Commit Graph

120 Commits

Author SHA1 Message Date
Dan c513da85c8 fix(Scripts/SSC): some Vashj fixes (#18276)
* initial

* script tainted elemental

* sql

* codestyle
2024-02-06 17:47:37 +01:00
Dan ba01bec5b3 fix(Scripts/SSC): make sure Vashj faces the random people when doing Forked Lightning (#18232)
initial
2024-01-30 06:27:24 -03:00
Dan 9024ec314d fix(Scripts/SSC): make sure Vashj doesn't move during P2 (#18187)
* initial commit

* final
2024-01-20 08:50:07 -03:00
Andrew e9ab01cc3b fix(Scripts/SerpentshrineCavern): Fix Lurker pool not respawning afte… (#18130)
fix(Scripts/SerpentshrineCavern): Fix Lurker pool not respawning after being fished after a wipe
2024-01-07 19:53:58 +01:00
Alethrion d069fe5dac fix(Scripts/SSC): Update Hydross Mark Timers (#18114)
* Scheduler_Fix

* Thanks_Bench

* Thanks_Again_Bench

* Thanks_elthehablo

* Stupid_Last_Line
2024-01-06 19:23:46 +01:00
IntelligentQuantum 79a2bb84e9 chore(Scripts/Outland): Remove useless includes (#18049) 2023-12-24 09:37:41 -03:00
Andrew 330ed952df fix(Scripts/SerpentshrineCavern): Despawn Lurker's pool and fix visua… (#18037)
fix(Scripts/SerpentshrineCavern): Despawn Lurker's pool and fix visual issue on death
2023-12-23 16:12:07 +01:00
Andrew 9df2c485fc fix(Scripts/SerpentshrineCavern): Fix Lurker spawn coords and spout s… (#18014)
fix(Scripts/SerpentshrineCavern): Fix Lurker spawn coords and spout shouldnt hit players on water at all
2023-12-14 16:42:20 -03:00
Dan 4d40b03644 fix(Scripts/SSC): play emerge animation on the Lurker Below and make sure whirl doesn't happen during spout (#18009)
* initial

* forgor register hook
2023-12-12 20:13:12 -03:00
Angelo Venturini 18af46d357 fix(Core/SSC): Rancid Mushroom mechanic (#18008)
* fix(Core/SSC): Rancid Mushroom mechanic

* missing clear smart_scripts

* build

* build again
2023-12-12 18:29:05 -03:00
Andrew 00ee7bd920 fix(Scripts/SerpentshrineCavern): fix Hydross not casting Water Tomb … (#18003)
fix(Scripts/SerpentshrineCavern): fix Hydross not casting Water Tomb & Vile Sludge
2023-12-12 08:46:19 +01:00
Andrew a84a56536d fix(Scripts/SerpentshrineCavern): Use proper spells to handle the Lur… (#18002)
* fix(Scripts/SerpentshrineCavern): Use proper spells to handle the Lurker spout rotation

* Update boss_lurker_below.cpp
2023-12-12 08:45:43 +01:00
Andrew 05ec0d09c3 fix(Scripts/SerpentshrineCaverns): fix double submerge phases (#18001) 2023-12-12 00:27:03 -03:00
Dan 8ea3d81d69 fix(Scripts/SSC): make The Lurker Below spout rotate faster again (#17993)
revert rotation speed to 200ms
2023-12-11 19:57:27 -03:00
Andrew 0e58dfb1e4 fix(Scripts/SerpentshrineCavern): The Lurker should emerge once all a… (#17984)
fix(Scripts/SerpentshrineCavern): The Lurker should emerge once all adds are dead
2023-12-11 04:19:01 -03:00
Andrew 3c923ebc0c fix(Scripts/SerpentshrineCavern): Leotheras should engage once adds a… (#17983)
fix(Scripts/SerpentshrineCavern): Leotheras should engage once adds are dead
2023-12-11 08:13:19 +01:00
Angelo Venturini 31b66ad80a fix(Core/SSC): Fix Lady Vashj summons (#17982) 2023-12-11 02:46:12 -03:00
Angelo Venturini 8c723a183f fix(Core/SSC): Added boss boundaries (#17981)
* fix(Core/SSC): Added boss boundaries for Lady Vashj and Morogrim

