Commit Graph

56 Commits

Author SHA1 Message Date
UltraNix d87d0a2ae8 fix(Core/Pets): Improved Revive Pet should affect dead despawned pet. (#9625)
* fix(Core/Pets): Improved Revive Pet should affect dead despawned pet.

Fixes #9589
2021-12-15 05:32:16 -03:00
UltraNix 4e93671b3c fix(Core/Pets): Properly cast spells on friendly target if not in LoS… (#9570)
* fix(Core/Pets): Properly cast spells on friendly target if not in LoS or out of range.

Fixes #7790
2021-12-12 09:25:10 -03:00
UltraNix 6cc1d1a497 fix(Core/Pets): Add cooldown on spell cast if pet initially was out of range or not in LoS. (#9539)
Fixes #8425
2021-12-11 23:01:21 -03:00
Kargatum 51adbffae4 feat(Core/Modules): add separated lib for modules (#9281) 2021-12-02 20:28:58 +07:00
acidmanifesto 29f49108a5 chore(Core): Remove unnecessary slang Cosmetic (#9325)
* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
2021-11-25 04:31:54 -03:00
Malcrom f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
UltraNix 8b70222ae2 fix(Core/Spells): Revive pet cannot be used on alive pets. (#8434)
Fixes #8315
2021-10-14 19:54:18 -03:00
UltraNix 86084560e0 feat(Core/Eluna): Added new OnPetAddedToWorld() hook for Eluna. (#8084) 2021-10-08 11:57:14 -03:00
UltraNix 0e5eb1b0cf fix(Core/Pets): Eye of Kilrogg should not put its owner in combat wit… (#7193)
- Closes #6627
2021-10-07 20:03:04 +02:00
UltraNix 702573038e Fix(Core/Crash): Fixed a typo on Pet::_SaveSpellCooldowns. (#8277) 2021-10-06 00:03:44 -03:00
Kargatum 52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
UltraNix 7406a01ac3 fix(Core/Spells): several improvements to cooldowns (#7559)
- Reworked spell category cooldowns.
- Implemented category cooldowns for pets.
- Properly shows pet spell cooldowns in player's UI.
- Corrected pet spell cooldowns with infinity duration.
- Do not add/remove infinity spell cooldown on aura apply/remove if casted by item.
- Closes #5263
2021-09-13 20:57:48 +02:00
UltraNix 32cb433f10 fix(Core/Pets): Spells casted by pets and delayed due to LoS or not in range cause should have cast time (#7667)
- Closes #5231
2021-09-03 15:47:25 +02:00
UltraNix a8c0a2cc89 fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
Kargatum 8568c4fb33 feat(Core): replace ACE network with Boost.Asio (#6574) 2021-07-16 10:43:56 +02:00
Kargatum 9ac6fddcae feat(Core/Database): port TrinityCore database API (#5611) 2021-06-22 06:21:07 +02:00
Kargatum 5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Francesco Borzì 466cdb68d6 refactor(Core): code cleanup (part 2) (#6374) 2021-06-16 20:40:42 +02:00
Kitzunu 5954d9c739 refactor(Core/Misc): Define & Rename Attributes (#5311) 2021-04-28 14:55:24 +02:00
UltraNix f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Kargatum 4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kargatum 2b3d46bd4f feat(Core/Hooks): added collection of hooks to extends AC (#3047)
This collection of hooks comes from the Maelstrom project. It allows to release modules such as :
- 3v3-soloqueue
- 1v1 arena
- pvestats

and many others
2021-04-13 13:26:39 +02:00
Francesco Borzì f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu 28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Kitzunu bfcc3c6f87 refactor(Core/Spell): Move some SpellImmune from script to db (#4381)
* refactor(Core/Spell): Move some SpellImmune from script to db
2021-02-05 18:57:51 -05:00
Yehonal c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Francesco Borzì d4a58700d4 refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
Petric 78179f7108 feat(Core/Config): Added pet experience rate (#3703) 2020-11-24 08:45:29 -06:00
Kargatum a2b26272d2 refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Kitzunu 1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
TheWatchingI c7f4204d1f fix(Core/Pet): Risen Ghoul random name & pet detail (#2945)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2020-05-23 15:38:38 +02:00
Stefano Borzì 19144d8bff fix(Core/Pet): Pet chase range check for melee ranged spells (#2694)
Co-authored-by: Stoabrogga <38475780+Stoabrogga@users.noreply.github.com>
2020-03-25 17:34:04 +01:00
Nefertumm 846f7862d8 feat(Core/Packet): Implement AntiDOS protection from Trinity (#2789)
* Implement AntiDOS protection from Trinity


Co-authored-by: jackpoz <giacomopoz@gmail.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Vincent-Michael <trinity.michael_vincent@gmx.eu>
2020-03-23 15:46:00 -03:00
Stoabrogga 2eb0705668 fix(Core/Pet): only show pet details for hunter pets and demons (#2637) 2020-02-28 17:02:54 +01:00
Stoabrogga 3f0739f1c9 feat(Core/Hook): New PlayerScript hooks (#2639) 2020-02-04 08:25:11 +01:00
Kaev 2fa9f5c249 fix(Core): potential crashes/bugs reported by static analysis #2 (#2622) 2020-02-03 07:52:27 +01:00
Nefertumm 59234f8f4b fix(CORE): Missing override on various functions (#2602) 2020-01-21 19:03:15 -03:00
Stoabrogga dd81c21968 feat(Core/Hook): New PlayerScript hook "OnPetInitStatsForLevel" (#2556) 2020-01-14 11:46:16 +01:00
Viste 854b426978 feat(Core): Added ABORT() macro to prevent the usage of ASSERT(false) as a quick hack to crash the core misusing assert (#2273) 2019-09-26 09:51:33 +02:00
GMKyle 58f3cfe387 fix(Core/Hunter): Stable Master, exotics pets management, tame validations. (#2100) 2019-09-25 18:29:18 +02:00
Kargatum 824a80005c Refactor(Core/Misc): Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros (#1627)
* Delete macros UNORDERED_MAP
* Delete macros UNORDERED_SET
2019-03-26 00:01:56 +07:00
Nefertumm c15206fc15 Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
2019-02-15 15:14:49 -03:00
Viste(Кирилл) 51b8773528 feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)
i.e. world update start
2019-02-14 19:22:17 +01:00
Francesco Borzì 7c7c5eb203 Core/DB: refactor(creature_template): closes #1181 (#1322)
* refactor(creature_template): closes #1181

* chore: improve code readability
2019-01-20 13:39:32 +03:00
Nefertumm dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Yehonal 403ed2600f Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk into dir-restructure 2017-12-21 11:26:43 +01:00
Yehonal 17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00