Commit Graph

62 Commits

Author SHA1 Message Date
acidmanifesto 7435805860 fix (core): server.log dump (#10742) 2022-02-22 14:53:22 -03:00
UltraNix 0b02ba87fc fix(Core/Reputations): Faction rep gained by killing mobs is now prop… (#9737)
* fix(Core/Reputations): Faction rep gained by killing mobs is now properly rounded up.

Do not increase reputation rank if exceeds max rank cap.
Fixes #8718
2022-02-05 07:37:00 -03:00
Kargatum de13bf426e feat(Core/DBLayer): replace char const* to std::string_view (#10211)
* feat(Core/DBLayer): replace `char const*` to `std::string_view`

* CString

* 1

* chore(Core/Misc): code cleanup

* cl

* db fix

* fmt style sql

* to fmt

* py

* del old

* 1

* 2

* 3

* 1

* 1
2022-02-05 00:37:11 +01:00
Kargatum 5969df4e30 refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00
Kargatum 8b7df23f06 feat(Core/Time): Implement saparated manager for game time (#8630) 2022-01-24 17:55:00 +07:00
UltraNix a97719fe23 fix(Core/Handlers): Correctly updating faction and race change on packet. (#10199)
Fixes #10008
2022-01-16 09:42:01 -03:00
IntelligentQuantum 93322bcb4d refactor(Core/Packet): Character packets (#9546)
* Character

* Update CharacterHandler.cpp
2022-01-06 08:55:00 -03:00
Kargatum e12494d993 feat(Core/Pets): Management refactoring (#9712)
* feat(Core/Pets): rework managment

* 1

* 2

* 3

* 4

* 5

* cs pet

* check before ressurect

* pet DECLINED_NAMES

* display

- https://github.com/azerothcore/azerothcore-wotlk/issues/9297

* ArenaSpectator

* 1
2021-12-30 18:45:13 -03:00
Skjalf 58302e4196 feat(Core/Player): Implement player specific settings (#9483) 2021-12-26 08:39:15 -03:00
Skjalf 2384ed1254 fix(Core/Character): Fix OnFirstLogin script hook (#9686) 2021-12-14 20:06:41 -03:00
acidmanifesto 1500453f59 feat(Core\Player): Added createplayerinfo_cast_spell support cast spell for some class spells (#9448) 2021-12-03 18:33:21 -03:00
Kargatum 51adbffae4 feat(Core/Modules): add separated lib for modules (#9281) 2021-12-02 20:28:58 +07:00
IntelligentQuantum 0632f3baff fix(Core/CharacterHandler): Reputation + Map Explore AT_FIRST_LOGIN (#9252) 2021-11-29 00:23:25 +01:00
Kargatum f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
Skjalf 731d256420 refactor(Core/Cache): move the GlobalPlayerCache to its own class (#9166) 2021-11-18 16:53:36 +01:00
IntelligentQuantum cb00a336df feat(Core/CharacterHandler): (#9147)
Both Faction - Argent Crusade, Frenzyheart Tribe, Kirin Tor, Knights of the Ebon Blade, The Ashen Verdict, The Kalu'ak, The Oracles, The Sons of Hodir, The Wyrmrest Accord

Alliance - Alliance Vanguard, Explorers' League, The Frostborn, The Silver Covenant, Valiance Expedition

Horde - Horde Expedition, The Hand of Vengeance, The Sunreavers, The Taunka, Warsong Offensive
2021-11-17 14:13:03 +01:00
Malcrom f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
Meltie2013 250dee5be9 feat(Core): implement world availability option (#8755) 2021-10-29 15:32:19 +02:00
Kargatum a650fd495c feat(Core/Metrics): implement real time statistic visualization (#8663) 2021-10-28 14:47:29 +02:00
jestermaniac 8c126075ff fix(Core/Entities): fix contested flag timer when logging out and in (#8558) 2021-10-16 22:26:13 -03:00
Skjalf f96b027ffd fix(Core/Mail): load mails on login instead of when requested (#8065) 2021-10-10 17:15:24 +02:00
Kargatum 52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
UltraNix a8c0a2cc89 fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
UltraNix ffdd990aa4 fix(Core/Spells): Glyphs should send SMSG_LEARNED_SPELL/SMSG_REMOVED_… (#7161)
* fix(Core/Spells): Glyphs should send SMSG_LEARNED_SPELL/SMSG_REMOVED_SPELL packet in case of updating spell tooltips.

