Commit Graph

79 Commits

Author SHA1 Message Date
Kargatum a650fd495c feat(Core/Metrics): implement real time statistic visualization (#8663) 2021-10-28 14:47:29 +02:00
UltraNix 69243c4e5d fix(Core/Movement): Improved player's pet follow movement. (#8217)
Fixes #8127
2021-10-08 10:13:00 -03:00
Kargatum 52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
UltraNix fd229f75e1 fix(Scripts/BRD): movement of Burning Spirits during Ambassador Flamelash encounter (#7810)
- Closes #6964
2021-09-16 14:30:58 +02:00
Kitzunu 2f449326e0 refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
2021-09-15 17:50:28 +02:00
Srđan Panić 0ef71e7aa3 fix(Core/pathing): incorrect pathing of caster mobs when their casts fail due to LOS (#7472)
* Fix incorrect pathing of caster mobs when their casts fail due to LOS

The original problem was that the casters, when their casts were blocked
by a los of line of sight, would not run directly towards the player, but
would rather run around within the spell range until a clear line of
sight was found. This made it near impossible to make casters stop their
casts and force them into melee range by using an obstacle.

This fix makes caster mobs run directly into melee until a clear line of
sight is reached whenever a player hides behind an obstacle regardless of
whether the mob is within spell range or not.

* Cleaning up whitespace

* Tidying up
2021-09-05 12:00:39 +02:00
UltraNix a8c0a2cc89 fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
UltraNix 1becd73f09 fix(Core/Movement): Rewritten follow movement generator for pets (#7324)
- Closes #7296
2021-08-24 11:08:50 +02:00
UltraNix 6b5c3ed04f fix(Core/Spells): Always melee attack target when charge is over. (#7316)
* fix(Core/Spells): Always melee attack target when charge is over.

Fixed #7266

* Update src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
2021-08-17 20:36:30 +02:00
UltraNix 36a1777b99 fix(Core/Movement): properly handle UNIT_STATE_CHARGING (#7152)
- Closes #6065
- Closes #6669
2021-08-05 13:55:11 +02:00
Kitzunu 275b107fea fix(Docs/Doxygen): improve some comments (#7118) 2021-07-30 23:25:38 +02:00
UltraNix 59c8f7276e fix(Core/Movement): correct weird pathing by clearing old path (#7034)
- Closes #5220.
2021-07-24 16:26:18 +02:00
Francesco Borzì f73ef1cd5a fix(Core/Unit): -Wdeprecated-enum-enum-conversion warning (#6868) 2021-07-13 11:51:58 +02:00
Kargatum 9ac6fddcae feat(Core/Database): port TrinityCore database API (#5611) 2021-06-22 06:21:07 +02:00
Kargatum 5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Francesco Borzì 466cdb68d6 refactor(Core): code cleanup (part 2) (#6374) 2021-06-16 20:40:42 +02:00
Kitzunu 897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
Kargatum e3c1e739c6 feat(CI/Codestyle): add check core logs (#6012) 2021-05-31 11:03:00 +02:00
UltraNix 8dd58ebb5b fix(Core): Memleaks fixes - Part II. (#5760) 2021-05-14 10:15:45 +02:00
Shiroe 0079034d73 fix(Core): Lower MIN_WANDER_DISTANCE_GROUND (#5693) 2021-05-10 00:58:22 -06:00
Chaouki Dhib a203a5183b fix(Core/Movement): Fix strange teleport when rooting a fleeing NPC (#5555) 2021-05-08 07:22:18 -06:00
Kargatum db7d754f3f feat(Core/Common): delete lib game-interface inherited (#5333)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-07 02:16:44 +07:00
UltraNix adad43a15c fix(Core/Misc): Memleaks fixes. Part I. (#5546) 2021-04-30 17:03:02 +02:00
UltraNix 6496a7918c fix(Core/Movement) : Improved confused movement generator. (#5491)
Fixed #5442.

Co-authored-by: UltraNix <ultranix@gmail.com>
2021-04-27 13:22:58 +02:00
UltraNix f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Kargatum 4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kargatum b2861be1cd feat(Core/Threading): replace ace threading (#4821) 2021-04-16 19:45:29 +02:00
UltraNix 7d69ee8b9c fix(Core/Movement): Make sure pet always follows its master. (#5103) 2021-04-16 12:04:56 +02:00
Footman c32cd06a78 fix(Core/Movement): fix multiple creature movement issues (#5097) 2021-04-09 20:56:19 +02:00
UltraNix c5d4fe20a8 fix(Core/Movement): Removed wrong code that blocked updating movement generators in case of root/stun. (#5061) 2021-04-06 14:24:34 +02:00
Stefano Borzì d4b8defcd8 Revert "feat(Core/Spells): improve SpellCheckRange(), spell cast when dismounting, falling or levitating spells (#3384)" (#5052)
This reverts commit b424273574.
2021-03-30 12:55:07 +02:00
Stefano Borzì b424273574 feat(Core/Spells): improve SpellCheckRange(), spell cast when dismounting, falling or levitating spells (#3384) 2021-03-26 15:56:35 +01:00
Andrius Peleckas b093380258 feat(Core/Movement): MotionMaster "Land" and "Take off" velocity speed is optional now (#3446) 2021-03-23 13:40:59 -06:00
UltraNix b2f6a36c6c fix(Core/Movement): Fixed collision calculation returning wrong position. (#4879) 2021-03-20 17:55:59 +01:00
Francesco Borzì f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu 28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kargatum dbefa17a53 feat(Core/Config): rework config and delete ACE inherited (#4608) 2021-02-28 14:37:03 +01:00
Kitzunu dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Footman 522eb9a7e4 fix(Core/Pathfinding): Creatures regen health, spells LOD (#4509) 2021-02-10 00:37:05 +01:00
Footman e7bfbe7651 fix(Core/Pathfinding): pets chase & transport (#4451) 2021-02-06 20:22:15 -05:00
Yehonal c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu 3d60ce8e6e chore(Core/PathGenerator.h): Kill Malformed whitespace (#4289) 2021-01-24 21:21:48 -05:00
Stefano Borzì df600f9946 fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) (#4274) 2021-01-14 19:17:34 +01:00
Kitzunu da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Stefano Borzì b2761626fe feat(Core/CreatureAI): improve npc position during the combat (#3369)
+ tangent equation to find correct angle and distance when moving

+ implemented proper backward

* Improved performance + random angle margin

* chore: add tollerance calculation in instance

* improved LOS checks with movements

* implemented collisions using raycast (imported by TC)

+ improved collision detection for CanReachPositionAndGetCoords

+ improved collision check

+ set correct flags for the backward movement

+ first implementation of slope angle (to improve)

Co-authored-by: Yehonal <yehonal.azeroth@gmail.com>
2021-01-04 20:23:08 +01:00
Francesco Borzì c5a35efd7b refactor(Core): apply clang-tidy modernize-use-default-member-init (#3827) 2020-12-07 13:34:06 -06:00
Francesco Borzì 1cf39b3d22 refactor(Core): apply clang-tidy modernize-use-equals-default (#3834) 2020-12-07 19:21:55 +01:00
Francesco Borzì cba126fa84 refactor(Core): apply clang-tidy modernize-use-nullptr (#3819) 2020-12-06 20:55:11 +01:00
Francesco Borzì 161302252e refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835) 2020-12-06 19:39:48 +01:00