Commit Graph

56 Commits

Author SHA1 Message Date
Kargatum 5991b2769a feat(Core/Scripts): split the huge scriptloader into smaller pieces (#5346)
* feat(Core/Scripts): split the huge scriptloader into smaller pieces

* AddSC_swamp_of_sorrows del

* 1

* add mod info

* 1

* 039f0e0faa

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-22 23:19:02 +02:00
Kargatum 9ac6fddcae feat(Core/Database): port TrinityCore database API (#5611) 2021-06-22 06:21:07 +02:00
Kitzunu 1be561e03b fix(Core/Player): Use SkillLineAbility.dbc to determine player initia… (#6015)
* fix(Core/Player): Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table `playercreateinfo_skills`

* Cherry-pick https://github.com/TrinityCore/TrinityCore/commit/2a3546ca36468b81d673bdb27315006144af3165

* Cherry-Pick https://github.com/TrinityCore/TrinityCore/commit/d28b66bca88de621fd00495e4edc7e4d9d01e7eb

* Cherry-Pick https://github.com/TrinityCore/TrinityCore/commit/193408f3351b8ce1fb17dc87e11fe2e18b46ec41

- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/1659
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/6036
- Closes https://github.com/chromiecraft/chromiecraft/issues/693

Co-Authored-By: Shauren shauren.trinity@gmail.com
Co-Authored-By: Rothend 67004168+Rothend@users.noreply.github.com
Co-Authored-By: claudiodfc claudio.daniel.f.c@gmail.com
2021-06-21 21:23:18 +02:00
Kargatum 5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Francesco Borzì 23e9b85d0e refactor(Core): code cleanup (part 3) (#6380) 2021-06-19 01:25:29 +02:00
Kitzunu 897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
Kargatum d8911d816f feat(Core/PacketIO): correct parsing some opcodes (#6051) 2021-05-28 00:34:54 +02:00
Kargatum c1e96064e9 feat(Core/Common): add Asio network threading (#6063) 2021-05-27 16:09:31 +02:00
Kargatum ea5f5f2072 feat(Core/RealmList): port TrinityCore realm api (#5626)
* feat(Core/RealmList): port TrinityCore realm api

* 1

* whitespace cleanup

* Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* 1

* 2

* Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* `

* 1

* small corrects

* finish maybe

* realm.Id.Realm

* ws

* 1

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-27 00:12:46 +02:00
Kargatum 78e1719c80 feat(Core/Misc): includes cleanup (#5953) 2021-05-26 19:00:08 +07:00
Kargatum 63a273507c feat(Core/Packets): Port packet handling from TrinityCore (#5617)
* feat(Core/Packets): Port packet handling from TrinityCore

* 1

* 2

* 3

* 1

* 2

* #3670

* 3

* 1

* codestyle

* fix msvc warnings
2021-05-22 00:10:46 +02:00
Patrick Lewis c3242caf74 fix(Core/Maps): GetCollisionHeight and Z_OFFSET_FIND_HEIGHT (#5778) 2021-05-14 10:10:35 +02:00
Kargatum 26f2abaaa9 feat(Core/Authserver): TOTP rewrite (#5620) 2021-05-12 18:57:10 -06:00
Kargatum db7d754f3f feat(Core/Common): delete lib game-interface inherited (#5333)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-07 02:16:44 +07:00
Kargatum 545a045273 chore(Core/SharedDefines): move SharedDefines.h to shared lib (#5518)
- Part #5397
2021-05-04 19:30:52 +02:00
Kargatum a278fd7340 feat(Cmake/Database): separate database lib from common (#5334)
* feat(Core/Database): separate databse lib from common

