Commit Graph

119 Commits

Author SHA1 Message Date
Dan e0bc7d73dd fix(Scripts/TheEye): make sure Al'ar doesn't schedule abilities multiple times (#18553)
* init

* fix
2024-03-14 06:12:02 -03:00
Dan 28ea5ca879 fix(Scripts/TheEye): maybe fix Al'ar transition (#18552)
initial
2024-03-13 20:53:17 +01:00
Dan 6a58e611ed fix(Scripts/TheEye): remove auras from Solarian on invisiblity and sniffed spell (#18544)
* init

* add sniffed spell and remove auras on invisible

* prevent true beam being cast on players
2024-03-13 03:42:07 -03:00
Dan 6b5289f373 fix(Scripts/TheEye): allow Solarian to cast on pets/totems (#18539)
init
2024-03-12 06:46:12 -03:00
Dan a7026e7e39 fix(Scripts/TheEye): make sure Al'ar doesn't cast anything during rebirt + phoenix spawning (#18540)
* init

* more

* uh
2024-03-12 06:44:55 -03:00
Andrew 3a87b5a85e fix(Scripts/TempestKeep): Kael pyroblast target only main target (#18531) 2024-03-12 00:14:00 +01:00
Dan 3f700645bd fix(Scripts/TheEye): boss boundaries and Kael door (#18517) 2024-03-10 09:26:00 -03:00
Dan db7475f4f5 fix(Scripts/TheEye): ensure Ember of Al'ar always spawn in the right spot (#18511)
init
2024-03-09 11:08:23 -03:00
Dan 903820077c fix(Scripts/TheEye): make Solarian not overlap casts and not cast arcane missiles into p2 transition (#18480)
* initial

* add voiceline

* move position of yells

* change voicings
2024-03-08 07:55:42 +01:00
Dan 9e7c443f3c fix(Scripts/TheEye): Al'ar phoenix spawn positions in p2 (#18504)
* wip

* wip

* finalise
2024-03-06 16:51:51 -03:00
Dan 663566af4b fix(Scripts/TheEye): make sure Solarian does not cast arcane missiles on target with Wrath of the Astromancer active (#18496)
* initial

* add target reset

* fix targetting

* revert
2024-03-04 18:04:48 -03:00
Dan 429cd226f3 fix(Scripts/TheEye): amend Al'ar divebomb timer in p2 (#18495)
initial
2024-03-04 16:54:29 -03:00
Dan 77e1062c4b fix(Scripts/TheEye): make sure Telonicus doesn't erroneously cast Conflagration and cast Remote Toy instead (#18481)
how the frick did I miss this
2024-03-04 09:34:52 -03:00
Dan 2f2a4be72f fix(Scripts/TheEye): make sure Al'ar does not melee during transitions (#18479)
* init

* Update boss_alar.cpp
2024-03-04 09:13:33 -03:00
Andrew 6df652a8dd fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428)
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary

* fixbuild

* Apply suggestions from code review
2024-02-27 10:11:39 -03:00
Andrew 42cde6286f fix(Scripts/TheEye): Fix Capernian not casting if at max range (#18402) 2024-02-25 17:46:06 -03:00
Dan a2f8922411 fix(Scripts/TheEye): remove faulty aurascript and do visual transition in normal script instead (#18395) 2024-02-25 11:49:49 -03:00
Dan def167d7cc fix(Scripts/TheEye): Kael'thas - allow phases to progress as well when all creatures die as well as other fixes (#18397) 2024-02-25 11:49:19 -03:00
Andrew d76ca96795 fix(Scripts/TheEye): Fix Capernian chase distance (#18372)
* fix(Scripts/TheEye): Fix Capernian chase distance

* Update boss_kaelthas.cpp
2024-02-21 12:33:05 +01:00
Andrew ea0f214678 fix(Scripts/TheEye): Thaladred should only chase players (#18365) 2024-02-20 19:33:39 +01:00
Andrew 5e7e5ce417 fix(Scripts/TheEye): A'lar stop casting flame buffet when any valid t… (#18313)
fix(Scripts/TheEye): A'lar stop casting flame buffet when any valid target is in range
2024-02-12 16:04:35 +01:00
Dan fb49062a56 fix(Scripts/TheEye): make sure Solarian always get reset to REACT STATE aggressive on reset (#18302)
initial
2024-02-12 08:17:24 -03:00
Dan bf71d8e7f1 fix(Scripts/TheEye): some Al'ar fixes (#18305) 2024-02-12 08:16:46 -03:00
Dan d42e04097c fix(Scripts/TheEye): Solarian movement (#18268)
* first implementation

* better implementation

* don't move before first spell

* chase in p2 again

* Update boss_astromancer.cpp

* oops
2024-02-08 06:05:38 -03:00
Dan bc25ade498 fix(Scripts/TheEye): refactor Al'ar (#18264)
* initial

* restore quill event

* with ismoving and debug

* final before timers

* clear all debuffs

* remove justreachedhome bossai

* huh?