* add FLK boundaries

* leftover
2023-12-11 02:35:00 -03:00
Andrew cb57691ce9 fix(Scripts/SerpentshrineCavern): Randomize the Lurker spout direction (#17980) 2023-12-10 21:33:36 -03:00
Andrew 310dd3137c fix(Scripts/SerpentshrineCavern): Leotheras inner demons should only … (#17976)
fix(Scripts/SerpentshrineCavern): Leotheras inner demons should only be seen by their summoner
2023-12-10 19:59:02 -03:00
Andrew 112ad54bad fix(Scripts/SerpentshrineCavern): Fix Hydross not moving before grid … (#17975)
fix(Scripts/SerpentshrineCavern): Fix Hydross not moving before grid loads and boss engaging
2023-12-10 19:06:41 -03:00
Dan 2d6c012e1d fix(Scripts/SSC): codestyle fix in SSC after recent PR (#17952)
initial
2023-12-08 00:10:51 +01:00
Dan 3ac77eb379 fix(Scripts/SSC): Leotheras demon form fixes (#17953)
* initial

* add 15% hp to p3 demon

* increase chase range

* correct behaviour

* remover leftover and make target non-static

* whitespace
2023-12-08 00:10:33 +01:00
天鹿 f2b3e51c11 fix(scripts/SerpentShrine): #17918 Errors generated (#17939)
* Add files via upload

* Update boss_lurker_below.cpp

* Update instance_serpent_shrine.cpp

* Update SerpentShrine.sql

* Update SerpentShrine.sql

* Update SerpentShrine.sql

* Add files via upload

* Update instance_serpent_shrine.cpp

* Update serpent_shrine.h

* Update instance_serpent_shrine.cpp
2023-12-07 21:22:07 +01:00
Andrew 28591caaf8 refactor(Scripts/SerpetnshrineCavern): Clear up unused variables (#17934) 2023-12-03 18:04:25 -03:00
Winfidonarleyan eb1ecc38a5 feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00
Dan db44d7a35a fix(DB/Creature): make sure Enchanted Elementals always walk and not run towards Lady Vashj (#17809)
initial
2023-11-20 16:54:13 -03:00
Andrew 7795dc4379 fix(Scripts/SSC): Script Hydross OOC event (#17804)
* fix(Scripts/SSC): Script Hydross OOC event

* Update rev_1700448248255858600.sql

* Update boss_hydross_the_unstable.cpp

* Update rev_1700448248255858600.sql
2023-11-20 10:46:38 +01:00
Andrew bf40479db6 fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… (#17786)
* fix(Scripts/SSC): Fix being able to damage Leo's minions if you are not the target player

* implement helper

* Update Creature.cpp

* Update Creature.h
2023-11-19 12:38:47 +01:00
Winfidonarleyan e90d7a2f92 chore(Core/Misc): sort includes (#17776)
* chore(Cleanup): sort includes

* fix build

* fix build again
2023-11-18 17:51:26 +01:00
Andrew 1f30a755dc refactor(Scripts/SCC): Update spell scripts to the new register model (#17726) 2023-11-16 14:01:13 -03:00
Andrew 01c21539f9 fix(Scripts/SCC): Clear Leotheras' Whirlwind aura on demon phase (#17721) 2023-11-15 20:56:23 -03:00
Andrew b0cf308be2 fix(Scripts/SSC): Respawn Leotheras and fix last phase transition (#17720) 2023-11-15 18:59:03 -03:00
KJack 3d20f8902b feat(Core/Instance): InstanceScript: create Remove functions (#17702)
InstanceScript: create `Remove` helper functions
2023-11-14 08:13:28 -03:00
Dan e1aa26f92d fix(Scripts/SSC): make sure adds properly respawn and DoAction only fires on Tidalvess alive (#17680)
initial commit
2023-11-11 23:20:26 +01:00
Dan 32ff556a99 fix(Scripts/SSC): make Fathomlord use his Spitfire Totem ability (#17674)
* initial

