Commit Graph

25 Commits

Author SHA1 Message Date
Francesco Borzì d4a58700d4 refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
Kargatum 5e20b46812 refactor(Core/Scripts): restyle scripts lib with astyle (#3467) 2020-10-11 10:35:34 +02:00
Kitzunu 1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
Francesco Borzì d2cc3fcbc2 feat(Docker): update to Ubuntu 20.04 + more improvements (#3277) 2020-08-13 00:25:20 +02:00
Finn Michael Halvorsen dc14094e28 fix(Core/Intance): Fixed group spawn UBRS Rend (#2499) 2019-12-23 08:33:50 +01:00
Bogir[rus] b05739455d fix(Core/Raid): Save correct data to DB after killing Ragnaros (issue #2464) (#2476) 2019-12-14 08:58:00 +01:00
Viste e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
Dresmyr 51a72c8a46 fix(Core/CreatureScript): Fix Ragnaros magma blast (#2394) 2019-11-29 10:06:32 +01:00
Stoabrogga b0cca6cfee fix(DB/Core): Mother Smolderweb (#1886)
* moved cpp script to SAI for boss "Mother Smolderweb"

* add "Summon Spire Spiderlings" on death
2019-06-01 23:02:03 +02:00
Pondaveia 85e46e06b2 fix(Core/Dungeon) Blackrock Depths - Ambassador Flamelash (#1803)
* Boss re-order

* Revert "Boss re-order"

This reverts commit 03289cb064ae51c38e3efebba11f3e3882ae350a.

* Reworking Ambassador flamelash

- Removed timers
- Scripting the boss properly, missing event and talk emote

* Update boss_ambassador_flamelash.cpp

* Update boss_ambassador_flamelash.cpp

* Ambassador Flamelash reworked

- Burning spirits spawn at the correct places
- When they get close to the boss they die, thus buffing the boss with a stackable buff
- When encounter begins the runes start burning
- Burning Spirits chase the boss around the room

* Missing aggro emote and cleanup

* travis

* Cleaner code

Changed the enum usage to a Vector and iterated over every gameobject entry to make them active or ready.

* Cleanup

Removed not used enum

* types

* Update boss_ambassador_flamelash.cpp

* Added dynamic spawning algorithm

Before this commit, Spirits could be summoned on the same rune.
After this commit Spirits will not be summoned on the same position.

* bad null conversion

* declaration and initialization inside function

changed randomPosition to an Int inside the getValidRandomPosition().

* wrong type declaration

variable needs to be declared outside of while cycle.

* useless variable

* Bugfixing

- New fireblast
- When burning spirits die killed by the player, new event to summon new ones
- Make them aggro the player and attack them

* miss typed ;

* Trying to fix mentioned issues

- If spirits are in combat, keep summoning new ones
- If spirits are in combat, then the boss can't kill them if they get close to them

* IsInCombat typo

* Exploit fixing

* Summoning massive waves fix

* Fixing last issue hopefully
2019-05-14 12:28:49 +02:00
Pondaveia 609c410605 fix(Core/Dungeon) BRD - The seven minibosses re-order (#1792)
* Boss re-order

1st attacker is Anger'rel ID 9035
2nd attacker is Seeth'rel ID 9038
3rd Attacker is Dope'rel ID 9040
4th Attacker is Gloom'rel ID 9037
5th attacker is Vile'rel ID 9036
6th attacker is Hate'rel ID 9034
7th attacker is Doom'rel after his death spawnt the chest and the doors go back to ID 9039

* Domrel eventmap

swapped timers to events

* Update boss_tomb_of_seven.cpp

* Update boss_tomb_of_seven.cpp

* Update boss_tomb_of_seven.cpp

* Update boss_tomb_of_seven.cpp

* Update boss_tomb_of_seven.cpp

* Doomrel ain't the first boss

* Don't ignore first boss

* Gossip option

* Gossip done
2019-05-10 02:30:04 +02:00
Pondaveia 22d4cae1f1 fix(CORE/Raid): Molten Core - Ragnaros hammer orientation (#1683)
* Fixed Ragnaros hammer when he dies
* Removed useless comments
2019-04-22 13:36:54 +02:00
Pondaveia 6b6083e077 Fix(DB/Core): UBRS - General Drakissath (#1703)
* Ported Chromatic Elite Guard from SAI to the core so I can bring the General and the not attacked Chromatic Elite Guard to attack the party
2019-04-20 08:51:27 +02:00
Nefertumm fe17a0eccc fix(Core/DB): Hardcoded text - Eastern Kingdoms (#1640) 2019-04-19 18:52:38 +02:00
Kargatum b6cb9247ba Refactor(Core/Gossip): Replacing old macros with new (#1338)
* Correct support new macro
2019-03-25 21:10:57 +07:00
Stoabrogga 7a9f09341f chore(PCH): remove "ScriptPCH.h" from cpp scripts (#1423)
remove "ScriptPCH.h" from cpp scripts as it is intended to be used as precompiled header for the build process only
2019-02-10 14:50:44 +01:00
Poszer fd696c6475 Core/Instance: Blackrock - Warchief Rend Blackhand
This will fix the next issues:
- Waves of mobs spawning during Blackhand fight.
- Door conflicts.
- Boss can't be pulled after killing the 3rd wave.

Closes #536
2018-12-16 15:34:31 -03:00
Barbz b1b02e0328 Core/Script: BRD needs to light 2 braziers to open the doors (#1069)
Before, it required to light only 1 brazier to bypass the Lyceum.

http://wowwiki.wikia.com/wiki/Shadowforge_Torch
2018-12-05 16:28:56 +01:00
Nefertumm dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Kaev 05cd8c8c61 Move area trigger storage from DBC to database (#742)
Renamed AreaTrigger + related stuff to AreaTriggerTeleport
2018-01-02 22:08:08 +01:00
Yehonal 403ed2600f Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk into dir-restructure 2017-12-21 11:26:43 +01:00
Yehonal 17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
Yehonal 0f85ce1c54 Big re-organization of repository [W.I.P] 2016-08-11 20:25:27 +02:00
Yehonal f6eefedcd5 converted all tabs to 4 spaces 2016-06-26 19:23:57 +02:00
Yehonal e8e94a0a66 First Commit
For Azeroth!
2016-06-26 10:39:44 +02:00