* some fixes

* more fixes

* add 2 extra platforms for p1

* fix coords

* finalise

* change melt armor timer so it is not delayed

indefinitely - this is because we have a dive after 30 secs
that delays all timers. So at 30 secs we will have melt armor at
33 seconds, which then gets an extra 15 seconds from the delay all and another dive
after 30 so it gets pushed back even more before being able to be cast
2024-02-07 23:43:19 -03:00
Dan b8118fa06b fix(Scripts/TheEye): Re-factor Kael'thas (#18272)
* restructuring base files and instance files

* small fix

* some fixes

* fix

* some fixes

* up until kael phase

* weapon despawn fix

* final for now

* some minor details

* fix weapon despawn

* fix by clearing validator

still has debug statements to check how far we get

* finalise with stop casting

* codestyle

* remove redundant delay
2024-02-07 23:42:20 -03:00
Dan 1ec72ae6dc fix(Scripts/TheEye): add Kael adds to the cpp script (#18257)
* initial

* add sql file to change to script

* make sure scheduler runs

* fix focus gaze mechanic

* leftover tabs

* remove comment
2024-02-04 11:11:12 -03:00
Andrew c4a7ef2eb0 refactor(Scripts/TheEye): Update Astromancer's spellscripts to new re… (#18058)
refactor(Scripts/TheEye): Update Astromancer's spellscripts to new register method
2024-01-01 14:00:33 +01:00
IntelligentQuantum 79a2bb84e9 chore(Scripts/Outland): Remove useless includes (#18049) 2023-12-24 09:37:41 -03:00
Winfidonarleyan eb1ecc38a5 feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00
Andrew d838cad171 refactor(Scripts/Botanica): Update Laj's script after latest changes (#17814) 2023-11-21 07:53:17 +01:00
Andrew 59e9451c3c feat(Core/AI): Implement ScheduleTimedEvent() helper (#17813) 2023-11-20 20:36:15 -03:00
Dan 47752b1b5a fix(Scripts/TheEye): adjust Solarian timers based on sniffs (#17812) 2023-11-20 19:20:48 -03:00
Andrew 79ef4fa671 refactor(Scripts/TempestKeep): Clean up script files (#17727) 2023-11-16 14:01:45 -03:00
KJack 3d20f8902b feat(Core/Instance): InstanceScript: create Remove functions (#17702)
InstanceScript: create `Remove` helper functions
2023-11-14 08:13:28 -03:00
Kitzunu bbadc32bea Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
2023-11-12 00:48:49 +01:00
Dan 203536526c fix(Scripts/TheEye): Void Reaver sniffed timers (#17676)
initial commit
2023-11-11 19:34:42 +01:00
Dan 145b14c567 refactor(Scripts/TheEye): High Astromancer Solarian script refactored using taskscheduler (#17653)
* initial commit

* some fixes

* remove leftovers

* no attack during invisibility
2023-11-07 22:13:23 +01:00
Kitzunu f757e93da5 refactor(Core/Misc): Make DeathState enum class (#17607) 2023-10-28 10:54:03 +02:00
Andrew 25328b54f9 fix(Scripts/Mechanar): Remove polarity shift stacks on polarity change (#17548) 2023-10-21 15:48:39 -03:00
AG 2779833768 feat(Core/Grids): Implement visibility notifier (#15919)
* Cherry-picked from TrinityCore (unable to find author)
2023-09-28 22:28:28 +02:00
Christopher Galbraith 4147418a7a refactor(Scripts/TheEye): Refactor Void Reaver boss script to new scheduler (#17044)
* WiP draft of void reaver refactor

* linting

* remove UpdateAI override

* add delay after pounding

* separate arcane_orb into group to delay

* clang fix

* removed unused context param

---------

Co-authored-by: ChrisCGalbraith <chriscgalbraith@gmai.com>
2023-09-05 13:16:31 -03:00
Anton Popovichenko f4658a1df2 fix(Core/Scripts): Fix scripts where LoadObjectData can leave arrays boundaries. (#17070)
* fix(Core/Scripts): Fix scripts where LoadObjectData can leave arrays boundaries.

* Fix build
2023-08-25 09:15:07 -03:00
Skjalf f24fb95575 fix(Scripts/Arcatraz): Fix not being able to try Skyriss a second time after wipes (#17018)
* fix(Scripts/Arcatraz): Revive Warden Mellichar on wipes at Skyriss

* Update boss_harbinger_skyriss.cpp
2023-08-22 00:12:49 -03:00
Angelo Venturini facbebdf8d fix(Scripts/Mechanar): Fix Polarity shift mechanic (#16601) 2023-06-24 15:47:37 -03:00
Angelo Venturini d4150b8e08 fix(Core/Scripts): Sepethrea should prioritize players that don't hav… (#16412)
* fix(Core/Scripts): Sepethrea should prioritize players that don't have Dragon's breath aura

* oops
2023-05-31 23:26:26 -03:00
Eddy Vega eca5f79d6f fix(Scripts/Mechanar): Avoid Nether Charge despawn (#16190)
init
2023-05-13 14:51:33 -03:00
Eddy Vega 34eafefb6f fix(Scripts/Arcatraz): Remove Skyriss' immunity at reset (#15833)
init
2023-04-05 16:54:25 -03:00
Skjalf 328405e4a7 fix(Scripts/Arcatraz): Fix Harbringer Skyriss not splitting if castin… (#15811)
* fix(Scripts/Arcatraz): Fix Harbringer Skyriss not splitting if casting abilities

* Update boss_harbinger_skyriss.cpp

* Update boss_harbinger_skyriss.cpp

* scheduler update

* Update boss_harbinger_skyriss.cpp
2023-04-05 13:30:03 -03:00
elthehablo e85d829493 fix(Scripts/Arcatraz): fix Trial of the Naaru: Tenacity complete condition (#15742)
* fix(Scripts/Arcatraz): fix Trial of the Naaru: Tenacity complete condition

should now only complete on heroic mode

* adaptation of edit to AC syntax

brackets fixed :)
2023-04-02 15:27:06 -03:00