* 1
2021-04-20 12:08:23 +02:00
Kargatum 4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kitzunu fb5d2fa2e5 fix(Core/Spell): Make use of SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING (#4933) 2021-03-24 18:19:57 -06:00
Francesco Borzì f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu 28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Kitzunu 82eb8b44d1 refactor(Core/Spell): Pascal Case some SpellEntry types (#4432) 2021-02-08 19:01:37 -05:00
Yehonal c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Silker 0a8a7ef149 fix(Core): Activate creatures and objects during opening cinematics (#4045)
Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-01-22 01:03:30 +01:00
Kargatum ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Meltie2013 af53598fa2 fix(Core/Game): Rest & Inn Improvements (#3780) 2020-12-11 08:23:09 -06:00
Francesco Borzì c5a35efd7b refactor(Core): apply clang-tidy modernize-use-default-member-init (#3827) 2020-12-07 13:34:06 -06:00
Francesco Borzì 1cf39b3d22 refactor(Core): apply clang-tidy modernize-use-equals-default (#3834) 2020-12-07 19:21:55 +01:00
Francesco Borzì 0b8ec1f6ee refactor(Core): apply clang-tidy modernize-loop-convert (#3822) 2020-12-07 19:04:19 +01:00
Francesco Borzì a7faf4a16f refactor(Core): apply clang-tidy modernize-redundant-void-arg (#3825) 2020-12-06 21:38:52 +01:00
Francesco Borzì cba126fa84 refactor(Core): apply clang-tidy modernize-use-nullptr (#3819) 2020-12-06 20:55:11 +01:00
Francesco Borzì 161302252e refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835) 2020-12-06 19:39:48 +01:00
Francesco Borzì d4a58700d4 refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
Francesco Borzì 5053cb4121 refactor(Core): remove ACE types (#3745) 2020-11-23 13:29:12 +01:00
Stefano Borzì 4e5440ad91 feat(Core/Events): update holiday code and remove misleading log (event date is the one from game_event) (#3365)
Cherry-picked https://github.com/TrinityCore/TrinityCore/commit/5b4287e6832da32539a49e68f6a5ab0ee55854b3

Co-authored-by: ariel- <ariel-@users.noreply.github.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2020-09-20 20:36:33 +02:00
Francesco Borzì b61ae8abcd fix(Core/Misc): all GCC warnings (#3457) 2020-09-14 17:31:12 +02:00
Kargatum 8b3621779e chore(Core/Shared): restyle shared lib with astyle (#3462) 2020-09-11 11:50:48 +07:00
Kitzunu 1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
Kargatum 833611f1c5 feat(Core/DBC): rework load DBC (#3002)
* Move DBC load system from TC
* Add db tables for all dbc
* Support override data from db
* Support override spells from db (#2994)
2020-07-22 08:43:16 +02:00
Kargatum 4a8f1de538 feat(Core/Misc): remove and replace ACE_Singleton (#2418) 2019-12-21 00:29:29 +07:00
Kargatum f9a8de9be7 feat(Core/Shared): added new library - shared (#2416) 2019-11-15 16:31:54 +07:00
Yehonal 0f85ce1c54 Big re-organization of repository [W.I.P] 2016-08-11 20:25:27 +02:00
Yehonal fc8599299e [CORE] Allowing compilation with c++11 2016-08-10 12:39:53 +02:00
Yehonal e358c0bb74 [CORE] Imported PVP stats , special thanks to Mik & Shin 2016-08-08 11:23:30 +02:00
Yehonal 47c2b72123 Merging 2016-08-07 12:47:10 +02:00
mik1893 cb34241544 Fix issue in db query 2016-08-07 12:26:18 +02:00
Yehonal 444012104b Core/Tickets: Ticket System updated 2016-08-07 12:25:59 +02:00
Yehonal 2ca258e179 [CORE] implemented multiple configuration files loading
currently it's used to load the default [auth|world]server.conf.dist

but you can use sConfigMgr->LoadMore to load your custom config

in your modules to add/overwrite properties
2016-08-07 12:24:19 +02:00
ShinDarth b618b6a56f Added AzerothCore labels 2016-07-24 15:55:38 +02:00
Yehonal 9fd22872c0 restructured repository based on following standards:
https://github.com/HW-Core/directory-structure
2016-07-08 23:58:11 +02:00