunu 13643c969c refactor(Core/Spell): Use ApplySpellFix with SpellInfo (#9938) 2022-02-08 14:09:15 +01:00
UltraNix 8f8fbd95ce fix(Core/Spells): Implemented SPELL_GROUP_SPECIAL_FLAG_SKIP_STRONGER_SAME_SPELL. (#10307)
Fixed #10263
2022-01-30 21:29:22 -03:00
Kargatum 5969df4e30 refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

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* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00
UltraNix 2c6a692000 fix(Core/Entities): extend combo point system to all Units (#9816)
- Closes #1140
2022-01-07 11:18:03 +01:00
Kitzunu ac99eb48e1 refactor(Core/Misc): abs() to std::abs() (#9789) 2021-12-31 19:29:39 -03:00
Skjalf 24ab99919a feat(Core/Scripting): Implement OnIsAffectedBySpellModCheck hook (#9903) 2021-12-30 17:39:13 -03:00
Francesco Borzì cbc7e5466a refactor(Core): remove unused imports (#9767) 2021-12-19 19:41:14 +01:00
Kitzunu 89a1b5c9f4 fix(Core/Spells): Implement SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CL… (#9615)
* fix(Core/Spells): Implement SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT

* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/b3b7f0761d5605d57f9d62ca8e22a8cd9a4df24b)

* fix build
2021-12-16 20:29:33 -03:00
Kitzunu cbdc39ce1e fix(Core/Spells): Implement SPELL_EFFECT_FORCE_CAST_2 (#9613)
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/5cdc870acc257130935451245e7d4e12ae53ff21)
2021-12-15 21:46:16 -03:00
acidmanifesto 29f49108a5 chore(Core): Remove unnecessary slang Cosmetic (#9325)
* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
2021-11-25 04:31:54 -03:00
Kargatum f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
UltraNix 70fbaefa8e fix(Core/Movement): creatures should not cast while moving (#9141)
- Closes #8843
2021-11-15 14:39:36 +01:00
Kitzunu 26ff29a1a0 fix(Core/Spell): Implement SPELL_ATTR7_BYPASS_NO_RESURECTION_AURA (#7859)
Co-authored-by: stoneharry <3818405+stoneharry@users.noreply.github.com>
2021-10-27 08:29:11 -03:00
Kargatum bc9473482e feat(Core/Chat): new argument parsing and unify chat hyperlink parsing (#6243) 2021-10-23 10:15:42 +02:00
UltraNix fb1e750de2 fix(Core/Spells): Dismount from flying mount if teleported to Nothrend without Cold Weather Flying spell. (#8524)
Fixes #5660
2021-10-20 05:29:58 -03:00
Kargatum 52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Viste a9796af174 fix(Core/Misc): bunch of crashfixes (#7307) 2021-09-14 14:38:56 +02:00
Kitzunu 87b2cd1299 fix(Core/Spell): Make use of SPELL_ATTR2_NO_SCHOOL_IMMUNITIES (#5880) 2021-07-31 15:31:00 +02:00
Francesco Borzì f73ef1cd5a fix(Core/Unit): -Wdeprecated-enum-enum-conversion warning (#6868) 2021-07-13 11:51:58 +02:00
Kitzunu 1be561e03b fix(Core/Player): Use SkillLineAbility.dbc to determine player initia… (#6015)
* fix(Core/Player): Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table `playercreateinfo_skills`

* Cherry-pick https://github.com/TrinityCore/TrinityCore/commit/2a3546ca36468b81d673bdb27315006144af3165

* Cherry-Pick https://github.com/TrinityCore/TrinityCore/commit/d28b66bca88de621fd00495e4edc7e4d9d01e7eb

* Cherry-Pick https://github.com/TrinityCore/TrinityCore/commit/193408f3351b8ce1fb17dc87e11fe2e18b46ec41

- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/1659
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/6036
- Closes https://github.com/chromiecraft/chromiecraft/issues/693

Co-Authored-By: Shauren shauren.trinity@gmail.com
Co-Authored-By: Rothend 67004168+Rothend@users.noreply.github.com
Co-Authored-By: claudiodfc claudio.daniel.f.c@gmail.com
2021-06-21 21:23:18 +02:00
Kargatum 5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Francesco Borzì 23e9b85d0e refactor(Core): code cleanup (part 3) (#6380) 2021-06-19 01:25:29 +02:00
Azcobu 1889fffbde fix(Core/Spell): Apply AURA_STATE_FAERIE_FIRE to Faerie Fire (#6105)
Adds missing anti-stealth aura to Faerie Fire variant with spell ID 20656.
2021-06-01 15:03:36 +02:00
Kitzunu b846179986 refactor(Core/Spell): Change "Attribute &" to HasAttribute() (#5991) 2021-05-29 11:56:19 +02:00
Silker d04f4be6c5 fix(Core/Spell): Apply AURA_STATE_FAERIE_FIRE (#5703) 2021-05-12 21:46:47 -06:00
Kitzunu 5954d9c739 refactor(Core/Misc): Define & Rename Attributes (#5311) 2021-04-28 14:55:24 +02:00
Kitzunu eac6cdd5e0 fix(Core/Spell): Apply AURA_STATE_FAERIE_FIRE to Faerie Fire (#5319) 2021-04-26 13:38:41 +02:00
Kargatum 4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

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* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

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* 1
2021-04-17 11:20:07 +02:00
Kargatum 2b3d46bd4f feat(Core/Hooks): added collection of hooks to extends AC (#3047)
This collection of hooks comes from the Maelstrom project. It allows to release modules such as :
- 3v3-soloqueue
- 1v1 arena
- pvestats

and many others
2021-04-13 13:26:39 +02:00
Kitzunu 166ed0d7c2 fix(Core/Spell): Restricted Flight Area (#5016) 2021-03-28 12:20:39 +02:00
Kitzunu fb5d2fa2e5 fix(Core/Spell): Make use of SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING (#4933) 2021-03-24 18:19:57 -06:00
Francesco Borzì f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu 28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Kitzunu 82eb8b44d1 refactor(Core/Spell): Pascal Case some SpellEntry types (#4432) 2021-02-08 19:01:37 -05:00
Yehonal c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Stefano Borzì df600f9946 fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) (#4274) 2021-01-14 19:17:34 +01:00
Stefano Borzì b2761626fe feat(Core/CreatureAI): improve npc position during the combat (#3369)
+ tangent equation to find correct angle and distance when moving

+ implemented proper backward

* Improved performance + random angle margin

* chore: add tollerance calculation in instance

* improved LOS checks with movements

* implemented collisions using raycast (imported by TC)

+ improved collision detection for CanReachPositionAndGetCoords

+ improved collision check

+ set correct flags for the backward movement

+ first implementation of slope angle (to improve)

Co-authored-by: Yehonal <yehonal.azeroth@gmail.com>
2021-01-04 20:23:08 +01:00