Fixed #6323

* chore(Core/CharacterHandler): improve comment

* chore(Core/SpellEffects): improve comment

Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-08-05 15:58:50 +02:00
UltraNix a9b2ddba7a fix(Core/Mail): cleanup pending auction sale mail (#6022) 2021-06-23 12:46:48 +02:00
Kargatum 9ac6fddcae feat(Core/Database): port TrinityCore database API (#5611) 2021-06-22 06:21:07 +02:00
Kargatum 5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Francesco Borzì 466cdb68d6 refactor(Core): code cleanup (part 2) (#6374) 2021-06-16 20:40:42 +02:00
Kargatum e3c1e739c6 feat(CI/Codestyle): add check core logs (#6012) 2021-05-31 11:03:00 +02:00
Kargatum ea5f5f2072 feat(Core/RealmList): port TrinityCore realm api (#5626)
* feat(Core/RealmList): port TrinityCore realm api

* 1

* whitespace cleanup

* Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* 1

* 2

* Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* `

* 1

* small corrects

* finish maybe

* realm.Id.Realm

* ws

* 1

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-27 00:12:46 +02:00
Kargatum 63a273507c feat(Core/Packets): Port packet handling from TrinityCore (#5617)
* feat(Core/Packets): Port packet handling from TrinityCore

* 1

* 2

* 3

* 1

* 2

* #3670

* 3

* 1

* codestyle

* fix msvc warnings
2021-05-22 00:10:46 +02:00
UltraNix f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Kargatum 4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
r0m1ntik 2f2d84ac5c fix(Core/FriendStatus): Alerted when friends log in/out (#4995) 2021-04-06 14:17:07 +02:00
Francesco Borzì f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu 28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Yehonal c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kargatum ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Petric d5bb6ba1c4 refactor(Core/Mail): avoid big mail loading/saving time, only load 50 mails at a time (#3420) 2020-10-21 15:20:32 +02:00
Kargatum a2b26272d2 refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Kitzunu 1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
arenacraftwow cfdbf00afe fix(Core/Hook): OnFirstLogin can now make persistent changes (#2793)
PlayerScript#OnFirstLogin was broken in that if you tried to teach the
player a spell or give an item to him that change wouldn't persist.
Meaning that the next time the Player would log in, his awarded spells
or items would be gone.

Meanwhile PlayerScript#OnLogin didn't have this behavior meaning
that the sematics of PlayerScript#OnFirstLogin and PlayerScript#OnLogin
where very different, which is unexpected.

This issue was caused by an implementation detail in Player#learnSpell
(and similiar) which behaves differently depending on
Player#isBeingLoaded phase. This code change makes its that
PlayerOnFirstLogin hook executes when Player#isBeingLoaded == false
fixing the issue.

Alternatives: The fact that Player#learnSpells and others behave
differently depending on the load phase is questionable and from my
research it seems like this impl detail is only used when giving the
player his template spells. We could add a overload to
Player#learnSpell with a flag like `isSpellTemporary` and make
the template spells loading use it. Then we would be able to remove
this implicit temporary spell mechanism when Player#isBeingLoaded
thing.  However this is a deeper change and not worth the risk.
2020-04-01 20:16:00 +02:00
Viste 854b426978 feat(Core): Added ABORT() macro to prevent the usage of ASSERT(false) as a quick hack to crash the core misusing assert (#2273) 2019-09-26 09:51:33 +02:00
Francesco Borzì 0758677578 feat(core): allow to debug KickPlayer() (#1549) 2019-03-05 22:58:40 +01:00
Nefertumm c15206fc15 Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
2019-02-15 15:14:49 -03:00
Viste(Кирилл) 51b8773528 feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)
i.e. world update start
2019-02-14 19:22:17 +01:00
Nefertumm 2a71b2a666 feat: Added logs_ip_action + more (#1157) 2019-02-08 23:52:22 +01:00
FrancescoBorzi 97ae1496a7 fix: server motd 2019-01-19 02:48:00 +01:00
Nefertumm 468faa3ead Refactored quest_template table structure 2018-12-19 13:47:24 +01:00