* new spell/aurascript format

* leftover
2023-11-11 19:45:21 +01:00
Dan 8f81a08455 fix(Scripts/SSC): make sure Insidious Whispers demons don't instantly despawn (#17672)
* initial commit

* reset threat list

threat should drop on any phase transition
2023-11-11 19:00:52 +01:00
Kitzunu f757e93da5 refactor(Core/Misc): Make DeathState enum class (#17607) 2023-10-28 10:54:03 +02:00
Dan bf5878f8dc fix(Scripts/SSC): fix issues with Fathomlord and add interactions (#17525) 2023-10-17 15:37:32 -03:00
Dan 62c6b158e5 refactor(Scripts/SSC): The Lurker Below boss script updated (#17082)
* initial

* restore me->CastSpell()

because apparently there is no overload of docastself that has triggerflags if I understand it correctly

* fix timers

may need some work - comments/thoughts welcome

* ms

* make kitzunu slightly less sad

* fixes

* revert

* Update boss_lurker_below.cpp

Co-authored-by: Angelo Venturini <Nefertumm@github.com>

* Update boss_lurker_below.cpp

---------

Co-authored-by: Angelo Venturini <Nefertumm@github.com>
2023-10-01 09:24:57 +02:00
Dan 57f5c6fb0c refactor(Scripts/SSC): Leotheras the Blind boss script updated (#17080)
* initial

* remove unused parameter

* fix timers

* useless commit to revive actions

* fixes

* weird mistake fixed

* browser programming kekW
2023-10-01 09:24:47 +02:00
Dan dcf5816f5d fix(Scripts/SSC): Morogrim Tidewalker now summons the water globules again (#17373)
change to bigint
2023-09-27 21:45:00 +02:00
Dan 4b85e3ed98 refactor(Scripts/SSC): Fathomlord Karathress boss script updated (#17079) 2023-09-26 20:07:04 -03:00
Dan 8d7461eb2c refactor(Scripts/SSC): Lady Vashj boss script updated (#17083)
* initial

* whitespace1

* fix timers

repeat maxtimer needs work. average is skewed because the max is very high. I took the average timer as maxtimer now

* fixes
2023-09-27 00:23:26 +02:00
Skjalf bfb40db86d fix(Scripts/SlavePens): Correct target selector for Quagmirran Acid Spray (#17341)
fix(Scripts/SlavePens): Correct target for Quagmirran Acid Spray
2023-09-25 08:04:49 -03:00
Kitzunu f1111be152 chore(misc): cleanup (#17274) 2023-09-17 10:19:09 -03:00
Dan a0a06a6d18 refactor(Scripts/SSC): Hydross the Unstable boss script updated (#17081)
* initial

* fix timers

Water tomb and vile sludge timers homogenised. I did this because the sniffs turn him into the pure form quite quickly. So I am assuming the initial timer is the same for both, and then taking some kind of average for the water tomb and also using that for vile sludge. We may need testing where we keep him in the first form for a bit just to look at the timers
2023-09-17 07:43:30 -03:00
Anton Popovichenko f4658a1df2 fix(Core/Scripts): Fix scripts where LoadObjectData can leave arrays boundaries. (#17070)
* fix(Core/Scripts): Fix scripts where LoadObjectData can leave arrays boundaries.

* Fix build
2023-08-25 09:15:07 -03:00
Dan d63aba78bd refactor(Scripts/SSC): modernise Morogrim Tidewalker with BossAI (#17028)
* fix ohf

* revert

* initial

* make bench happy

* make bench happier
2023-08-25 08:40:41 -03:00
Angelo Venturini cd01453b6c fix(Scripts/Underbog): Fix Swamplord Musel'ek combat movement (#16647) 2023-06-30 09:34:26 -03:00